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The menu button doesn't work that naturally I think. I think people tend to click and new game without a confirm or a different location, one you wouldn't click trying to click the menu button would help, because I for one just reset going there to mute.
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Are we sure these balls are acting on physics? Or maybe just a spiteful will to frak with us? I mean how many times can you prep and execute a ball only to have it killed right away by some odd ball flying in or worse yet... "How the hell did you make it through that gap into the area I am working on?"
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No really, I've kept coming back to this game cause the concept is great, but it's totally bogus how the balls keep teleporting when you trap them.
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I can see why the dev wants teleport for balls crushed by a randomly lucky filler ball dropping perfectly onto a bouncy that wouldn't be trapped, but I don't think this should apply to balls which are already trapped that then get crushed.
One good strategy is to block of the corner teleports appear in, then crush everything...
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less than 10% of plays result in an easy badge, maybe fair enough considering people going for the hard badge might replay many times, half of people who get the easy badge can't get the medium
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I'd say the main reason to make our balls in the corners is because you've got fewer directions to watch for incoming balls. I like how on the higher levels it behaves like statistical mechanics - like a cloud of atoms. The main tactic, it seems to me, is to create balls in the vacuums left by falling balls. You can get quite good runs going that way. I do agree with tavissd1: trapped balls should stay trapped unless the balls move to free them.
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It's more fun when you haven't figured out how to win yet. (Hint: the circles stop expanding when they touch another circle, but not when they touch the outer border---so it pays to stay in the upper corners most of the time. I hope I didn't just spoil the fun.)
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I had to bring this back up (cracked me up when i heard it last year) (thanks KIERANWAIAU!!!) .. here it is for those that missed it ....
KIERANWAIAU
Jan. 27, 2012
has anyone seen two bouncing balls fuse together and spin around real fast? but then one of balls fathers came and broke them up lol
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If the developer would change the game so that you restart at the level where you lost, the rating would be much higher.
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Having to restart from level 1 when you lose is the DUMBEST thing. Totally killed the games "fun" part. Just stressful. 1/5
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Every time i almost finish level eight and try to fill a space i just die, nothing touches me, i even tried squeezing a bal in a tiny gap to double check, i still die without any of the bad balls touching me. why oh why!!!!
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This game is fun to come back and play when you're not doing much... I usually don't replay games but this one is an exception.
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there's also a way that if you click to form a small ball but the ball isn't big enough (because it hits another ball to fast) you lose a life without a bouncy ball
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There's a way to skip levels. Click on instructions in the menu, then press start. You automatically go to the next level.
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Great game! Wish there was a continue option. @Eridas, regarding your comment about your ball being hurt, even when nothing touches you, it's because you have a set limit of balls you can create on each level.
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Made all my badges, have one, did not receive others, game crashed during level 92, score was 331,237 bummer! How many levels to this game? GOD bless, -MarzZ
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A nice game, might be a little hard on eyes, maybe a different color would have been a wiser choice for the bouncing balls? Enjoy the music, all in all, a very nice game, I gave FILLER a 4 star, then up rated to 5!! Addicting, challenging and unique are my tags I give!
GOD bless, -MarzZ
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Game is ok. Reminds me of a Windows 3.1 game where you had to trap bouncing balls in a small box by creating vertical or horizontal lines that grow toward the current walls, but if touched while growing will disappear, and if there are no balls on one side of a wall for it to be filled in white. Once a certain percentage of the screen was turned white, you progressed to the next level. As such, nothing really new about this game, just a slight twist of using circles instead of walls, so 3/5 Stars.