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Getting 1.250 M points is a hard task. But the worst part is the need to guess which levels you didn't get the higher possible score yet. You, Dev, should let us know it easily.
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First off you should change the get achievements thing. If you can only get in game achievements on another site i automatically deduct a star but I checked and you don't mean in-game achievements you mean website achievements. Also needs a way to look at your flower field anytime you want. As is i give 4/5 but if you make it so you can see flower field whenever i will give 5/5
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This is an interesting (and fun!) application of graph theory, specifically on finding Euler trails in graphs. I'll have to point this out to my former Graph Theory teacher. Thanks!
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the best thing to do during this game is to drink a cup of BEEr. Make sure your mom us drinking a cup of BEE to, because mums get mad when they have no BEEr
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There is so game genre I've ever despised more than the mouse avoider, BUT, this much better. I like the graphics, I like the logic, and I like the innovative achievements system. I could only take so much of it in one sitting, but I'll be back. 4/5. @Linel, quit taking credit for Euler's work, or at least cite it when giving it as advice.
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5/5 good but needs upgrade system like more lives faster bee more acc also should be anit bees that are black and white that try to kill you bee but u can kill the to
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Okay, here is a tip for all of you who wonder "Where must I start in order to complete the level ?" The answer is simple. Count the number of tunnels leading to one point. You must ALWAYS begin by a cell which leads to an ODD number of cells. If there aren't, you can begin by the prettiest one. Please rate this up so it can help people.
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It's a pretty implementation of an old puzzle that started with pencil and paper. The timed aspect is the only real challenge once you understand the strategy. Any map can be completed by starting at a vertex and avoiding any dead end path after that as you traverse the map. There will always be a way back to the starting point.
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This is very, very good, I like the bees! lol This game uses an epic amount of creation, has good music, and good gameplay, I really liked it! 5/5 Keep up the good work!
-Wolfie
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nice game 3/5 could use upgrades such as thicker walls being able to hit the more than once without dieing ext take into consideration
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yo guys you should BEE calm or else you will kill your BEE more often, so BEE calm like a BEE and you will BEE happy and wont kill your BEE
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More emphasis on action/reflex than puzzle, but well made. Bonus points for adding separate mute effects and mute music buttons.
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My big complaint here is that too many levels are solved by doing a lap around the outside, then doing a lap around the inside.
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This is a great game. How do you check what 'flowers' you have yet to obtain? I don't see how to access that area of the game.
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This soundtrack reminds me so much of the one for Beehive Bedlam, the game which you used to be able to play on Sky TV's Interactive TV section. Is it the same one?
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@JaceDraccus The levels you sited don't have any cells with an odd number of connections, ergo ezzellse is still correct. It is mathematically impossible to end on an even cell when there are cell(s) present with an odd number of connections.
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@ezzellse That really depends on the design of the puzzle itself. For instance, level 7, I start and end on the same cell, fill in all the tunnels along the way, and that cell has four tunnels attached to it.
But level 7 is too easy, right? I can do the same thing on level 34.
Granted, some puzzles it IS impossible to start or end on an even-numbered cell. level 35 would be one of those, I think... but it's not a rule that holds true for ALL puzzles of this type.
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@karadan yes, actually it is. If you take a discrete math class you would learn that, it is impossible to begin or end in a cell with an even number of tunnels and fill in all the tunnels on these types of puzzles
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you can cheat with right clic. you might wana fix that if you ever plan on adding badges. maybe make right clic an instant death