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b0b44

Oct. 19, 2012

Under rating threshold (show) Gah! 93k points! lol

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(1)

prelettis

Oct. 09, 2012

Under rating threshold (show) Damn, somehow an upgrade that should be super helpful always throws me off. DARN YOU DOUBLE PADDLE!

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(0)

MarmaLadeWarri0r

Sep. 21, 2012

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(-7)

Ezioprez9709

Sep. 21, 2012

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(-9)

pqzeus

Sep. 21, 2012

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(-5)

RaSch84

Sep. 02, 2012

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(-3)

harster

Aug. 29, 2012

Under rating threshold (show) MAYBE I AM THE AUTOBOT

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(6)

BelgianVanguard

Aug. 23, 2012

Under rating threshold (show) My arrow keys need a cigarette now

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(3)

Johnny1topside

Aug. 20, 2012

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(-8)

Tomatoman

Aug. 18, 2012

Under rating threshold (show) I suck at dis game.

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(1)

tiloco217

Aug. 16, 2012

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(-5)

Mrxwyatt

Aug. 15, 2012

Under rating threshold (show) The one thing I want in this game is for when I am in the left most space, to be able to press left and be in the first space, that would make this game perfect.

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(0)

momoit67

Aug. 06, 2012

Under rating threshold (show) Auto-paddle and Fixed-paddle don't do anything to your score, since they don't change the amount of points you get per ball. Your streak also doesn't have any effect on that, but the longer you can make your streak last, the more likely you'll get a higher score since you didn't start losing lives until later. Extra lives are nice but missing one just to get one back is pointless; the only thing even remotely close to being worth losing a life over is the triple score, and even then only when you're getting 2k+ per ball(before the triple score is applied).

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(-1)

onejc89

Jul. 31, 2012

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(-3)

Olaffiej

Jul. 28, 2012

Under rating threshold (show) @ Achievementdude Actually losing your streak makes no difference. the points per ball (Or square) are determined by the total amount of balls you've hit, not your current streak. That way it really makes no difference at all, except you may hit both, in which case you got an extra life.

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(0)

InfiniteExpanse

Jul. 27, 2012

Under rating threshold (show) Elegant and simple, yet exceedingly difficult as you progress.

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(0)

hehegotya

Jul. 18, 2012

Under rating threshold (show) the menu makes it look easy 1 minute later its soooooooooooo hard

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(0)

achievementdude

Jul. 09, 2012

Under rating threshold (show) A good tip I've found for this game is that you shouldn't sacrifice a life for the 'Extra Life powerup'. Sure, it seems like you're paying nothing for it, but you will lose your combo, which makes life taste a little more brown in the end.

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(6)

Pneumothorax

Jul. 08, 2012

Under rating threshold (show) Such a simple concept, yet soo hard.

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(8)

A0M1N

Jul. 05, 2012

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(-6)

Stevan

Jul. 05, 2012

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(-9)

davis482

Jul. 03, 2012

Under rating threshold (show) 99,528 point.....ARRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!

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(4)

ss5foxtrot

Jul. 02, 2012

Under rating threshold (show) you could make a techno song by this games sound if you played long enough

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(2)

davis482

Jul. 02, 2012

Under rating threshold (show) Bytheway, to make the badge easier, there should be hard mode or something like that. + to let them(or him/her) see this.

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(0)

davis482

Jul. 02, 2012

Under rating threshold (show) First I saw a [S], it make them slower, then I saw a [F], what the...?

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(2)

pokemanzcat

Jul. 01, 2012

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(-6)

uhtred11

Jun. 26, 2012

Under rating threshold (show) my eyes eventually fix themselves to the lower center of the screen when i play long enough. great game 5/5

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(1)

gamerscul9870

Jun. 24, 2012

Under rating threshold (show) all you do is see how quick the fall to the bottom, helped me got the hard badge!

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(1)

firedrakeer

Jun. 16, 2012

Under rating threshold (show) 3 lives, 332 combo, misses one, becomes depressed, misses two more.

