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Managed to get the hard badge after a year (based on when I got my easy badge) in the FIRST try. The trick that I used to get the hard badge was by filling the bottom (regardless of the size of the filler) until there's only a hole remaining. Now's the tricky part, make a filler big enough to stuck between the hole AND forcing the bouncing ball along the way. You can either pray (like I do) or time it up. The rest is just finding small holes that you have confident in blocking and tries to stuck the bouncing ball in the hole when you block it. My last advice: You should always make the filler at the top and let it fall by itself. That way, you can push the bouncing ball along the way into the hole. Good luck in trying~
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Okay, I do nothing wrong in my corner, just get penalized for god knows what reason and die because of it, then I liike at the comments to see even more bugs.
And here comes my 1/5.
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@Energiste, you have a certain limit of how many balls you can place on the screen. If you go over that limit, you start losing lives. You probably just went over the limit.
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For some reason on level 4, after doing pretty well and getting 3 of the balls jammed in a small corner, I started losing a life every time I made a ball, even though no enemy balls were anywhere near it.
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40k score have the be an impossible badge lol ,with 32k you have 18 bouncing ball and you maybe need to reach the lv 24/25 to get 40k how it's supposed to be only hard?
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I appreciate your trying to make me relaxed with the music, but this pop noise just makes me wanna destroy humanity...-.-
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Eventually, it's going to be impossible to get 2/3rds of the screen covered with filler balls, because more than 1/3 will be covered with bouncy balls.
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Made all my badges, have one, did not receive others, game crashed during level 92, score was 331,237 bummer! How many levels to this game? GOD bless, -MarzZ
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So I got the achievement for completing level 10 but still haven't received my achievement for completing level 3????? How do I get this then?
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That moment of relief when you finally manage to obtain the hard badge and you realize you wont have to play this game again!
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Tiny little bouncy ball, I locked you in a cage. Gravity helped you to escape, and filled me with such rage. Then I saw the score I had and I was filled with glee. I just got the hard badge so I can quit this game and go pee.
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There's so many hackers on here. Noone can get 2,147,483,647 on this game. Except hackers. + if you think hackers should be banned.
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I would like the option to use an alternative keyboard-button instead of the mouse (because mine is having issues with clicking and releasing the left-button, so sometimes small balls were accidently created ingame because of that)
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Game is ok. Reminds me of a Windows 3.1 game where you had to trap bouncing balls in a small box by creating vertical or horizontal lines that grow toward the current walls, but if touched while growing will disappear, and if there are no balls on one side of a wall for it to be filled in white. Once a certain percentage of the screen was turned white, you progressed to the next level. As such, nothing really new about this game, just a slight twist of using circles instead of walls, so 3/5 Stars.
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Have to agree with everything already said here. + The balls make some strange turns from time to time. They seem to follow the cursor. It seems like this is made to be as anoying as possible.
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Fun Game. If they make a new Filler, like Filler 3, maybe there can be more modes, multiplayer(see who can get mroe points), in-game achievements, and different colored balls.
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I found another bug. While less common than teleporting balls escaping their entrapment, sometimes two balls will get stuck to each other and just spin in the air for a while. This, combined with balls bouncing in random, erratic directions makes for a physics game with VERY shaky physics.
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Guys I think I'm on to something here. If I'm not mistaken, these balls are meant to work in quantum mechanical ways .. when the bouncing ball gets crushed by the filler ball (that we are supposed to make), it quantum tunnels through it creating a wormhole from bottom to the top of the closed rectangular system. As you dwelve deeper into the game you can spot irregularities (consistent with Heisenberg's uncertainty principle) - where the two bouncing balls fuse together and spin at the speed of light simulating two neutron stars merging to form a black hole. At times like this you just have to applaud SimianLogic for well.. his ingenious game logic design intricacies...