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Over a million plays... but fewer than ten thousand people have ever beaten the game? Hmm, could that be because the lack of save functionality renders players' chances of being able to beat the game dependent on luck rather than skill? I really hope this playability-killing flaw has been corrected in the sequel. It's such a shame when everything else about the game is so great.
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Just got the Hard badge today... Honestly, I didn't ever think I'd be able to get it. This should be changed to an "impossible" badge.
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Sand Sorcerer Badge (Easy - 5 points) Acquired Aug. 14, 2009. Rings Not Passed Badge (Hard - 30 points) Acquired May 17, 2013.
I could quit ALMOST quit Kongregate, all I ever do when i'm on is try to get this badge. I have so much new freedom! :D
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No MRASK, this is like running a marathon, tripping at the finish line, and having to start the entire race over instead of just getting back up and finishing.
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30 levels with no save, no "restart level" option or "undo last move" button? 1 star. A fun game but impossible to beat.
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Go for combos and you can get the easy badge without too much trouble. Not worth trying to beat the whole game, though.
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Save function, swappable tiles, more bonus tools. Just one of these would've made the difference between an awesome game and a waste of time.
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So I just did some math... There has been to date 1,218,120 game plays for this game and 9,255 of those plays resulted in the winning of the hard badge... That's 0.79%. Literally less than 1% got this badge!
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"The tile doesn't fit here." Did you think that maybe I don't want to put it there, I just want to shift things around a little bit?
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its based entirely on luck and having to start over after every loss is just asinine. This should be an impossible badge.
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btw, after many many tries, here's how i finally did it : Tried to get as many bonuses as possible on the first 9-10 levels (4 of each color is a nice tactic,gives u a few free draws and a Joker tile which is amazing) , then try NOT to use them until lvl 20 or hold off as long as u can.
It will still take a few tries for sure, but with a little luck u will go into lvl 30 with 2-3 jokers,quite some draws, and if u have a bomb or two as well , even better.
Oh,and try to save the transform tiles unless it's impossible to advance without em.
Hope this helps,cheers.
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This game requires 30 consecutive victories to beat (any defeat sends you back to level 1). Any game that has this requirement should NEVER allow you to fail simply due to bad luck in drawing your tiles. Poor game design.
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Personally I like the puzzle challenge it presents, but I dislike the start from scratch every time. *However*, it's one of the oldest games on Kong, and you have to admit that it's just a little on the challenging side ;) Probably should be 90 points on this Hard badge, though.
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Something not mentioned, I believe, is that pieces can freely be moved around on any of your turns as long as limiters don't prohibit it. Pieces placed are not there permanently.
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The things that bother me are that you have no save, if you click a different bonus than the one you intended you lose it since you can't cancel it and the lose when ring is not strong enough? huh? I'd rather play hardcore diablo with high ping...
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Hard badge is not possible, its all luck based to get what you need to achieve 30 wins in a row with no way to save progress going back to the start for reasons that one is not at fault of causing. At least make it so a game at a current level can be restarted or attempted without losing progress... as this game currently stands it's a 1 star
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Got to Level 26 then lost... :( I Feel like the mechanics of this game push you to use your stupid tools that you will later need in the game which made me lose ... :/ 5/5 but still too hard
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I don't think it needs a checkpoint but a save would be nice. The trick to making it all the way is to make sure you are taking advantage of every opportunity to get bonus stuff, and not just pass the level. You need the bonuses alot at higher levels to get past.