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One last thing I forgot I also like that the awards aren't grindtastic as all hell. I hate when a game has like 100 jumps, 500, 1000, etc, and the last one is like "one million jumps"
wtf, that's just wasting peoples' time, makes it suck bad for everyone that has a long job, or has to work two, if they decide to make a badge out of it. I love that the awards are nearly completable in the process of normal play. At the end of the game I had about 50 left on walls, was 35k away from 600000, 10 away on doors, 200 away on jumps. I do think there should be a leap, for the sake of encouraging further replay, but the final should be (previous +1.5x) not some insanity like (previous x 16) which is what the normal grind achievements do. Throwing a giant number onto award chains just kind of annoys people you know? Especially if they were skillful enough to blaze through the skill/timed ones and now they're stuck with 72/76 because the remainder require replaying one level thousands of times.
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I like that all your series have darned near the perfect balance of difficulty and kind of a 'coherent' sense of construction. Many mid-tier levels can be solved in your own head, and the hardest only require a little experimentation and trial&error such as 34. And I like that there's little repetition in the levels. There's none of them that feel like "Here's the same thing but now do it in 7x7!" (music bounce and that 3D IQ puzzle would be on the opposite end, as even if you are doing things correctly it must be precise down to the 50th of a second/nanometer, and a few of the most frustrating levels are slight edits on a previous.)
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I have to agree with xSlash. It's a wonderful game, but having to start over after nearly finishing it is a little annoying.
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gosh that secret achievement 1 WAS hard... but after doing it a few times and seeing a pattern of movements, i was able to plan it out pretty well, and it all just fell together. nicely done creating that level!
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Didn't save my game - Not impressed. IE9. Haven't cleared cookies or anything. Played a few days ago. Feel free to contact me for further troubleshooting. As much as I liked the game, this is a costly failure. 1/5.
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using my patented technique of "mash buttons since I can't fall off the edge or (hopefully) get stuck" I have beaten level 36
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Secret Award Walkthrough
#1 - [Unconfirmed] Beat level 36 in a minute
#2 - View your Awards
#3 - View authors of this game
#4 - Fly into window
#5 - Play one hour
#6 - Don't move during 1 minute
#7 - Replay level 5 times
#8 - Change your character
#9 - Launch the game once more
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I loved it, but sometimes the arrow keys wouldn't work right and I wound up going down whenever I pushed left/right... I don't know if it's my computer though so 9.9/10
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nevermind, 9th is about launching the game again, 8th is change your character, 6th is don't move for 1 minute, 5th is play for one hour, 4th is fly into a window, 3rd is view authors of game, 2nd is viewing awards page.
Still looking for 1st and 7th secret award
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A interesting game that proves how you learnt about your sequels and continues this odd, yet amazingly addictive, ninja-painting-puzzle game. Kudos.
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Ranson........you are an idiot.......no one deletes your progress....lol how you think that he deleted your progress....it's probably your mistake
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Anyone just kept swiping their cursor back and forth between selecting characters so you can hear them go "yeah! yeah!"?
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Silengames, what is your obsession for 108 stars :D? icy gifts, icy gifts 2, and some of your other games had 108 stars too...
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Not bad. I think this is one of those games I'd like to see what kind of sadistic levels a player pack would introduce.
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myself, found this game little too easy, but still good, maybe have a creator, so we people can make ourself some levels and share em, may people can coming out which some good idea's of levels and may they will became harder, i dunno, but i guess whort a try to have "Ninja Painter FanEdit" like game, what you think SilenGames?
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Not sure why but i was having horrible problems with movemen, keys were getting stuck, a simple task like moving left wouldnt work. didn't have problems with the fist game you had made, just this one.
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Okay, the whole game was *really* easy. Only the very last levels approached medium difficulty. But suddenly, and only because of it becoming too hard to overlook and track states, and hence barely possible to predict. So I don’t think it was intended as part of the difficulty curve.
The general idea of the game is good. The level / challenge design… not so much. Complex: Yes. Smart & Elegant: Not that I can tell. Maybe next time. It has potential.
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The game starts out so easy, I didn’t know if I was missing something. Like a limit of moves or a time limit ore something like that. Too easy for my taste.