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So... It's called relaxed mode, yet I can easily lose on the first level. Also, never being able to screw up for 30 levels?! That's just ridiculous! Even getting the easy badge is proving difficult.
I like a challenging game but this is not challenging, it's stupidly challenging!
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This game is just AWFUL! One of the worst games I ever played! Not only one mistake makes you start again, but also this game is totally luck-based! The limiters becoming more and more specific, so if you don't get that EXACT tile, you are, pretty much, screwed!..
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When you get to the last puzzle and you fail it, do you understand how gutting that is? That is not all, on top of the fact you have just lost you have to repeat all the levels again to get back to that puzzle... guess i should get back to it.
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To clear level30,you should read "Ring Pass Not -- Earning Powerups"Kong's Forum and read Dedendre's post.
His post is very useful.
http://www.kongregate.com/forums/3-general-gaming/topics/742-ring-pass-not-earning-powerups
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From Darches, pls keep alive (replay first lvl a few times until you get 4 of each colour): Filling the circle with 4 of each color (symbol) rewards 9 (10) tiles and a joker. You can then use the joker if needed to repeat the process for lots of bonus tools! It's easy to do this while also getting at least 3 of each color and symbol, rewarding a 3 tiles and a valuable blue bomb. The key is to build with a variety of pieces so you don't have to rely on luck as much, since double color/symbol pieces are less likely to appear. Also (limiters aside), if you manage to build your ring such that it always links with itself, you'll be able to put new tiles in anywhere by sliding everything around. Build up lots of bonuses early (especially jokers and blue bombs), then use them to survive the late levels.
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Best tips for completing the game: build up as many bonus abilties as possible and save them for the Fire levels. Slice Bombs to remove placement restrictions and Jokers to bypass them will be your absolute best friends, because every level at that point has at least 4 slices to absolutely lockdown your placement options for each segment. I gave up after the game said on two separate playthroughs that I'd need to put eight Sol tiles in a row and promptly filled my hand with only Stellas and Terras.
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Luck factor is way too here. I needed an all red piece and never got one even after using all deals and bonuses... 1 star
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in the beginning this is actually kinda fun, because you can actually jockey around sections so you have some small degree of control. By the time you get to level 20, all but 2 connections in the circle have to be specific ones. That's 100% luck at that point. You can't even move things to rearrange them. Then again, I'm not sure why I'm commenting on this; there's already a second one, and this is really old. I just hate that it has a badge. I'm sort of a perfectionist, so that bothers me a lot.
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It is mildly ridiculous, this game. You not only have to make it through the whole game without a single mistake, but you have to do it in one sitting too.
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wowwwwww fuçk this game, i used the powerup to get rid of a slice, and it didn't even get rid of the one i clicked on, and if it HAD been the one i clicked, i would have WON the lvl, but i lost all because it didn't click the one i was pointing at... so stupid
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If you could only switch the tiles after you place them... sometimes it's impossible because of the restrictions, it's really lame
@OneBurntWitch: [Best so far: 30]... and I got the easy badge on March 2008....
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Ug ... the Flame Sorcerer background is terrible. It hurts my eyes.
Fun game, but like most of the other comments, it depends way too much on pure luck instead of skill or planning. I doubt it will get updated now, but maybe have a way to see the next three or four tiles coming up so you can sort of plan ahead? An undo button would be great too. And checkpoints. I'd probably give the game's general idea a 4/5, but the execution only gets 2/5.
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This game needs practically no skills... other than arranging your tiles. It needs plenty of luck however. A luck-based game... :-/
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Holy hell hard badge! Even getting it, I don't think I've learned anything special about the game beyond 'luck' and 'careful useage of specials'
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you don't have to complete the level to get the 1000 points, so when you reach like 800 points , just try to match a lot of the same colours/symbols without finishing it
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Don't forget that you can move things after you place them, this is vital for fighting the randomness by letting you keep useful cards and getting free draws.
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Game loses a ton of its luck factor when you realise you can freely move the tiles once played in the ring, regardless of whether they match or not. And then you get bonus tools for your combos. However, I can imagine that later levels will become way harder, and it sucks only having 1 try for everything.
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I was doing fine, I had a looot of bonus, but I had to use really 10 tile refreshes because the kinds of pieces I needed didn't show up... This is way too much based on luck. 2/5, could be at least 3/5 if not for that.
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Really difficult luck-based game. I'm all for tough puzzles, but the amount of luck needed if you're short on bonuses is just not very fun. If you want the hard badge, save those bonuses up; especially any of them that let you bomb slices. Wouldn't suggest using them outside of the fire circle, if you can't make it there without going for broke, take the L and hope your luck is better next time. Be ready to play this game for an extended period of time.
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Got to level 27 which required a Stellar+Earth brick. Using all my deals as well as all my saved extra deals got me 0 of the kind. Impossible is not "relaxed"
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no save ??? seriously. what where you thinking? nice puzzle though... 2/5 because it is extremely frustrating to fail and have to restart everything.