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Very good although slightly confusing for example, the research is very confusing. I suggest you clean it up a bit, add more clear instructions and you ought to have an amazing game
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Johnsteel; just hit menu to pause, and the buildings all alow diferent things, like huts for people so they can work in towers and ammo huts so you can build towers.
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I really like the concept of this game. I believe that the idea of tech tree and ammo are very innovative. With a little work to the visuals as well as some other minor details, this can be the next generation of TD games. Excellent job Seymor, gratz :)
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Wow, this game has truely ENDLESS replay value!
Very very good job man!
At first... I was like... PLEASE take some more time with the GUI but then I realized.. despite the game's interface flaws it is a truly amazing game.
No doubt.. back to playing I go!
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i like it i like it i like it!!!! (i read the instructions) Note:DONT PLAY SPIRAL U CANT GET GOOD BUILDINGS (also add that rock towers are all u need in begging (1 level 10 1 hit kills untill level 14))
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fun game but gets boring really fast and it sucks that we have to use ammo the shoot our weopens come one i have never seen a defense game where you need to buy ammo to use your weopens that just suck.
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Great game, 5/5 and molacole is right, there should be a sequel. Just one thing that got me upset was, I was saving my money for a laser research facility on the Spiral map, and, it turns out, the empty spaces don't leave enough room for one. >.< Now I need to waste my money on noob stuff.
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I love the concept of balancing economy with military. Very nice. I agree with molacole. I would love to play a sequel... or whatever you wish to call it.
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in the current state it needs a lot of work to be a solid TD game. The genre is packed with incomplete games like this.
Your game (style) has a lot of potential for depth and expandability whether you choose to fine tune this one or create a "part 2" is up to you, but I think it is well worth the time.
Research, economy and a military is a very interesting concept. I've just started playing so I'm not sure if you've got the balance in order.
Off the top a few things I would like to see are
enemy health
enemy names
enemy types seems like we're picking a class for something and maybe an arch rival or something to that affect.
a description pop up when you put your mouse over something
better graphics including back ground
oin game directions/reference
I like the concept a lot and I hope you find the time to tweek and peek it. good game, great concept so I gave you a 5/5 with the hope you continue your work =)
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Seymore like i said i was just wondering if you had proof because a lot of people like to spam stolen games on here and I seen this game posted under a few names o and a few sites have stolen it... it is why i was making sure u had a way to prove it
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the game has lots of grat points, it seems that maybe it should get harder faster, maybe not, and needs some cleanign up to help a person understand what affects what. But ya great new game idea.
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Took me forever to figure out what everything on the left of the screen meant. Some identification and explanation would be really helpful. Fun game though
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I love the idea of resources and research. Unfortunately the graphics aren't that good and the background ... is disturbing. 4/5
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I love the way you have to upgrade and research things to unlock. population was nice too. Good work.
Only thing that needs to change is the Background. Its confusing and it hurts my eyes :(
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Wow, I think ive been playing this game for 2 hours now, and I still haven't seen HALF of the stuff available to me... This game is great!
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I simply love it. One of the best Tower Defense games I played.
The addition of complex resource management really set it apart from other TDs. As others said though, it needs better UI, and more explanation about what's going on.
The thing that bothers me the most, is that there is little indication about how effective your towers are. Sure, I can see how much damage they do, but without seeing the critters HP, it's really hard to judge how to spend my money.
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I have posted this game to a few websites under the name "JNelson" which is my real name. Seymor is an online alias that I use. I have a paper trail available that can show the development of this game if it becomes neccesairy. Again, Thanks for all of the comments. Have fun.
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1. Tweak the interest down and increase the money from kills. playing as omnicorp, I just finished with 400 million bucks
2 the message line at the top is slow, sometimes several levels behind
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Seymore I do not like to start rumors or anything... but is there anyway to prove this is your game? i have seen it on many sites EVERY site having a different name... and there is no credits inside the game
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Wow, this game has so much potential. You have some really neat design ideas, with good research, factions (why the hell has no one thought of that before?!?), resource management, etc. The problem is primarily one of the UI. You need to team up with someone with a little more experience in visual design and programming and keep to the game design. I'd love to see you do another project like this with some established people. Right now, it just feels a bit amateur and incomplete. And the star background is a mess - it makes it difficult to see what's going on, especially with huts. In any case, thanks for the really cool game, and I'd love to see a more polished version with a better UI. A 3/5 as is, but an easy 5/5 with a UI overhaul.
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Desperately needs energy bars and explanations of what effects do. Also, needs better balance and reasons to bother with most of the upgrades. Another minor annoyance is that your income is almost entirely created by interest; even level 89 creeps give 6 or 7 gold each. Still, this game is so well done and creative in other aspects, that I give it a 4/5.
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good game, but gets boring at around wave 50 or so.... needs more explosions and graphics -- look at onslaught2 for inspiration
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A great game, but I don't really get the concept. It's set in space but you buy huts and houses? do they just float there?
Surely changing them into various space craft or just changing the background would make a lot more sense...
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LOVE THE GAME!! but there should be a contenue button, like sacrifcice ur points to keep playing, coz i died at lvl 60 and i dun have enuff time to get back there again
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This is quite possibly the best game in the design compition it was made for. Does have some minor problems that have all been mentioned so I won't go into detail. I for one love that it is more complex than other tower games.
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I'd like to thank everybody for all of the feedback and encouragement. Making this game was a great learning experience for me. A friend of mine who has a nack for writing wrote the backstories for me and he decided to call the enemies "creeps", which I am just fine with. Thanks for the comments and have fun.
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At the lower levels, don't upgrade anything. Its more cost efficient to build new towers. Build the minimum amount of dart towers to kill all the creeps, and save every penny.
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The main thing with this is NEVER spend anything until you absolutely have to. The interest gets huge quickly when you have lots of cash. I just finished with millions left over.