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''We blew some Zed heads today like nobody did from the start of the infection,wish i wasn't a girl,but whatever,it is what it is if i have to make kids i do it !''
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'we found a car filled with candlesticks, and silverware. useless junk now, its crazy what people try to bring with them' +18 food (?)
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can't believe I never stopped to think for a second and came up with this trick before: shoving extra builders on a project reduces the duration but it doesn't do it all that efficiently so I never bothered unless there was a schedule to keep. justnow I had a really tight schedule and a ton of builders so I tossed 5 of them on there, when setting up projects the next turn I thought for a second and noticed just how much exp you can produce for your builders if they work in large teams on 1-day projects, once they get up to a point it ends up training faster than leaving them in school while getting work done at the same time...does take up the floating workforce I usually use for scouting though.
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"We found a machine gun in an abandoned car on the way back from scavenging. It's crazy the things people wanted to bring with them.
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Pro tip: the "cure or helicopter parts" deal is in his favor. most people will want the cure. DON'T GET IT. It's a fake cure.
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I have the church though and I haven't been asked to make any sacrifices???I set it up in the beginning of the game, and now I'm on day 56
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Page 1 of 2 CSStevens: I wrote the following information in the comments last year, and I have copied and pasted it here to hopefully help you. I avoid the Church of the Chosen Ones ending (embracing zombieism) by not allowing them to write the book about the zombies in the first place. Many people do allow them to do that (for some needed happiness), but they do say NO to letting them set up the Church.
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Page 2 of 2 (cont.) The following information Sionyx provided me (but I have never tested the results). I was told that even if you do allow them to to do such, that there ARE precautions to hopefully keep your fort from committing mass suicide (but it isn't a guarantee). They are: don't give food for the Day of the Dead; and don't add the Big Graveyard to the fort. Also mentioned is that there is an event where some of your survivors will come to the leader and ask to ban the Church because they're worshiping zombies. If you say yes you will lose the leader of the Church and two other random survivors but the fort will be saved from this ending. If you say no, some of your survivors will leave in disgust and you are well on your way to accomplishing that ending. Elsewhere, I read that when you get a third church that the process is also irreversible. So try to either not get a third church or convert your churches into something else first (such as apartments). Good luck!
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I feel like I've lost more survivors to that church of the chosen than anything else in this game combined. Plus the whole town "celebrates" and does nothing for several turns straight
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Dogbom: Morale is easy enough by scavenging frequently. One will often get happiness by scavenging. Assuming that you've killed the zombies on these squares: if you're busy collecting two food as long as possible, not only does it add to the likeliness of happiness, such multiple squares helps provide you needed food, and additionally it means fewer zombies are able to attack your town. So except, perhaps, where you need to reclaim to keep growing your town to the edge, then the corner, keep scavenging as long as possible. I hope this helps. :) Good luck!
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The problem is morale, you can't raise it early enough and there's not enough things you can do to raise it. Unlike other resources, morale is just luck
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LostDivice: You have an interesting definition of "fun," lol. I had to look; I see that you have received the hard badge. Since you really like to fight against the odds you ought to try the original Rebuild. Its hard badge is much harder. Good luck! :)
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Claimed 75% of the city. People are on strike due to low morale, a large zombie wave every 2 turns... Down to about 50% of the city and 5 characters left... This is going to be fun.
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Morale in Albany is terrible, and I don't see why we should be recovering from injury while others slack off! Well not today! *begins to claw open half healed wounds*
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TheAryjo: Since you enjoy this game, is there a reason you haven't got the hard badge yet? To answer your question, have you played the original Rebuild yet? (Just know that its hard badge is much harder than Rebuild 2's hard badge.) And while it isn't quite the same, since I see that you've played Caravaneer 2, have you played the original Caravaneer? If you enjoy strategy games have you tried (most of these are game series): Monsters' Den; Sonny; Cursed Treasure; Protector; Creeper World; Civilizations Wars; Gem Craft; Bloons Tower Defense; The Imperium; Castle Wars; The Enchanted Cave; Desktop Tower Defense; Warlords; Frontline Defense; Feudalism; ClueSweeper; Divine Generals; Frontier; Elements; Empire of the Galaldur … Hopefully that gives you enough games to look at to find some you would enjoy.
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idk what just happend all of the sudden my city gets destroyed and i had about 9 people i guess i have to protect the middle and it got exposed before i knew it...
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me-oh thank god we found a extremely large supply of food that'll last us for a month lets make sure to-
my survivors-LETS THROW A PARTY AND EAT ALL DA FOOD
me-why? ;_;
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Patheon. Also, if you get a scavenger with high skill don't be afraid to keep having them scavange for scraps where it's relatively safe just outside your walls to keep getting new items and happyness boosts.
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Phanteon, as someone who has beaten the higher difficulties many times, some hints:
1. It's a lot easier to start from a group of survivors from a previous city who arrived via helicopter. They've learned valuable skills.
2. Play larger cities.
3. You will need to take risks. Use the save-game features. Whether the zombies attack is determined before you end your turn, so if you fail reload and make changes.
4. Always be expanding. Aim for a rectangular shape, but that's less important than having the right buildings in your fort. Go to an edge, then along it to the nearest corner.
5. Your priorities are, in approximate order: Always get a hospital first. Get people. Get food and conquer farms. Get a lab and research zombie vitals, stealth, and anti-venom first - this will start saving lives on turn 75 or so. Get 10 churches / bars.
6. Things you want to avoid if you can: Preaching/bartending. Building to convert a conquered block. Tending crops.
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Phanteon, if you enjoy good strategy games, give this game another chance, as it is a great strategy game. FYI, if you think that the harder levels of this game are too difficult to beat, you shouldn't try the original version's nightmare mode, as it is much more difficult, but you should realize that there are people who play that game on nightmare mode and mostly win the game (which is my preferred version). Once I was able to figure out better strategies for this game, I have always been able to beat it on impossible, as can many others. If you are not able to beat the ai, have you considered that your strategy isn't good enough? Try different strategies, or ask for help. I would be happy to help (pm me).
Very briefly: Focus on getting living quarters, farms, and a hospital, as the more people you have the more you can do and the safer you are, though you need to be able to feed them. Also, try to get to an edge (the sooner the better), and a corner is all the more important.
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absolutely crappy algorythm this game is based on. at one point the danger percentage starts to rise tremendously without any apparent explanation, enough so that it's not humanly possible to keep up. the two hardest difficulties are simply not playable, no matter the planning and tactics you put into it. at one point the ai just decides to end you and there's nothing you can do about it. pretty broken
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I'm sure that the church killed more of my citizens than the zombies.
I was like "Oh, I want to recruit you to help me, but then, in a few days, you're going to KILL YOURSELF BECAUSE OF A CHURCH THAT YOU JUST GOT TO KNOW"
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Ok, we've all learned TO NOT JOIN A CHURCH (or let someone creates one) IN A ZOMBIE APOCALIPSE. These people get crazy around dead/living beings.
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Max food with +61 a day, no zombie attacks, day 200, max happiness, lots of schools and high level builders, all land claimed, 49 survivors with 62 limit. I'm pretty sure I won
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Must have been a wedding party got eaten by Zed, right in the house of God. Bride, groom, the proud parents, even a flower girl, all torn to pieces. I'll never forget that image.
+5 Happiness :)
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"Maybe we should do something to improve happiness." But my preachers won't work because of the morale and it decreases due to morale-related events every day.
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Yay, a zombies game! But why would zombies rebuild the city? They are zombies! They just want brains right????? This is weird, but also cool. Maybe.