Roguathia

Roguathia

by seiyria
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Roguathia

Rating:
2.9
Released: February 16, 2017
Last updated: February 20, 2017
Developer: seiyria

Tags for Roguathia

Description

Send your adventurers to their doom in this idle roguelike. On their adventures, they'll explore a vast, procedurally generated dungeon whilst trying to bring back the Relic of Selyk for their deity!

Currently not being developed, sorry!

How to Play

Click to upgrade, P to pause, M to toggle "move" mode, WASD/Numpad to move.

Comments

0/1000
TheRelic avatar

TheRelic

Feb. 16, 2017

146
1

Good start but needs some work on the AI. Took about 5mins of just watching till I had enough for a second class. Then after a few quick deaths my knight wandered the first level for 9 character levels, and still hadn't collected all the loot and gone to the next level. You need an option to destroy gear that isn't being used. And you probably should set a monster energy level to allow only a specific amount of respawns while exploring a level.

Oneriwien avatar

Oneriwien

Feb. 17, 2017

185
2

I really want to like this game but the lack of tooltips on items, skills, races, and such makes it a little hard. Even a forum post or something with a little info would be useful.

w3r3r4bb1t avatar

w3r3r4bb1t

Feb. 17, 2017

146
2

Just wondering: why my character would carry the corpses? After a few levels my level 10 Monk had more than 100 corpses in the backpack :) Like a sentimental walking cemetery.

Mordomacar avatar

Mordomacar

Feb. 19, 2017

33
0

It's a nice start, but there's 3 main flaws:
1. The AI pathfinding will spend hours in a mostly explored dungeon unable to find the exit
2. manual control doesn't seem to let the player do anything except move, not even attack.
3. There doesn't seem to be a way to look up values of classes, races etc, so you can't really make informed decisions about good combinations.

MerrickZ avatar

MerrickZ

Feb. 18, 2017

79
1

You should add a feature that lets us customize weapon equips my monk with expert unarmed keeps picking up weapons and having to micromanage that in an idle game gets old pretty quick

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