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That mysterious scientist dude that I brought in is beginning to creep me out, alice volunteered to help with his project, I hope she doesn't get raped or tortured in there :(
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i just never get tired of this game. just done all 4 endings, reclaimed the entire city, and finished with 70 survivors and 900 food :D
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"Stale Doritos and cheezy poofs. Not a lot of real food but we did find a book bag in there." Hell yeah! A book bag! Time to go ham!
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"Some strangers calling themselves the Granville Riffs rolled up to Chemainus to help with our "little zombie problem". They killed 0, and when we offered payment they said they were just doing it for kicks."
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Zakkiwarsika1, I didn't fully follow your comment, but I am betting that at least one of suggestions which I will list will help you. First, near the top left of the page you will find a three layer color design (green/yellow/red). Click on the design. This will show you see at a quick look what you know about each square (e.g., if there are survivors or food on a square). It also lets you generally know how dangerous the square is. I especially love this part so that I know which squares need to be reclaimed. If you haven't scouted the area first though, it won't list any info. You should scout the areas at some point prior to killing zombies. (Part 2 continued...)
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Crazy scientist kicks out all the other scientists for a secret project. "Should we kick him out?" "Nah, leave him be. What could possibly go wrong?"
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so i cured the virus, killed the last judgement gang, drafted a constitution, destroyed all the zed, researched everything and claimed the whole city...
Time to restart!
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I just want to be able to tranfer troops between my colonies/survivor towns. I mean they are connected with helicopters right. At least mine is.
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very addictave but it would be cool if you could make your character instead of having to wait to get the guy you want
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Ok, I noticed that there are a lot of confusing things about Dr Brukenhemo (Is that right?). Basicly, he'l turn up and you let him in. Then when he asks for an assistant you give it to him. You will be asked to approach a Horde and you do that. Later, ( A LOT Later!) the laboratory will be overrun and the two will die. Reclaim it and keep his research going. Turns out, he found a cure for zombieism. You win!!!!!!!!!!!!!!!
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On the 78th day 34 Citizens gathered to destroy the rest of the Last judgement gang that was causing all the terrorism the city was safe again :)
Now we just put away the barricades and let the zombies walk around free :D
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some crazy doctor came in and locked himself in the lab and i cant break in there guns b
lazing to rescue my best scientist/soldier from his ebil hands then some explosion happens ant there both dead... i though everyone knew never to trust crazy scientists
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Nice to see you've taken all of the feedback from the first game and applied it to the sequel to make it more fun and less frustrating.
The only thing I wish you had left in was the red tint on zombie territories that allowed you to see the more infested ones at a glance instead of having to click on each one individually.