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Here lies a traveler between worlds,
whose name is unknown.
May his curious soul find a way home,
like you have found his resting place.
I love it when designers do this kind of stuff.
anyone else find it?
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Good tiny game. You could make it better by adding more alive things - fish, birds, etc. and watch them change with time. And change the fast-forward sound to something more soothing, maybe a gentle wind blowing.
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Unique game. If you could make it so that there isn't any blue stuff showing on top of the land near the water, it would look a lot better.
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I dont see why people think this is slow, theres always something to do, I for one really enjoyed this. Thank you for making it.
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I can't help thinking that scriptwelder must've played OIO and thought, hey, these things grow way too fast, let's do it realistically. ;-)
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Finding out how to solve problems is a bit of a challenge but is still enjoyable. Still wish that the character could move faster.
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Unfortunately, I didn't finish it because the slow pace. However I do understand why you did it, and the artistic point you wanted to show definitely comes through. Good job.
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Too much pseudo-artisic hokum. And basically, you’re just wandering around bored and sooooo… extreeeeemely… slooooooowwwww…
Which was so annoying, that I barely could finish the game.
Stupid game.
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Wow, yeah, I can hardly wait to see the next one. This is 10/10 for proof-of-concept and a really nice idea. Please make another in this same vein!
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:x falling from a tree and then getting back on it right before you hit the ground glitches you, makes the sound of you hitting the ground, and you cant move since you are still "climbing the tree"
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Wow, Deep Sleep was quite amazing but 400 Years... just.. woh, the art, the music the calm despite the calamity... so beautiful : )
Thanks for this, thanks for prove once more that games can be art.
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I stood at the bottom of that lake for 350 years, expecting the wall to erode away... I forgot water freezes in winter...
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nice game concept but instead of holding down space would be nice for it to just toggle to the next season cause its too easy to over shoot your target
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Little short, little simple. I see a lot of wasted potential here, really. Had the scope been larger and later puzzles more complex it would've easily been a fantastic game. As is, though.. it's a 10 minute play, say 'well that was neat', and forget.
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Is it by design that I have to keep pressing the right/left key in order to move, rather than being able to hold it down?
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I didn't have enough time to play through the whole game but i loved what i did play i loved the idea of trying to test your own patience i get the idea of being stone so you can't move very fast i think this game could be reflected by Doctor.Who from the weeping angel's okay so now that that's finished all i want to say is good work!
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I'm going to be honest, when a game rewards me repeatedly for being patient and waiting, I get rather annoyed when I'm punished for waiting 400 years.
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Excellent little game-poem. If M. Night had written this, it would have ended with the stoneman causing a volcano instead of preventing one, in order to wipe out the humans before they could pollute the Earth. I like your version better.
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You have 400 years to stop this tragedy.
Me: Oh sweet, I got plenty of time to do this.
The Villagers are hungry.
Me: Well, eat this tree, come on, eat up... really? Oh well, maybe if I observe them by standing under it something will happen.
395 years later
Me: Hmm... nothing. Time to start my journey.
Winter of the last year. Too late Earth was destroyed, try again.
Me: Ah well, worth it.
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I suppose the slow pace lends itself to proper storytelling, but after the first playthrough, I would enjoy an "SCP-173" mode for crazy puzzle addicts that want to find the least amount of years necessary to finish the game.
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Only thing that is lacking is gameover screen. I guess 400 years are given to make sure nobody has to see it, but it's still part of game. And while good ending shows somehow how we stop calamity, in case of game over static final screen is first time fire is ever mentioned(so we didn't teach humans not to play with matches?) Still great game, but in future try to keep even little details like that on same level as rest of the game.
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I got an idea for the sequel,if there is one though...Basically the second part could let us know about the unknown traveler at the end.How did he travel all the way there?Who is he/she?
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easter egg in this game? cool
so how to find it: instead of going down to volcano plants 2 trees at the right side of volcano, once you reached the third platform, you will find a... ...well you will figure out what is it!