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fun, enjoyable, addicting, but absolutely ridiculously unfair on 'harder'. Seriously I must have been 50 days in, and sure i was gonna win about 13 times already ..... but its so $#^#ing addicting .....
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"Ward had to much to drink at the party last night. this morning we found him standing on the wall, pissing on the zombies on the other side." oh god, i fell out of my chair i was laughing so hard! 5 stars for you!
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On Harder, the game kicks you when you're down too much. I'm struggling because of the growing horde outside and a lone gunman approaches us, which would be perfect if he joined, but instead leaves because "we look unhappy." Are you F-ing kidding me??
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Part 2: Some tips for the hard badge:
Never leave ANY men idle during turns. Recruit survivors, start building projects, or even scout, it'll help you in the long run.
Don't waste time putting regular survivors in school to become soldiers. Let them help guard the base. It'll decrease danger to the fort by a bit, and it will train them, even if they don't see an invasion while guarding.
Also, build to a side or corner as quickly as possible. It’ll decrease the spaces around you with zombies, as there are only three spaces directly near a side space, and with your other structures next to it, it should only have one or two spaces where zombies could attack from, leaving less zombies at your doorstep.
Finally, never build directly near the two overrun buildings. (City hall and evil graveyard) It'll just increase the number of zombies attacking you drastically.
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A few tips for beating nightmare...
1. Restart the game a hundred times to make sure you have a lab a hospital and a big farm right next to your startup.
2. If you aren't expanding you are dying! Don't have the resources? We don't care! You'll get more people from constantly pushing out than you will from keeping the ones you have safe.
3. Your priority is police stations and housing. Never mind the rest. Let them eat cake!
4. Everyday unassign everybody give them jobs and then reassign all. You don't want idle people who could be holding a gun!
5. Whenever you have 50 food, throw a party. You'll get more happiness than you might lose for running out of food. Also happiness doesn't cap and adds to your final score... why do you think I am at the top (for now...)
6. Kiss goodbye to your sleep!
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REMEMBER when you embark on particular ending that you plan ahead for its requirements ( ie, drafting government also requires happiness to be at 50% minimum, etc.). Also getting a lab right away to start researching is key (particularly zombie kill bullets and binoculars/stealth for less death/danger on recruitment---getting food capacity up is essential for avoiding starvation and ensuring the capacity to throw parties to keep happiness up to needed levels). Give this a "+" if it helps.
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I got attacked 2 days in a row and in that 24 hours my only soldier defending the fort named "Gray" transformed from a black man to a blond white woman. Impressive
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Tip for the Harder+ Achievement:
Be VERY aggressive, especially at the beginning. Don't leave soldiers to defend the first three days, for the whole game send single soldiers your perimeter.
Another huge tip:
Survivors who defend the base turn into soldiers. Try to make sure you always have 1 or 2 survivors defending as they'll become soldiers the next turn.
Early game, the rest of your units should scout aggressively while leaders and new leaders you find recruit, at 2+ leaders go for 25% risk.
Throughout the whole game, do not be afraid to send units into areas with 25% risk. On the first few turns aim for capturing an Apartment and School. On my final win, I couldn't find either one within 3 squares around me, so if you can't find it, turn something into one.
Once you're established, just aim for a victory condition. I recommend finding the graveyard or city hall since that's much faster than the research or capture all squares victory conditions.
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Danger to Fort: 2%
Danger on killing mossion: 1%
Sure why not. This ought to work.
FORT OVERRUN by half the strength of zed that you have men.
Soldier died when a single zomebie smacked the back of their head.
-_-'
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i was playing on nightmare and only had one guy left, a builder so i said screw it and put him on detail. zombie attack: defense 30 vs 306 zombies. fort held?!
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i love how names from games or shows pop up sometimes,for instance peter griffin the scientist... and sam fisher the soldier...coincidence? i think not
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I think the Lasting Legacy badge should be made into an impossible badge. Mainly because yes harder is very beatable with skill, but at any moment bad luck can make everything crash down...
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This sounds awful but has anyone else just LET their city die after a riot/strike? Like "Wah! We dont have any bars or churches, we're unhappy, now we arent going to do any work to protect against the zombies/give ourselves food" ....Okay then. Die, i guess?
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I shed a tear for my favorite soldier "Bennet" you will be greatly missed. in his/her journey he/she took at least 10 bars and hosted like 20 party's. Bennet why did you have to die this way?
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"A survivor came to Happyland today looking for some place to call home. We showed him around, but he didn't like how unhappy everybody was. Well, what did he expect?"
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A short tip for the Hard Badge: If you have people doing nothing, instead of guarding the fort, you can let them scout the area. That really helped a lot for me
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We almost have a cure for zombeism! construction is almost complete on the defensive buildings! We are about to finish fencing off that farm so we can have access to all that food! But OMG WE ARE PISSED cause 2 of our dogs died and we havent been drunk in a few days RIIIIIOOOOOTTTTT!!!!
next day
Ow look, wer out of food, and a horde of zombies is outside...
nextday
ow dam we all died...
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"Yeah, things were good with Leader Average Joe until he never returned from his recruiting mission, but things are even better now that Superman is in charge."
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Leader: Dammit! These zombies are just coming from other locations now... >.< Soldier: How ya figure? Leader: You've been clearing out this last block for over 20 days now. ~.~ Soldier: Oh ^.^ Eh-heh-heh. Yea... So, they're migrating? Guess we've been too successful!
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How many dogs do these people have!? I must have lost at least 20 on hard! I don't even want to know how many I'd lose on nightmare!
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"It looks like an enormous horde of zombies, at least ten of them."
Wow. 10. That truly is a mind-blowing amount of zombies, isn't it?
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Soldier: So, do you want to leave this zed infested gas station?
Survivor: No, i'm cool.
Soldier: But we have food, shelter and electricity.
Survivor: Nah, I like it here.
Soldier: But this is the only place that isn't under our control and this is the one place still full of zed.
Survivor: No really, i'm fine here.
Soldier: ._.
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Heres a tip to get the hard badge. if you have people who dont have a psecialty, the people with a plain t-shirt, put them on the police station defense. In a couple of turns they become soldiers. + so everybody can see this
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Sarah you have made an excellent start with your first game. I really look forward to your other games which I am sure would be second to none like rebuild. The game is superbly balanced till the hard level, the nightmare level is still out of my reach. (it looks to involve some chance cause and effect at this last level)
A few requests though; when selecting the soldiers to fight a particular block please add the option to quick select the number of soldiers, something like selecting the first one then pressing shift and the last one, instead of clicking on each one. (It becomes a hastle when you have to select too many soldiers) Showing their number would also help.
And last but not the least, please make sequel Rebuild2, if you could somehow add RPG elements into it, you would end up with one of the best games on the gaming zone.
(Please click plus so that the Author could see this request)
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Sigh. After countless attempts I've given up on the hard badge. It seems to be about 95% luck and 5% skill. If you're not within a few squares of a large farm, laboratory, and hospital, don't even try. You can get fairly far if you get a starting location with those, but... Your survivors WILL riot rather than try to survive. Not to mention the endless amounts of other random events that kill off people on a regular basis, and the seeming joy the game takes in making sure you lose the worst possible people and buildings at the worst possible times. This game shines its best at normal and hard, going any higher seems to take the challenge of expanding correctly and managing your base and replace it with blind luck. Still an excellent game, but I wish the higher difficulties were better balanced.
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Day 27 Soldier Daniel joined us. Day 28 Soldier Daniel died of pnumonia, he's been coughing for weeks now he's dead. WTF!!!!!!!!????????????????