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An really nice gam: really neat music and sounds, nice bosses, cool and original special zombies.But i think that the restart price is kinda high and the vip.s AI. is reaaaalll low.they'r like "i know i have a shotgun and ,i dont need to reload, but lol theres a zombie bitting my bac and i dont really care bout it!" it srsly.. its annoying to lose an vip. cuz of that.
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note to developers: people DONT like to spend their money (even if its virtual) for something that will last for 1 minute...
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I was giving this game a 5/5 until I got stuck on Day 09. Mama's Boy apparently has been released, but doesn't feel like coming out. 4/5 for this horrendous glitch.
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I guess I'm a bit confused... Do I lose the weapons I buy after every round?
Oh crap, I'm out of ammo! Better throw this on the ground and buy a new gun!
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fuc*ing vips. coins disappear too fast. too much zombies ^^ no. thank you. first i thought "seems to be a great game" but then i rated it only 2 stars.
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amazing game. I wasted so many hours on this when i should have been studying. so much replay value. the achievements and the way the game cycles kept me coming back for more until i finished the game. great job! love the bgm also
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@wowswgeq2: The restart price is more like a late-game "oops" solution. The logic is that, early on, if you die, it's probably because the difficulty is too high for you and you should be using the checkpoints to start over. Later on, you may die just as a sort of accident, hence the 10k respawn for those who can't be bothered with going back to a checkpoint.
@OmegaDoom: It's a game mechanic that actually encourages micromanaging your "tail". For example, as you pick up items, you should be making micro movements to make your tail stand on top of you. But I get it, the comment's for the comedy effect. At least, I think.
@Zyperior: I don't find the game that hard, but even if it is, isn't the "omg it's too hard, I need to grind" aspect a key feature of games with RPG-elements?
Anyways, 5/5 for me. I love pixel games.
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Lots of things make this annoyingly difficult, but the worst has to be survivor gathering. Zombies should only start attacking Survivors once they're clearly in sight! How am I supposed to know that Michael Jackson is getting gangraped by the Undead on the other side of town while I busy rummaging around in a garbage bin for some spare ammo? Hardly seems fair, now does it?
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Fun game. but lots of little glitches that i wouldnt exactly call bugs.
like the level up for health items that tells me i need to buy 20 food items, im at 19 and the progress bar is only filled 45%. It doesnt really affect anything game wise but just seems weird. what does affect the gameplay is collecting a weapon like the laser gun and then picking up a shotgun resulting in having been handed a rocket launcher. it does make sense considering picking up a weaker gun is normally not what one would want to do. on the other hand, it makes it pretty hard ever unlocking the laser and rocket launcher in the shop since you usually try not to run out of ammo (and rarly do), thus making the option of weilding a shotgun or armor piercing weapon a remote one.
actual bugs that i did encounter were: being stuck in walls and the rocket launcher not doing damage to the target hit, if it was too close to your character.
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Great game, but a few problems. Lags quite a bit starting at around day 5 or 6 when zombies really start swarming in (not so much walking lag as aiming. I turn to face them using the mouse, but the crosshairs and character take a second longer to follow compared to the first days), the counters for at least the last 3 items (the Heavy machine gun, rocket launcher, and laser) seem to not move AT ALL. Also, not a really big deal but it'd be nice if when using the "double rainbow" special you didn't drop your VIPs while running around super fast plowing through time stopped zombies, especially considering only zombies on screen get frozen while new ones are still spawning. A tiny HP bar or some way of knowing how close to dead a VIP is, even if only after you pick them up, would be nice though hardly necessary. Otherwise very fun game.
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Some tips, your first time playing, start a game, let the zombies kill you on the first level, after searching the 4 spots, do this 4-5 times. THis will permanently unlock some health upgrades, a reload upgrade, a search upgrade, an action upgrade etc. The key to making this game easy and beating it is not the in shop upgrades/guns, its the upgrades in the progress book. ONce you unlock alot of upgrades in the progress book, then worry about trying to beat the game. Wont take you long!
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so far I only got trought act 1+2 but I kinda don't see this hugh difficulty ...
might be caus the chars are very unbalanced.
First guy's Machine gun is empty after 4-5 zombies, second guy shotgun kills loads of them 2 shot + has a knockback.
The round hous kick ... sucks, big time, while the charge kills (again) loads of zombies without effort ... only the special of char N#1 is a little bit better, on the other hand, fully lvled the special of the second dude clears the whole screen ...
anyway, love the game, keep em going
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If there aren't permanent wpn upgrades, I'd like to be able to level up attack skills such as damage, fire rate and bullets per clip. Those skills should be individual to each weapon type (Mgun, Shotgun, Piercing).
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so your gun upgrades disappear, everything costs more than you can make, and your standard weapon that you always go back to completely blows. oh yeah toss in super slow reloads that never really gets upgraded. not a lot of thought went into this.
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This is a pretty fun game but it could really do with more confirmation on the "delete all progress" button than a rollover state that says "ARE YOU SURE"; I just lost unlocking like 90% of everything and getting halfway through the game. :p
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I don't get the problems of all these people. The weapon dynamics are part of the game, as are the stupidly following survivors. For me it was one of the most enjoyable flash games in a looooong time! I loved the cameos, it was challengingly hard (not frustratingly so), the graphics are great, just as the sound. It has this SNES-flair. I love the game mechanics. The only thing missing is a co-op mode! Oh, and the final boss is an absolute pussy. I just stood there and shot him. But apart from that, flash gaming gold!
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I'm not sure if it's my connection (could be), this laptop (it's a brand new chromebook), or if it's the game itself, but this lags super hard. Maybe some quality settings/options would help. I can't be sure. It's only the second level that freezes up so bad, but I mean, that's keeping me from the whole rest of the game. Kind of sucks, but I'm sure it's something on my end. This game seems pretty awesome.
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Not having permanent weapon upgrades, but having permanent enemy upgrades make it very frustrating, i have to clear data to get throught the campaign properly?? Would love some proper gun upgrades, i spend 2000 coins on a gun that goes out when i use 3 mags.. what a dissapointment.