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Any game where every time you jump your breath is taken away and every time you hear the deep base tones of your Transcendence into a golden utopia of speed and you have to realise that you've actually stopped breathing during this entire time because the atmosphere has overcome and immersed you to such a grand level... got carried away there... is a time you know you are playing an unbelievable game.
I would pay money for a sequel or a premuim mode mode or even some method of fullscreen. I just want to experience more and more of this game. You are a game making God who has captured a gamers heart and put it in a perfect white circle that bursts into vector confetti as I take my next leap into gaming bliss.
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The gameplay would normally be rather dull, I think. Just imagine playing this in 2d as a side-scrolling platformer where you only had one button to control running, jumping, and landing. Nevertheless, combined with the visuals, sound effects, and music, I found it to be an unforgettable, atmospheric experience. It's a game which sparks the imagination, something games rarely get right these days.
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Don't do anything when you start the level. Around 200 seconds in, you'll start hearing some pretty odd, disturbing noises that sound like a human-horse hybrid neighing and some groaning and mumbling... and even someone cheering.
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Pretty cool, but seems like a beta-version. a few tracks, falling into nowhere?... a moment when gray first time changed to gold make me lose control for a second=) On a high speed I just cant see what is going on in front of me on some tracks... But audio is lovely and atmospheric... P.S. : Vector objects looks amazing!^^
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Wow! What an awesome game. I'd like to see some more tracks, though. The ones with the vector landscapes look amazing. User created content would be perfect for this one.
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The visual style and the ambient audio along with the incredible sense of speed create an absolutely unique and addictive experience! Feels like I'll be returning to this game a lot. Thank you very much for creating something so interesting.
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I can't believe this is rated so low, and I have to think its because it doesn't render on high settings for some people...
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Breaking a sphere to earn points is so disorienting, it feels like I'm supposed to jump over them. Maybe that's the intention (to disorient), but it doesn't work very well.
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How about something to spend the gold on? Anything would be fine. Upgrades, different hands, stars in the background. If it doesn't serve a purpose, don't include it.
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Good concept, but every minute or so, it freezes for a second (perhaps loading the next part of the level,) then jumps ahead, making it very difficult to keep from falling. Setting graphics to low didn't help. Please fix, as it's a fun diversion if it weren't for the bug. 3/5
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@hatman Dots (the spheres that shatter) give you a score boost! also depending on each section of the level you may or may not be able get back to the top level: but being the top isn't always the best route. Thank you for playing!
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If I was better at it, this would be fun, as it is this seems quite fun, but hard to do, and with no real goal, idk. It seems a tad unfinished to me. and it isn't the graphics those are finished. I dont now it's odd.
Good game though, even if to me it seems like the base for something else.
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Thank you, abaileyatd. Setting quality to low did fix the graphics problem for me. Gameplay will take some getting used to, though. What are the spheres that shatter when I hit them? Is that good or bad? If I fall down a level, can I ever get back up to a higher one? Is there a way to return to the main menu instead of automatically coming back to reply the level I just tried? Wish there was a little more color and variety to the landscapes, too. But it seems it's already very graphics intensive, if I have to set it to low to even get it to work. All in all, it's interesting and has a decent flow... an interesting twist on Canabalt. But I think I prefer the original, so far.
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I do not see much more than a white screen after starting a game. Is there something to adjust in the setup to fix that? All of the other unity games at least had some graphics on my (graphical) lame machine...
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I don't think it's loading properly for me. Menu works fine, but when I try to play, nothing seems to make sense. I see random frameworks of lines which sometimes distort weirdly. No platforms, no movement. The game has crashed my browser once, and seems to be causing to behave oddly now. I've loaded other Unity games with no trouble. Looking at Eu Plon Ka's comment, it seems I'm not alone. Anyone else having trouble? I'm using Firefox 3.6.
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To reiterate to those having issues with the game not rendering properly, try putting the graphics from high to low, it did the trick for me.
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At least the menu works, because that is where I spent all my time.
Its fine if you want to make some sort of runner, but at least make it playable. I have no idea why I am losing, or what I need to do differently.
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I really like it, and I definitely applaud the graphics. Unique and interesting. Truth be told, I am working on a 3D Canabalt-style game for the competition, as well. Now, I am going to have to step it up a notch if this is my immediate competition. Well done. 5/5 from me.
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awesome one-button mechanic, awesome visuals, very cool sound, and fantastic gameplay.. awesome game, yes Sir!. -I love the gold mode!
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it feels like if you use the mouse and rapidly tap out of confusion you kinda just stop, i know about holding it in air to desend but its not quite like that, it just kinda feels different, not helpfull, maybe its how the screen bounces when you land and stuff, kinda hard to get the feel for it
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Very very cool game! In case it happens to anyone else, the graphics wouldnt render properly on high settings, I couldnt see the ground pieces. Needless to say I was very confused, but I put the graphics down and everything shows up fine for me now. Very fun, thanks!
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I'm assuming that it must not be rendering correctly for me because this really doesn't make any sense. The menus all work fine, but the actual game play is just a motion blur then randomly confetti. 1/5 until game play looks legit.
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Gold mode makes everything so hard. Love the difficulty of the game. Some learning curve (the tutorial took me a few minutes). More levels please!
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Remember guys, just because you're not used to a game and it's hard doesn't mean it's poorly made.
Nice work, Santaragione. Come a long way from the AGBIC build.