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you either have to take away the boss's one hit kill, or the electrical twin's ability to go offscreen. can't count the number of times i go over to the side, avoiding some bullets, when an offscreen twin that i didn't even see careens into me, ending my run. also, "P" for pause, please. just so i dont have to move over to the button to pause. thanks for the autofollow/shoot update
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I'm beginning to think Mr. Front Runner is paranoid delusional. I mean, some red guy pops up and sticks his tongue out and Front Runner's all like "RARRR!!! YOU WON'T GET AWAY WITH THAT! YOUR REIGN OF TERROR ENDS HERE!" and hunts him down like a dog and blasts him into oblivion, not to mention several hundred other aliens along the way. I'd like to see how that particular "self-defense" plea plays out in court.
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Fantastic art and sound! This game has style bleeding out it's eyeballs and with the addition of auto-follow/fire, there are no real defects. The responsiveness of the developer earns him 5 STARS.
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would be nice to be able to see where you got five star success and also to be able to choose which level you wqnt to replay!
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Also, no offense... But there is a limit to how many bossees you can put in one level before that level become needlessly hard... I mean, I beaten it, but weretwo Ivans in one level really necessary?
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Tons of minor flaws ruin what could be a great game. 1. Micro-movement isn't possible, so minor readjustments are annoying to make. 2. Touching a boss = instant death? Weak. Heavy damage would make more sense. Sucks to have the round end because the boss got close to you. 3. Auto-follow/auto-shoot, obviously. 4. Be able to skip dialog. The game seems to progress really, really slow. 5. Better replaying options. 6. Upgrades other options than just "shoot faster" and "more damage".
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My only complaint with this game is the bosses that always 1-hit kill you. I'm all for them causing a bunch of damage, but I don't like the "dead no matter what" style.
Oh yea, and the fact that holding down the mouse to move and fire is totally unnecessary.
Other than that, awesome game!
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It's annoying how a perfectly good finger of mine is wasted on holding the left mouse button down when it could have done so much more!
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I have one major problem with the controls. Your ship follows your mouse. Which is good. But he wont follow it if it is on him. so when he catches up with it you can make him do precise movements. Which is bad.
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i hate it when red ivan tries to kamikazi me, i just happen to be trapped in the corner when he charges at me, he is like half a centimeter away from me...
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Why no badges in this game? Nice graphic, a story and a endless mode, improvments in funny weapons (love Dora): there is all!
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Thanks for the update but now my ship keeps racing to the upper left corner of the screen whenever my mouse cursor gets out of the screen which is very annoying and life-threatening. Great game though but I feel like some sort of life regen when not being hit for a certain time is missing to really enjoy the survival mode. Maybe it could be added when defence is upgraded to the max.
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Good game, nice graphics. Pictures for Daisy's upgrades are switched when clicked. Dizzy's hitbox should be closer to the actual visual expansion. Levels should be directly accessible after finishing them in order to make grinding easier. Ship control should not compare mouse cursor to ship's hitbox but some fixed point therein. Doesn't feel exact now.
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I'm having trouble unlocking daisy at the end (it seem to go into another screen where I see daisy and she can hit me, but I don't lose life, and it doesn't seem to go anywhere else). Other than that. This is a really beautiful game.
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Sorry, I forgot the most important part. To have the ship follow your mouse without holding down the button,leftClick and hold on the ship-rightClick(while still holding leftClick) in the game field-rightClick out of the game field-leftClick out of the game field. Move cursor back into game and enjoy! + if this helps
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Great game except for the controls. Needs to at least autofollow the mouse, but keyboard controls would make it awesome.
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As already pointed more than a few times, controls are just super annoying (and dangerous: holding the mouse button can really harm you), and in what world click to move+shoot is autoshoot? No click, no shoot. It's a shame, really, because apart from that it's not a bad game, i kinda liked it. Would have been a 3.5/5 but with those controls, geez..
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It doesn't count as auto-fire if I have to hold down the mouse button to get it. Game has potential, but until you remove the requirement to hold down the mouse button, it's not worth playing. Also, the upgrade and achievement info windows should appear on mouseover rather than requiring a click. Good job on the art, but the interface needs work.
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It's ok. The mouse sticks at the edge when it leaves the play field. To solve this horrifying annoyance, add a 'dead zone' - a 20px boundery at the sides, where there is flash but no gameplay. Also, what the heck is with the enemies moving through the sides, teleporting to some other part and then smashing into me when they enter from that side? Damned annoying. Also the mouse lag is $(#*&(*#%&()*#&%#%_(*#)%(&*)!#(% pissing me off.
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I really like the game, its fun to get through and good upgrades. Some problems are that you can't select the level that you didn't get 5 stars on, and I've been having trouble with no auto save. Anybody else having that same problem?
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Jesus. Was enjoying up until the collision detection on bosses and the terrible 3rd boss with the cheesy guy who butts you. Also, PLEASE sort the controls at TOP SPEED out to map directly to the mouse. There's times when I wanted to move per-pixel to avoid bullets and a delicate move of the mouse didn't do anything save for keep me in the way of bullets. Otherwise, I enjoyed the game overall.
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fix the pause button so you can press space or p or SOMETHING on the keyboard so you dont need to move your mouse... as you know.. it controls the ship?