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Got to level 21 and then I needed Green/Red. I didn't get a single green red after filling the circle, using all my deals, and using all my bonuses.
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Soo.... even if I complete the puzzle and fill everything appropriately, my solution can still "not be strong enough to stop the dragon." And that's aside from all the complaints in the top comments. I guess there's a reason this is one of the first badges UNEARNED from Oldest to Newest.
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Such bull that you have to completely start over if you loose a round. Totally not worth the play at all. I rage-quit after have to restart THREE TIMES after level 11. Not worth it at all.
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Personally I like the puzzle challenge it presents, but I dislike the start from scratch every time. *However*, it's one of the oldest games on Kong, and you have to admit that it's just a little on the challenging side ;) Probably should be 90 points on this Hard badge, though.
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I hate this game - and I'm only playing it for the achievement. Random doesn't begin to describe it. At the start of most of the levels, it advertises ideal configurations. When you hit one does it reward you? Nah. Feel good inside instead. The hazing transparency when you cast an extra deal is annoying to. "I'm doing you a favour you know and you're in trouble". And automatically killing you for putting the last tile in wrong rather than stopping you and giving you "a give up" option instead.
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Just keep restarting until you get 4 of every colour and symbol on the first level. Then hoard your power ups, only using them to get more or when you are stuck with NO other options.
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a list of what combos give you what bonusses would be a welcome addition, allong with Checkpoints every 10 levels (when you enter a new element)
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good game, great Idea, normally 5/5
But no save function on a Random/luck based game.
This just makes it impossible.. so 1/5
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Stressful and somewhat dependent on luck due to the clear lack of checkpoints (extra life= a few thousand points?). With careful use of resources, it is barely possible to complete all thirty. I did so on my 2nd try. 3/5 due to lack of checkpoints.
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Why isn't it possible after a misclick on a bonus to undo this? What happened now, was that I clicked the stellar converter by accident, instead of the terra converter and when trying to change it by clicking on the terra converter, the latter simply disappeared. Also, if you accidentally click on a symbol corresponding to the converter, you lose the bonus.
Another remark: would it be possible to place an empty slot at the side for pieces already in play, in case you have to rearrange everything? Now the delimiters often make it impossible to get a correct ring, even if you have the right stones.
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Yeah, this is rather frustrating. The limiters tend to screw you over. Especially when you NEVER get the shape/colors you need. Not expecting this game to be a cakewalk, but some of the levels deliberately walk you into losing.
I know it's already been said, but could really use a retry or checkpoint feature. Starting over from scratch is pretty impossible.
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Keep coming back to this to try for that horrible badge every so often since im a glutton for punishnent. I hate that im a perfectionist.
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You didn't just happen to stumble upon the perfectly right piece of ring? GO BACK TO START! Seriously, this shit is unforgivable. 1/5.
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good concept, WAY too much luck...makes it a bad game, sorry...now everyone can vote me down since it's a negative response lol
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in the beginning this is actually kinda fun, because you can actually jockey around sections so you have some small degree of control. By the time you get to level 20, all but 2 connections in the circle have to be specific ones. That's 100% luck at that point. You can't even move things to rearrange them. Then again, I'm not sure why I'm commenting on this; there's already a second one, and this is really old. I just hate that it has a badge. I'm sort of a perfectionist, so that bothers me a lot.
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I do like this game but I agree with the other comments about having a save option so when you lose a level you don't have to start from the beginning again.
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So... It's called relaxed mode, yet I can easily lose on the first level. Also, never being able to screw up for 30 levels?! That's just ridiculous! Even getting the easy badge is proving difficult.
I like a challenging game but this is not challenging, it's stupidly challenging!
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Sand Sorcerer Badge (Easy - 5 points) Acquired Aug. 14, 2009. Rings Not Passed Badge (Hard - 30 points) Acquired May 17, 2013.
I could quit ALMOST quit Kongregate, all I ever do when i'm on is try to get this badge. I have so much new freedom! :D
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Oh, and fk you to everyone who said this game is PURELY luck-based. I spent HOURS wrecking my brain figuring how to win the stage while combo and keeping my Joker. In case permanently losing Joker is unavoidable, TRY to do other combo that yield Blue Bomb. I managed to win the last level solely because I go for a blue bomb in level 29. Never EVER waste Extra Decks bonus when you can sacrifice a Joker and regain it. It's better to earn more extra deck than betting ALL your extra deck for a Joker. It's never going to work, convince yourself that.
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My advice: go for as many Joker as possible in your first few rounds. In earlier stages with few limiters, I suggest going for the 4 of each colour combo. In later levels with 3~4 limiters, ALWAYS go for limiters that stick together and specific first (e.g. Stella/Luna > Stella/Same Symbol). The trick is to settle the limiter early and place the rest with 4 of each colour/symbol in mind. In case you're stuck in the last piece, 'sacrifice' your joker to win and obtain it back (e.g. You have 3Red/3Blue/4Yellow/4Green. Maybe the last piece is limited to Stella/Lunar; don't bother to deal/extra deck until you get it. Just find a Red/Blue tile, Joker it, and win the game. You'll 'regain' the Joker from the combo and you won't waste extra decks.) In super late game, deal and extra decks until you can go for specific limiter. Keep your Joker/Bomb/Change Symbol/Colour for end game purpose (e.g. to combo or it's the last level). Hope you all understand and good luck in hunting the badge :D.
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Sand Sorcerer Badge ( easy - 5 points ) You acquired this badge on Jun. 10, 2009.
Rings Not Passed Badge ( hard - 30 points ) You acquired this badge on Apr. 29, 2013.
Finally! Once I understand how this is SUPPOSED to be played, it became an enjoyable and challenging game. You MUST planned for combo instead of simply winning. I recommend visiting this link to learn the combos: http://www.kongregate.com/forums/3/topics/742. In the first few level, it is important to go for Joker combos, the easiest being 4 of each colour or 4 of each symbol. If by level 10 you don't have at least 2 Joker, redo the entire game. I managed to win by conserving my 2 Joker till the end; the first one lost at level 20+ while the second one lost at level 29.
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I have been trying to get the hard badge since I started playing. It has been years. I should really give up, but, being the achievement wh0re I am, I keep coming back...I hate this game...But I must have the badge!
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Double Harmony is 2 of each, color or symbol, and any one else kill a few hours/days trying to complete a double quadruple harmony?