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Nice work; quasi-original concept, and love puzzle games, but did find it a little buggy as my robots from the past would not preform the same actions as the ones I created for them (i.e. placement off by a few pixels, thus causing me to restart the level). Other than that, I love it.
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I love the idea behind this game. Playing with time is such a cool concept, something we haven't really seen much of since Timesplitters: Future Perfect on the home consoles. Very impressive.
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The reason that some paradoxes seem to randomly happen is framerate issues. As you get a lot more robots on screen, it slows down, messing with causality. A little annoying, to say the least.
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Nice concept of the game regarding time travel. Love those robots and the types of puzzles on offer. Very likely this will get some badges. Nice job.
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Some of that is minor world changes like William Wilson said, but I think the game does not keep sync as well on slower computers. Not much I can do about that, sorry =(
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Great concept fairly well done. Needs a bit more polish- too many paradoxes happen without reason. Nothing is impacting the event but it's still not happening exactly the same way.
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If the world changes the actions may be varied slightly. Watch carefully if the height or position of something is different that may be affecting a clone.
Great puzzle game 5/5
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It seems that the copies go out of sync sometimes, which is frustrating on the levels where you're using the timer to time everything.
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Dmaurice part of the solution is knowing how long to put a guy somewhere. If you didn't stand on a buttom long enough then you really didn't know the solution.
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Dmaurice - > if you choose rewind instead of replay, you don't have to play the whole level again, just your last guy.
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Lol, On level 11, I just kept rewinding, and whenever I come out, tons of me keep coming out, and DANCING!
Hundreds of me dancing EVERYWHERE! :D
Glitch: I went through a closed gate =o