Under rating threshold (hideshow)
I'm stuck on level six. According to the walkthrough, I'm supposed to jump onto the beam thing and walk across it, but I keep messing up and dying instead. How do you control whether you walk on it or die?
Under rating threshold (hideshow)
I almost finished the level, then I died. Now I'm back at THE START OF THE LEVEL!!! ARRRRRRRRRRRGH!!!!! (rage quits).
Under rating threshold (hideshow)
In Climbing rootkit takes a normal gate but in the chase he drops a inverter, you should have to undo your changes and place the normal gate to send the positive signal to the exit.
Under rating threshold (hideshow)
Should I understand how the multiplexer in level 14 works?
especially when there are switching inputs?
Why don't just make an explanation sign like in every other level too? O_o
Under rating threshold (hideshow)
Cool concept but it really dies out in later levels. What was a good thinking puzzle game became an annoying platformer in level 8 and once I started having to outrun the enemy, an annoying problem became deadly. I found myself often having to hit "space" multiple times to actually take or place a plug, which is obviously deadly at later levels. That needs to be fixed.
Under rating threshold (hideshow)
avatar for groxcomandergroxcomander
Sep. 29, 2013
bug: level 2 makes me invisible and outof interactions
He's Right kept me invisible too. Do not Rate down , its important for developers to know their game's Bugs and glitches
Under rating threshold (hideshow)
how to fix any control bugs: say your character starts to go left, and doesn't stop for no reason. press the left key and he should stop. works for most games and has saved me lots of time!
Under rating threshold (hideshow)
Loved the concept from the start until the worm (though I was worried when the spikes turned up), then level eight happened and I realised that this was aimed entirely at either thoughtful people nor platformers and you had to have both... well I don't do platformers that require split-second timing and pixel-accuracy but I thought this one was going to be a brain-teaser given the intro... I was so wrong (why the heck would the system be built with spikes at all anyway? Worms and virii, fair enough but the spikes and the mixed messages about target audience just drop this down into the category of sucky... it's a shame as I'm sure that either element foregrounded would have been a much better game in either genre... a lesson for next time (I can see why this is the worst rated of your games).
Under rating threshold (hideshow)
Would be nice if you could skip levels. I gave up on 8 because every time i tried to get from one elevator to the next, I just hit the spikes because the elevator is too slow to break my fall 3/5 for the nice concept
Under rating threshold (hideshow)
I literally took one step out of an elevator and fell all the way down to the spikes on level 8 before it even slowed down
Under rating threshold (hideshow)
I can like puzzle games, and I can like action games, but they're kind of different things for me; as in, they serve a different purpose. When I play puzzle games I want to relax and use my brain, whereas when I play action games I just want to shut down my brain and take out my frustration on zombies or whatever. This game doesn't seem to be dificult as a puzzle; nevertheless, it doesn't allow me to just go into automatic mode like I would in, say, a shooter. It also doesn't allow me to relax (maybe I could if I was better at platformers, but as it is it takes effort to get past the action parts). I'm giving up on level 5; the worm is just too annoying.
I suppose this is a game aimed at people who are experienced enough with platform games to be comfortable with the action elements so it doesn't spoil their focus on the puzzles.
Under rating threshold (hideshow)
This game makes the mistake of assuming that computer geeks also have good reflexes. I really want to play with all the logic gates but damn it a platformer with such bad controls is impossible to play for me.
Under rating threshold (hideshow)
@MasterheartsXIII : Multiplexor passes the Xst input to output, by the control input.
For example: an 2 input multiplexor (2 IN, 1 control, 1 output) will pass the signal of the first input if the control is 0, and pass the 2nd signal if control is 1.
An 4 input multiplexor will do the same, usin the two control inputs selecting the input that coresponds to their binary number (0 is 00;1 is 01, 2 is 10, 3 is 11, paying attentoin that the first input is 0, not 1)
A demultiplexor does the same as multiplexor, but at inverse, 1 input, x Control inputs, 2^x outputs
Under rating threshold (hideshow)
Froze a few times and had poor grammar on level 9, but otherwise a great game. I loved the concept. I can think of a lot of material for a sequel. More complex gates. Monostables, flip flops, latches, seven segment displays, etc. I would look forward to such a sequel.
Under rating threshold (hideshow)
Dying animation takes way too long... I like playing with logic, but I don't like waiting for ages to do everything over again when some worm hits me with something..
Under rating threshold (hideshow)
needs badges. id like a badge for beating the game. 5 stars for fun, 3 stars for understandable, 5 stars for unique game play, 5 stars for overall awesomeness