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Minigame after level 28: I have memorised my cards. One of them is Mr. Green. Game mixes them and adds another Mr. Green. I clicked on one of them, but it was the wrong one... Please make sure, that the game won't spawn doubles. Nothing serious, but kinda hilarious.
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I'M A RULER OF MONEY AND IF YOU FLIP LIKE TILES I'LL GIVE YOU... Like, I dunno.. 30 bux a piece? Look, I've never really done this before.. It sounded much better in my head, but I'm kinda having second thoughs about this whole arrangement.. - Mr. Green
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I really like the balance of this game, being able to see what comes next and plan accordingly. And while I did like being able to use the Aces before I unlocked the Kings, the backwards unlocking felt wrong. (Although they were much appreciated.)
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On the card select screen, it says "Welcome to our etc... Your main goal is:", but it doesn't say anything after that. It would be nice to know how much I still "owed". I find it a bit distracting to only be able to do that while matching tiles.
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A kind of big bug: sometimes when you use the reveal skill, the tiles stay revealed and you cannot click on any of them, you're stuck waiting for the timer to go down (or killing yourself if there are black cards).
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@Jupiter1986: Who says that you cannot introduce new elements into established game concepts? I really like the pressure, which the timer adds to the memory game. Also, it adds the complexity of occasionally requiring you to use some energy on time extension, which you would have turned into $s otherwise.
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Purple is missing something from its description: specifically, that while yes, you gain $10 per match, and it shuffles the cards... it ALSO costs you 1 life.
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Great concept for a memory game. Its not that typical tough, because time is a challenge as well. The combinations can lead to a strategy.
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Never have I had the desire to rage quit an appealing game so much with this series. The frustration level is incredibly high. I suppose that's good in a way but it definitely is not a game to relax with even if you enjoy a challenge.
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nice game and lots of improvements compared to the first one.
the only problem i got is that i can't play lvl.16. there are no tiles visible. am i missing something?
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- The time when tiles are open is too short; - it's too much colors and types of tiles, many of them are visually alike; - the timer in memory game is nonsense, it's a MEMORY game, not a time management. But, interesting concept, and I liked the previous Pike club. My total - 3/5.
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Your in-game combo awards appear to be off by one. For each of them I needed to chain one more in order to get the achievement (i.e. combo I requires 5, combo II requires 7, combo III requires 9, and combo IV requires 11).
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The art is amazing. The game is really stylish and likeable. I think the reason you've got only mediocre ratings is that after a few levels the game's impossibly difficult.
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An enjoyable game - but it would have more endurance if you could spend the money you win on upgrades rather than simply unlocking the skills as you progress each level.
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It'd be nice if there was a place you could go in-game to remind you what powers all the different colours have; even just a little text box when hovering over the colour in the up next section would be good
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Fun and fast-paced game. Hard mode is definitely closer to classic memory game. My main complaint is that $ gained have no purpose in this game, except for final score, so there is no real incentive to use cards bringing extra $.
Tip: Try to focus on remembering position of orange/black cards so that you don't return them again by mistake.
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Great concept, great game. Kudos. The only thing I think really needs to be fixed is that the cards flip over too slowly for a timed game.
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More than 3 seconds to look at 48+ cards on the board to start would be appreciated. It's not really memory without more time to start, and without it being memory there's just too much luck involved.