Under rating threshold (hideshow)
I LOVE this game, the only thing id say is that its annoying when you do something and then can't get it back. Don't think there should be a walkthrough advertised, shouldn't you try and do it on your own? 10/10 all the same
Under rating threshold (hideshow)
back in japan
sensei:use this skill wisely
ninja:alright i will not dissepoint you
couple years later
ninja: i'am a painter
Under rating threshold (hideshow)
So I'm staring at the screen for a minute, trying to figure out how to get all the secret awards... this game truly thinks of everything!
Under rating threshold (hideshow)
Nice game. I enjoyed it. The final levels were really tough and took some time. I liked it for not being too dificult. The only bad thing is the awards. Some of them are just too random or too boring. But apart from that, great game.
Under rating threshold (hideshow)
there is almost no thought to those puzzles. I am at level 20 and so far it was not required to use my brain at all. Stars are rediculously easy to collect and there is hardy any imagination in the design of the "puzzles". pitty, the idea was cool.
Under rating threshold (hideshow)
1/5 for being exactly the same as the first but with no "max jump" counter and no real reason or chance to not have to click a craptonne of times. Plus the concept is boring =/.
Under rating threshold (hideshow)
I don't understand how games like this are rating less than 4...it's a quality game. You can't make a game like this by accident. It's not buggy, it's challenging, and it makes you think. Let's start rating more accurately.
Under rating threshold (hideshow)
I can't honestly call this a challenging game, one that deserves badges, or one that needed to be made. The stars are like an afterthought: They can be gotten with minimal effort. The puzzles didn't require thought: Even when I did think about them, it only required a lot of clicking and little fun. 3/5, because at least the game works.
Under rating threshold (hideshow)
Very great game full of many challenging puzzles, good awarded badges, and great music. 5/5 all i ask for is: A. more level's. B. More badges.
Under rating threshold (hideshow)
One thing I'd like to recommend is that either the color scheme for paint be slightly altered, or to make a colorblind mode for those of us having problems with the two blue-ish paints. Some of the levels (34 being a huge offender of this) were near impossible, as I was guessing at some of the switches. Is it possible to make it so instead of a color, a design could be implemented instead? Still, great game, 5/5.
Under rating threshold (hideshow)
I think this game is very boring, not because of its conception, graphics and whatnot, its just not appealing to me, however i'm still going to give it 5/5 to encourage the game creators for taking the time of making it and its very original and well designed...keep up the good work satisfying the people who likes this game genre !
Under rating threshold (hideshow)
One last thing I forgot I also like that the awards aren't grindtastic as all hell. I hate when a game has like 100 jumps, 500, 1000, etc, and the last one is like "one million jumps"
wtf, that's just wasting peoples' time, makes it suck bad for everyone that has a long job, or has to work two, if they decide to make a badge out of it. I love that the awards are nearly completable in the process of normal play. At the end of the game I had about 50 left on walls, was 35k away from 600000, 10 away on doors, 200 away on jumps. I do think there should be a leap, for the sake of encouraging further replay, but the final should be (previous +1.5x) not some insanity like (previous x 16) which is what the normal grind achievements do. Throwing a giant number onto award chains just kind of annoys people you know? Especially if they were skillful enough to blaze through the skill/timed ones and now they're stuck with 72/76 because the remainder require replaying one level thousands of times.
Under rating threshold (hideshow)
I like that all your series have darned near the perfect balance of difficulty and kind of a 'coherent' sense of construction. Many mid-tier levels can be solved in your own head, and the hardest only require a little experimentation and trial&error such as 34. And I like that there's little repetition in the levels. There's none of them that feel like "Here's the same thing but now do it in 7x7!" (music bounce and that 3D IQ puzzle would be on the opposite end, as even if you are doing things correctly it must be precise down to the 50th of a second/nanometer, and a few of the most frustrating levels are slight edits on a previous.)
Under rating threshold (hideshow)
I have to agree with xSlash. It's a wonderful game, but having to start over after nearly finishing it is a little annoying.
Under rating threshold (hideshow)
gosh that secret achievement 1 WAS hard... but after doing it a few times and seeing a pattern of movements, i was able to plan it out pretty well, and it all just fell together. nicely done creating that level!