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First time I started wondering but "let's flee to a new city... and not taking the cure, or any other science with us lets just go there and act like we know about nothing xd
but still freat game
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god dammit, my survivors converted a grocery store into to a bar. RIGHT NEXT TO ANOTHER BAR!!!! geez my survivors are stupid, but smart.
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why can i use the cure at all? Scout:"There's a hoard coming get your guns ready." Me:"Can't we use the..." Scout:"FIRE!"
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i hate the fact that your last judgement attack ending can be interrupted by a zombie horde,my survivor:Aya Outlaw attempted to kill all zombies in the subway and unlucky her,she didn't resist
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100% happiness - check
All the buildings - check
Max food - check
All researches complete - check
4 endings found - check
My town is going nicely
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Really great game. The title screen is a little frightening but the game is very fun. the artwork reminds me of a flash game. overall cool game.
9/10
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"We found a medical kit in the back of a car, it's crazy what people tried to bring with them." Isn't that safety 101?
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"I fortified 1 enterence of the subway, should i reclaim the other one to?"
i look at the other enterence and see a zombie horde there
yes lets fortify it! and than the zombie horde was gone :p
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"I don't know why this was in the mall, but i found a couple of bottles of genuine malt whiskey" There's another good one too, "We just cleared out the Mc Noodles, who wants a Submachine Gun?'
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"Man I am glad we bothered to set that radio signal up. A soldier named Hulk Buster heard the signal and joined us today."
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"We found a Shotgun in an abandoned car. It's crazy the things people wanted to bring with them." I'm pretty sure I'd bring my shotgun
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I think that recruitment success rates should have something to do with the size of the fort. Realistically, if I was in the apocalypse, I would join a settlement that controls 200 blocks of a city instantly
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*Finds Wrench in school* Kinda weird, but, to be honest, I had a screwdriver and a shiv made from a ruler in my backpack in 5th grade SOLELY for the zombie apocalypse.
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What if the zombie virus was like that fungi, cordyceps? Where they go into ants and drive them crazy? Just saying...
LAST OF US CONFIRMED
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My name is Donald Trump, and I may be the last man alive. I come across a fort with my trusty cowboy hat. DAY 1.
DAY 400
Donald Trump tried setting up traps but it blew up, half of his face was blown up. Adds more character to his face. (+5 Happiness) HAPPINESS LMAO YOU DON'T SAY
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The ONLY part of the game that does this is the farmland with the suburb. "Do I need more food, or do I need more room?" but then there's an apartment building right there, so I can still have 3 extra people, with 3-4 extra food.
Make it more complicated. Maybe, every time you move to a new town, you have a chance to get one of nine different unique buildings, or a whole new type of zombie.
I do apologize for stringing this across 4 comments, but it's hard to properly critique something withing only 1000 characters.
(finished 4/4)
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This would, on one hand, make people consider at the start of their game "Do I want more space, or happier citizens?", or something along those lines. It also just makes a lot more sense for the bigger building to hold a lot more people.
It's also really stupid that only 1 person can tend the farms at a time, especially on the large farm.
See, you have little spaces that do a thing, and then you have bigger, supposedly more important(?) spaces that do exactly the same thing... So there's absolutely no motivation to go after one versus the other. There's nothing to debate "Do I want this? Or do I want this..." when both your options do the exact same thing.
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Speaking of which, I'd like the option to replace the labs with something else. I really don't need 5 laboratories when I only have enough scientists for one, and can only do 3 things at a time anyway. The labs take up space that could be apartments.
Apartments, by the way, can only house 3 people? But suburbs can, too? Hm... Seems a bit silly to have a giant apartment complex only hold three people. I think that should at least be bumped up to 5 or 6 (I'd say 10-15, but that's a huge jump that I don't think you'd agree to), while suburbs should also come with an unrelated benefit, such as happiness, as it'd be a more comfortable living space.
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I do like this game, but it really doesn't seem to offer much for replayability. I felt a great sense of accomplishment after I saved the whole map, fixed the helicopter, and finally took in City Hall, but then once I moved on to the next town, there was nothing new or intriguing about the game. It felt no different from my first play-through, and it made me realize there was 0 advantage to going to a new town. This place had a lot more farmland, sure, but in my last town, I had more than enough food to share with everyone and their pets, PLUS give all of my survivors a 3rd plate every meal.
There were no new zombies, no new things to research...
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