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(20)

firedrakeer

Jun. 11, 2012

Under rating threshold (show) Fun, colorful, and addictive. Must be heroine.

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(7)

brianistheman

Jun. 05, 2012

Under rating threshold (show) Auto pilot throws off my groove : /

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(7)

flamedrop1

Jun. 02, 2012

Under rating threshold (show) This is the best game I have ever played ever!

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(0)

dah11

May. 30, 2012

Under rating threshold (show) i had gotten a combo of 67! i felt epic. then i realized that that is probably really low, and someone out there had probably gotten a combo of like 264.

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(-1)

min2midnight

May. 29, 2012

Under rating threshold (show) NOoooooooo 99792!!

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(2)

wisemage

May. 28, 2012

Under rating threshold (show) =( Had double paddle disappear without a pause. Cost me the game.

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(0)

melodyennis

May. 26, 2012

Under rating threshold (show) Hate the sound this game makes!

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(-1)

melodyennis

May. 26, 2012

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(-6)

ABipolarCactus

May. 22, 2012

Under rating threshold (show) I used to play this game 24/7. Now I started this new acc. I'm going to start playing it again now.

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(1)

momoit67

May. 21, 2012

Under rating threshold (show) JSilvis has a point. At the beginning if your eyes are moving up and down following the 1 or 2 peels on the screen, you're doing it wrong. Focus just on the bottom, primarily on just the next pal that you need to get. If you try to follow each pel's arc then it'll be really difficult once you get to around +1024.

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(-1)

slento

May. 18, 2012

Under rating threshold (show) This is just like the old game and watch Fire. I really love the game. one suggestion make A&D work as well so you can use both to get all the way across on those quick ones.

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(0)

warforgad

May. 13, 2012

Under rating threshold (show) i wish a could just skip this boring-ass start, and just get to the fun(hard) part!

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(0)

JSilvis

May. 13, 2012

Under rating threshold (show) The other secret is practice. Seriously. Don't expect to get it quickly and be prepared to put some time in. You'll be amazed at how good you'll get.

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(0)

www1sss

May. 11, 2012

Under rating threshold (show) thums up if you mnaged to hate the help XD

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(-1)

JSilvis

May. 11, 2012

Under rating threshold (show) So the trick here is to look at..nothing really. I just kinda let my eyes go out of focus and only watch the bottom of the screen. When it comes down to it, this game is about reactions and being where you need to be at the exact right now. While the Pels are in the air..it doesn't matter. Not looking at the whole thing at once makes it much less overwhelming at it makes you play off of simple reactions and seeing what is about to fall instead of having to watch 4 or 5 Pel arcs at the same time.

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(3)

Jewboy2themax

May. 06, 2012

Under rating threshold (show) Goodness gracious... This game is awesome.

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(6)

HypnoToad96

May. 03, 2012

Under rating threshold (show) Red flash should not appear when you miss a Powerup. They are optional after all -_-

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(18)

jacksonpearse

Apr. 19, 2012

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(-9)

kmoelite

Apr. 18, 2012

Under rating threshold (show) I play this game everyday almost.......it's been 3+ years now....I'm soo addicted.....but I've kind of become a boss at this game :)

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(6)

racedogg2

Apr. 09, 2012

Under rating threshold (show) Another suggestion I came up with: I don't think starting with 3 lives is enough. It would be if you could count on any sort of consistency in terms of getting more lives steadily as the game went on, but you can't. There's too many variables. One time I got as many as 9 lives by the time I reached the 8,000 level, and other times I have gotten no extra lives by that time. This variation can be frustrating. I suggest starting with 5 lives, and then keep the current life system as it is, except put a maximum of 8 lives. This should be fair for all.

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(7)

Blizzard2000

Apr. 05, 2012

Under rating threshold (show) I would really like the game if the double paddle and fixed paddle powerups were removed and the red paddle when something hits the ground was removed as well. Right now it's just frustrating.

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(4)

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