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I reached level ten but I didin't stop there, I went till lvl 15. maybe after you reach 10 you have to keep on playing to obtain the badge cus I got it
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Fun game but it should get incrementally harder at higher levels or have an end point. I finally (voluntarily) stopped at level 52 because the past 20 or so levels had been the same (and easily beatable). Also, I wish the badges had been tougher as I scored 140,000+ points on my first game.
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oh, just realized why... I had no more balls on my Balls counter. Maybe add a little message when Balls hit zero so we know why were losing lives?
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Excellent and fun. Played through 20+ levels. To the designer: consider having balls that get "squished" - popped out of play and sent to the upper right corner for redistribution count as points. Also, what if bouncers could erode the balls we create? Lil pac-man bites... Anyway, the game is clever, fun, engaging, and strangely calming. The badges were too easy, set the bar higher.
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I also won level 10 and got no medium badge.
Moreover, there are some bugs (for instance, sometimes 2 bouncy balls get paired together).
Moreover, it gives too many lives: losing is nearly impossible.
Fun game and nice idea, but needs some work
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Buggy. Balls sometimes appear randomly out of the top left corner. Also, badges are buggy. Can't get the medium badge to accept that I've got past the first level...
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5/5: Great concept, great execution.
Only problem: If I squash a bouncing ball between a few of my own, it appears again in the top-right corner. It's annoying when I'm trying to blow up a ball there.
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Good idea for a game, and well put together. Does get easier after a while (level 20 ish) where it's just lag which kills you off.
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Nice game but it gets repetitive after each play. I killed myself purposely when I reached 40 000 points as I was too bored to go on.
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Great fun until about level 15, because every level after that feels samey. You get a technique going (top left corner, blocking and defending your space) and it doesn't get any harder. Far too many balls and lives from this point on. Deliberately killed myself at level 25 or so. Medium and hard badges show up in your profile afterwards.
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I love how this game occasionally decides to say screw its own rules and let the bouncies warp through walls. Fantastic.
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This game's hard badge is not so hard. Then I felt fairly bored after repeating the same activities in the later levels. I hope more variations according to the advanced levels such as the frame size, shape, and so on.
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It gets too easy and boring after you get the hang of it. I got to level 35 or so on the second try and killed myself on purpose. The player shouldn't be given so many more lives/balls for each level.
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Fun game but got a bit laggy, and monotonous, around Level 30. I just called it quits and died out on Level 39 with 96 Balls and 40 Lives. It could use a bit of balancing like maybe smaller bonuses/less free lives. And I recall playing Jezzball too, on the Commodore 64 I think. :)
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game is really good but have some bugs...
no medium or hard badge can be earned
also when you throw a ball to the sides it passes the wall and scores first %48 and %97, no matter how big the ball is
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I got all badges on the first try - did you guys allow the game to end (IE you run out of lives)
Fun game :D
Suggestion on the squash factor, how about if a ball is squashed, it respawns when two balls hit (one of the balls breaks in half and becomes two balls.)
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Very nice game in the manner of Stix, but as another says, this has physics involved as well. The two higher badges require you to *die* after achieving them, causing some confusion. 4 stars due to lack of replay value, otherwise it would get 5.
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I love physics. Thanks for a great game Simian! The "squash" issue is something that needs to be resolved. As it is now, players are penalized for trapping balls/playing smart. Perhaps the reincarnated ball can cause no harm for a limited duration. Or, it could spawn from the wall opposite the player. Or allow the balls two spawn and once a ball is eliminated a different ball spawns a new ball - should have the same effect as a two ball collision from the players perspective. Don't know if that helps any? Great game, love your work.