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I found that a good way to survive in hard/imposible is to scavenge every day in all zombie free tiles (only 1 person per tile). You get +2 food and sometimes +5 happiness AND zombies wont spawn in that tile. meaning that you can teorically use 8 survivors to produce 16 food per turn AND protect a 2x2 fort (8 tiles) all while getting a nice happiness bonus. Also, in the worse case scenario you wont be able to harvest more from that tile but get a nice new item, that can be used or traded for more food. Cheers~
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This game is great. It's better than the zombie MMO (which I've played) you advertise. Like, seriously.
+1 if you want Rebuild 3. :D
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here are a couple of ideas for a 3rd rebuild: 1. bring in more interaction with the other factions...maybe even offer to have the player be another faction. show the territories and allow the player to also attack them for resources and people. 2. expand resources to allow player to get cars, trucks, and heavier weapons and create caravans for bonus and/or greater reward missions. 3. add an additional completion ending where u track down the source of the hordes and defeat them. 4. allow the creation of teams for repetitive missions
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"Alright, I want you to build a fence around this area. But make sure to throw away anything that could be useful. Oh, and kick out any survivors you happen upon that could help us as we help them."
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TIP: Gustav comes around with a guy that gambles.. If you manage to keep winning and clean him out in one visit then you will WIN a secret rare item. This item is the best in the game! I wont spoil it for you :)
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One suggestion: scientists can research zombie movements and can detect up to 3 days away when EACH zombie strike happens, you know, to make impossible difficulty easier.
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"Don't ask me how but we managed to get our hands on a barrel of wine while scavenging the school"
What were they doing at that school
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How to beat Insane or Seriously Hard mode: You'll have to clear the game once on any difficulty (preferably Easy). Capture the Heliport or any other end that allows you to move 5 survivors into a new city. Choose 5 people and train them at schools so that they all have their skills maxed out (all of their skills). Move those 5 new people into a city on Seriously Hard or Insane mode. Now you depend on your strategy, but you'll have a very good team to start with, so you'll be able to quickly build a bigger fort and get more people. + This so people can see!
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Suggestions for Rebuild 3.
-Riffs should be able to merge with your group.
-I would love the edges of the map to have variety. Mountains, Oceans with docks, Rail Road, etc.
-Last Judgement should be able to merge with your group
-Zombies as pets.
-An undead option soon, since there's a smart undead leading attacks, right?
-Graveyards should have a use, a place to bury your dead people, and you can write on their tombstones their names and their last will/last message like "Here lies Northway" "She can use a gun really well". Then their date of birth and death would be included.
-More research materials.
-People can still hear your radio even if the whole map's take over.
-Zombies would still attack even if the whole map's taken over.
-There can be a war when you draft a constitution. Either civil or etc.
-More Random Events.
-Other food supply except vegetables(We humans were not put on top of the food chain to be vegetarians!). Fish perhaps? And dogs, that's probable.
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Very good game. I like the strategy and the story.
the management of equipment is not easy, I needed time to find how unequip, and I wish we can directly switch equipment between characters.
Also, once the characters are lvl 10, the equipment is useless and I have to scroll down to find the others one, maybe a button to choose how we want the characters to be sort would be great !
I also like the multiple ends and the fact we can still continue after an ending.
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I had about 20 or so buildings, a hospital, enough farms to ensure a food surplus, and a school. I had researched everything. suddenly 700 zombies attack and kill my two best fighters, next day a giant horde appears about 3 days off. so I'm thinking 'okay, I've weathered worse with less survivors' and then the horde arrives and takes two of my farms and kills another couple of survivors, then attacks for three days straight kill another couple. by then I had gotten two soldiers via radio transmission. ended up watching my city die. and I'm sitting back already thinking about the next three turns before I give up. Great game, would love to see a number 3.
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Oh, so you wrote a book about how zombies are our friends?
Here, why don't you go kill some.
In the most dangerous square on the map.
By yourself.
Oh, and you won't be needing that shotgun.
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For people wondering about Rebuild 3, it will come out in 2014 as a stand-alone game, maybe in Steam Greenlight! Check the wiki, i don't remember the link sorry :P
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I played for 5 hours straight and I was doing so well until somebody blew up the helicopter and then everyone started interrogating people and ended up killing everyone in the fort... Great game.
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That mysterious scientist dude that I brought in is beginning to creep me out, alice volunteered to help with his project, I hope she doesn't get raped or tortured in there :(
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i just never get tired of this game. just done all 4 endings, reclaimed the entire city, and finished with 70 survivors and 900 food :D
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"Stale Doritos and cheezy poofs. Not a lot of real food but we did find a book bag in there." Hell yeah! A book bag! Time to go ham!
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"Some strangers calling themselves the Granville Riffs rolled up to Chemainus to help with our "little zombie problem". They killed 0, and when we offered payment they said they were just doing it for kicks."
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Zakkiwarsika1, I didn't fully follow your comment, but I am betting that at least one of suggestions which I will list will help you. First, near the top left of the page you will find a three layer color design (green/yellow/red). Click on the design. This will show you see at a quick look what you know about each square (e.g., if there are survivors or food on a square). It also lets you generally know how dangerous the square is. I especially love this part so that I know which squares need to be reclaimed. If you haven't scouted the area first though, it won't list any info. You should scout the areas at some point prior to killing zombies. (Part 2 continued...)
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Crazy scientist kicks out all the other scientists for a secret project. "Should we kick him out?" "Nah, leave him be. What could possibly go wrong?"