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"As he visted the village, he noticed the people were hungry." Well, they've supposedly been hungry for 350 years 'cause I ain't did shit to feed them. Some people just want to watch the world burn. Some monoliths just want to cause it.
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The only problem I had with this game was that after I beat it I replayed it just to see if you waited by a tree for the full 400 years what would happen. The problem with doing this is that the tree only grows so tall, and after it reaches it's full height it stops growing for a couple years and then randomly starts back at square one. Would have been great to have a little easter egg that could only be reached by waiting at the first tree for several hundred years of growth. Oh well
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Seems like a very interesting game. Minor detail: Your game only seems to rescale when it is first loaded. So if the window is at anything less than 100%, you cannot see the entire screen. And if you change it to 100% after loading, you still cannot see the entire screen, but bigger
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Love the game. Not to short, not long enough to get frustrated. The only nitpick I have is the ending. Climbs down, blocks the lava, and a plane goes overhead.....ummmm what?
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Very good game but m,y fingers hurt from holding the arrows for so long! The length itself isn't a problem; that's the point of the game (patience is a virtue!).
However I'm pretty sure IRL stalactites form more slowly and rock couldn't stop a volcano, since, you know, it's made of molten rock, but I'm okay with these little inadequacies (scintifically speaking) since the game is pretty fun.
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If you switch tabs while holding the direction you want to walk, the character will keep walking in that direction when you switch back, so that you can walk without holding it.
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Here lies a traveler between worlds,
whose name is unknown.
May his curious soul find a way home,
like you have found his resting place.
I love it when designers do this kind of stuff.
anyone else find it?
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Good tiny game. You could make it better by adding more alive things - fish, birds, etc. and watch them change with time. And change the fast-forward sound to something more soothing, maybe a gentle wind blowing.
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Unique game. If you could make it so that there isn't any blue stuff showing on top of the land near the water, it would look a lot better.
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I dont see why people think this is slow, theres always something to do, I for one really enjoyed this. Thank you for making it.
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I can't help thinking that scriptwelder must've played OIO and thought, hey, these things grow way too fast, let's do it realistically. ;-)
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Finding out how to solve problems is a bit of a challenge but is still enjoyable. Still wish that the character could move faster.
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Unfortunately, I didn't finish it because the slow pace. However I do understand why you did it, and the artistic point you wanted to show definitely comes through. Good job.
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Too much pseudo-artisic hokum. And basically, you’re just wandering around bored and sooooo… extreeeeemely… slooooooowwwww…
Which was so annoying, that I barely could finish the game.
Stupid game.
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Wow, yeah, I can hardly wait to see the next one. This is 10/10 for proof-of-concept and a really nice idea. Please make another in this same vein!
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:x falling from a tree and then getting back on it right before you hit the ground glitches you, makes the sound of you hitting the ground, and you cant move since you are still "climbing the tree"
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Wow, Deep Sleep was quite amazing but 400 Years... just.. woh, the art, the music the calm despite the calamity... so beautiful : )
Thanks for this, thanks for prove once more that games can be art.
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I stood at the bottom of that lake for 350 years, expecting the wall to erode away... I forgot water freezes in winter...