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As far as art in games goes, this is a beautiful game. I was somewhat torn with the walking speed, but I decided that the slowness fits well. It's simply the landscape that makes it feel longer (ie. walking back to the village). I'd say to not have the areas so long, but then it could just feel rushed... I guess I'm not sure how I would fix it. :P
But regardless, this is, more or less, the way I hope most of my games will feel in storytelling. Thank you for the experience.
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Kay so a walking can of tuna has to wait for 50 years to grab a chestnut, and wait another 30 for that nut to become a ladder, and he wastes his powers to blockup a volcano using his signature face plant. Seems legit.
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I wish they would either add an extra star or change the the 3rd star to "Meh". I would love to use it for games like this. It wasn't a bad game, but it wasn't very good either.
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Am i the only one who felt sad for the stone-guy? He sacrificed his freedom to be damned to the eternal boredom. And in retribution, the villagers are scared when he comes closer to them. Such deep game, or am i high? 5/5
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this is not a game, this is the pretentious interactive BAD movie. it is not spiritual, it does not strike feeling, it is bad, boring and not a game.
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That must have been one powerful volcano to destroy the world when it erupts, but at the same time when blocked the explosion doesn't kill anything... or it even exploding!
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Have you found the secret grave? :>
It's on the right side of volcano, you have to plant there additional tree.
I am wondering if it's inscription is connected to something I am not aware of... Any of You are?
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I've played plenty of games for way longer than I should. But I can honestly say I've never played it for 210 years, until now.