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I think being able to choose specials used would be very, VERY nice - that way you can pull off combos without having awesome luck.
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An increase in the amount of HP from the hp power up would be appreciated. Frankly hp power up currently doesn't serve any purpose because say you go 2 turns and get a heal, Guaranteed next turn the enemy one hits all of that hp from you.
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Fairly good. Needs some balancing and polishing. For one, I -tried- to go physical. But eventually I went psy/crit... which seemed to be most effective except against the boss which nulls crit- in which case I stacked dodge. The recipes seem to favor psy- consider making the physical 1 take 2 cheeses and raise by +10 instead of +5. Additionally, the physical skills just aren't as impressive, and it's harder to raise combo chance than critical. And even then, a critical build is lucked based so doesn't always dominate. You also sometimes have to "upgrade" by mutation and it hurts your build. It just seems like there aren't that many viable builds- it's not so much that critical nuking is overpowered so much as it's about the only thing viable to beat bosses without extreme overleveling. Consider adding active skills that increase defense or healing, and stuff to boost the physicals a bit. For example, a passive that drains some HP, but only works on combo attacks.
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if anyone wants to fight my person it's
282723x39s28e8E2d22s15F1s1u12505P400C70U50n11m10u10c10u120u1350x4r51a52a48a49ano one
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My PvP rawr code. I 100% bet you'll lose
529138x36s42e8E2d8s11F1s4u24610P450C60U100n27m10u85c20u1000u1115x5r17a51a52a50a49aderp
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Not a bad game at all. I like the art, the style and the upgrades and the skill choices are good, but I have a few pretty major gripes. I have almost no say in these battles, which can get frustrating, especially when you have set your character up to do some good combinations that might really change the outcomes of battles. Some minigame (not the off chance of a special attack that may or may not happen) that doing well in can affect the game would be great. I just feel as thought regardless of how well set up I am it comes down to having more health and luck. There's very little skill in the end, here. Which is a shame. I love these kinds of games.
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I´m not sure I´m getting all the facetts of the game. However, I´d like to try a PVP. My Level is 14/6. PVP-Code: MNaNx14s6e5E1d3s8F1s4u3550P320C50U20n15m10u10c11u160u120x4r53a11a20a50ax
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level 15! hope you will enjoy the fight ;)
102563x15s13e4E4d10s14F1s4u4185P300C37U55n10m10u11c10u125u425x1r16abeat me BITCH!
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Random Boss Dificultty Spikes + Never Ending Power Boost trolling during boss fight lolz First and Second boss are joke. 3rd boss crits you all f*cking day and i can only imagine what the rest are like.
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lol love the random boss difficulty spikes, 1st was a joke, 2nd took me about 20 tries of getting owned and last fight i casually win since i had a skill that did 300% dmg that critted when I have 300% crit damage...one shotted it, 3rd boss I used food that did +2000 hp due to his insane nonstop critting....never got critted once so it was wasted.
Game is fun so far, but the bosses are MASSIVE FAILS. If a sequel is made, dev needs to seriously consider a new idea on bosses. Preferably make them more consistant(no 1st or 2nd boss being able to pull off 1 shot kills and make people ragequit the game)
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im going to sleep, if the trollface is still alive when i wake up im going to invent the weirdest smiley in existence and comment it here
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Awesome game! But I have a few things that I would like to see besides a sequel ^^
1. power up orbs sometimes overlap and even though I don't see the one behind it, that's the one that picks up and I lose my power up
.
2. A stats system would be nice for more customization and addictiveness (The more customizable it is, the more addictive it is along with replayability!)
3. A random pvp selection system could be based on level very easily!
4. Upgrades for skills that you already have and/or a button to get new skills in training if you don't like the ones you have.
5. Bonuses for achievements are always nice.
6. Maybe equipment? The mutations is a good idea and you're the creator but you could have both :D
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Fundamentally good but there are quite a few problems of varying severity:
The bosses levels don't seem to mean anything.
The game basing enemy levels entirely on your skill level punishes people for playing the way they intuitively expect they should (as few days as possible).
The fact that attack and special are 1-battle buffs means they're much, MUCH less appealing for most battles than healing.
The rates of food appearing could use tweaking.
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This game has a sick sense of humor when it comes to the boost appearing during boss fights. Its just seems like "noooope f*ck you *troll face* moment everytime.
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Love the game overall, but the bosses seem a little, ok ALOT overpowered! I've a level 29/28 and can't get past the level 20 boss?!
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The Dice is Way tooo fast. Even if u get 2 out 3 u have 100% fail. For every right it should be 20% success rate. That is so unforgiving.
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I think you should change the electricity psy moves because it gets very annoying when 1 out of 2 monsters almost one hit kills you because they got a 300% or 600% electric damage , also can you work on some of the bosses for instance the 2nd boss is so frustrating when he can deal over 700 damage in 1 hit and the 8th boss i think is resistant to psy damage by 300% so its nearly impossible to kill it when you've focused on psy attacks.