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@Hacksaw99 & Plocknork: What do you mean? I just made a couple tests after hiding the cow and while the mouse pointer still changes when rolling over the (now invisible) cow, you can't drag it.
@Plocknork: Thanks for the corrections, I'll fix them in a minute.
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to get invinety (sorry if its spelt wrong) go to the army screen (the one were it says its not finished) click the purchase and backspace the 0, there you go NaN money
+ this to keep it alive
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Oh, right... the snowman. I forgot to say that its hotkey is "1". It's a special Christmas gift. That means it will be removed soon and those who didn't got it on time will never be able to get it. :[
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Okeys, thanks :P I see you added a suggestion thread thar, which I'm happy about, because now I can seem less like a comment whore ^-^
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Okay, so I am able to move objects hidden under the upgrade screens AFTER I open up the random stats screen and then close it (while also having the upgrade screen open)
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I just tested all the characters that I have and I wasn't able to move them after hiding them. :\
Is this happening with a particular person/animal? I still need to unlock some. d:
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I noticed a few mistakes.
Under 1.3 "Dragging is dissabled..." needs to be "Dragging is disabled..." and "Added hotkeys to hide/show unlocked stuff." under 1.4 needs to be "-Added hotkeys to hide/show unlocked stuff."
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@avatarUsernamehere1235: thanks for the support. (:
I'll add a minigame for every unlockable thing. It will take me a while since I also want to work in some project that I have in mind, but I think I'll be adding at least one new mini game each week.
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It's kind of annoying to click the blue button over and over again if I want to keep playing the horse race game. Could you please make it so that it restarts it at the betting screen? :3
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Possible bug, if an item is underneath the upgrade button and you press the button, it picks up the item instead of upgrading.
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Thanks for the support and the suggestions. (: I'll work today in adding all the achievements.
I'm also planning on making the background bigger... with a forest, mountains and a beach/sea, and making it so you can scroll it with arrow keys, so you don't have to place all your buildings / animals in such a little area.
6 achievements have been added so far... roll over them to see a quote/hint on how to get them.
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@ivan4x: Is your population the same than before? I mean, the only thing that changed was your income?
I've been making a lot of adjustments today, so... if the rest of your data is fine, then the money issue is because when you refreshed, a new version was loaded. If you lost all your data, check that you have no programs deleting the Flash shared objects.
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@Plocknork: I just made an update. Check if your archer appeared. If not, just tell me and I'll go and check the whole code until I find the problem. Don't worry, you'll get your archer. (:
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Upgrade Suggestion: making it so that every time you upgrade your territory or tech you can see the upgrade in your kingdom. I.E. if you upgrade your tech, the look of your castle changes or whatnot.
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Once upon a time there was a cow called Cowzilla, cowzilla took over king ihatecows's empire, then made every person in camelot (the castles name) to be farmers and forced them to make cows, if they didn't, cowzilla would do a poo on them and destroy their home, then, one day, king ihatecows went to camelot and said: I KNOW KUNG FU! Cowzilla: Really? King IHC (bored of typing so much Q.Q):Errrm... No but.... YOU BEEN RICKROLL'D! *cowzilla gets distracted* Amagash so sexy...... King IHC: I can retake my empire! Hurray! Cookies for all non-cows! *all cows charge* king IHC: IMA FIRIN MA LAZOR! BRAAAGHGHGHGHGH! *cows dead* King IHC: WOOP I GOT MY KINGDOM BACK! Cowzilla: *never gonna give you up, never gonna let you down, never gonna run around and desert you* The end.
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Once numbers are really big, they won't fit on the screen... and no ammount of commas could fix that. I guess I'll add some comas that you can place wherever you want... I don't know, I've been quite busy lately.
And... how did your archer dissapear in the first place? That's just weird. :\
Tell me every detail of what you did before it was gone so we can find a solution.
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@cstix that's what I suggested on the suggestion page. Once the numbers get really high, it's hard to tell what they are.
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Yeah... I suppose I shouldn't complain about anything, because an upgrade is an upgrade. If I want something better I should learn to make this shizz and give him my own castle and hope he accepts it. :3 Which will probably never happen. Also, I DO like the horse. And... "- New king, castle & horse graphics." needs to be "-New king, castle & horse graphics." and "- New pig minigame." needs to be "-New pig minigame."
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Well... the castle just doesn't seem to fit in. It's too... sharp. Everything else looks flash-y (as in the application), and then here you have this castle that just doesn't seem to fit in with the rest of the art. Not saying the castle is BAD or anything, it's a nice castle. It just seems like it belongs in another kingdom or something.
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Thanks for the suggestions, Plocknork. Adding a lock button should be easy, I'll do it one of these days. (:
About buying stuff, it's a good idea, but may take quite some time to code. I'll see if I find some free time to add that feature.
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@Plocknork: Yes, you have to unlock the horse first. The horse is automatically unlocked once you reach year 5... and I just revealed top secret information. I better go hide somewhere. >_>
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@SPEDDdemon22: Each territory level gives extra land for your empire. If you have lots of people and not enough land, the population will stop increasing.
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I'm glad you all liked the cow. (:
If you have any suggestions, drop them here or leave me a pm.
If I like it nd have the time to do it, I'll add it to the game. (:
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@godisawesome: Taxes reduce happiness of the population and happiness modifies income. You need to find the perfect tax rate for your empire.
There are other variables in play... just test until you find a good strategy. (:
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:/ I dun like it. It cuts off my money growth number all the way and it doesn't do the population amount either. I would DEFINITELY prefer commas.
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I was playing with the idea of a lock feature for the objects, like being able to do a command and having the certain object locked, so we don't accidentally move it. We might take a while to get everything juuuust right and how we want it, and then accidentally move an object and forget where it goes or something. Something like that. I know it's not really an issue right now... (continue on first comment)
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'Retry' is generally used when someone has lost and wants to try again to see if they won. Maybe you want to switch it to 'Play again' or something like that. And thank you for adding the version :3 And I think the pig minigame would become something like 1.4.1 instead of version 1.5 because when I look at each new decimal point, I expect a big upgrade or something, like a change in graphics and layout or somethin'.
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I just added a minigame for the pig... you can win a lot and you can lose a lot (I've lost 3 tech times in a row xD). So... be careful. the pig is evil. d:
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Oops, also... I misunderstood I suppose. I thought he meant that he could move objects around when the upgrade or achievement screen were open. >_> That's what /I/ meant.