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TheodaMasterMan

Jan. 12, 2008

Under rating threshold (show) this game is awesome

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Lamia

Jan. 12, 2008

Under rating threshold (show) grr...I hate it when you finish this stuff and no badge pops up...oh well.

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Supahlol

Jan. 12, 2008

Under rating threshold (show) wtf itt wont load

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kittwalker

Jan. 12, 2008

Under rating threshold (show) Surprisingly relaxing

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luisfelipeoc

Jan. 12, 2008

Under rating threshold (show) a new way to have fun. very addicting but I'm not so happy with the game interface at the top. Also add some power-upds or bonuses even though that's not to important. Great idea and awesome game. I would also make the bouncy balls a little different in colour

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Virini

Jan. 12, 2008

Under rating threshold (show) Not bad, but it keeps refusing to give me the medium and hard badges

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Unkown999

Jan. 12, 2008

Under rating threshold (show) I did level 10 no badge...

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ChrBlack

Jan. 12, 2008

Under rating threshold (show) Became boring after i get the badges. So i suicided me on level 31.

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Nabb

Jan. 12, 2008

Under rating threshold (show) Haha I played it again and was like WHOA THE BALLS MOVE SO FAST & THE FILLER GROWS SO FAST!!! Funny that eh?

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Einar

Jan. 12, 2008

Under rating threshold (show) It's Jezzball in polar coordinates, with a dash of physics. Since I approve of Jezzball, I approve of this game.

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galaxyfighter

Jan. 12, 2008

Under rating threshold (show) Wow cool game 4.5\5

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kbrower

Jan. 12, 2008

Under rating threshold (show) great concept for a game

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xxxvice1

Jan. 12, 2008

Under rating threshold (show) i made it to lvl 21 with a score of 45487 and it didnt record my score whats the go?

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marius12

Jan. 12, 2008

Under rating threshold (show) i dont get the badge:(

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blahedo

Jan. 12, 2008

Under rating threshold (show) _Really_ frustrating that a re-generated bouncy ball in the upper-right corner will kill an expanding filler ball; but fun game. Not so much replay value though, I'm afraid.

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bpm140

Jan. 12, 2008

Under rating threshold (show) Nice game -- difficulty ramps well. Like that you get a little but more of each resource (time, lives, balls) each level. Had a blast earning the badges.

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SimianLogic

Jan. 12, 2008

Under rating threshold (show) I'm not saying it's the perfect solution, but the ball-squashing isn't going anywhere. This game started out as a prototype around the APE physics engine, and one of its limitations is that collisions tend to break down at high speeds. The "squash" actually occurs when a filler ball lands perfectly in line with a bouncing ball. Because there's no tangential component, the collision can't squirt the ball out to one side or the other... it sort of hyperaccelerates it through the floor. I thought having balls disappear entirely was too easy, so I check for it and reintroduce them in the same place every time... meaning it's something you can learn to avoid. As for the memory leaks: I've never made it past Level 20, so I haven't run into them yet. =]. If lots of people are seeing this, I'll code myself some "jump to level 50" cheats so I can try to fix it a bit.

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Skarg

Jan. 12, 2008

Under rating threshold (show) Very creative, and hypnotizing... :-)

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Skreech

Jan. 12, 2008

Under rating threshold (show) Did all these things earlier today ... but now there are badges... hmm.

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puppy528

Jan. 12, 2008

Under rating threshold (show) a _significant_ number of my lives were lost, simply due to the spawning of balls in the upper-right corner; right where I was growing my next bubble.. Other than that, a surprisingly fun game (if a bit easy; 37 lives? 45??). An ending level or something would be nice, too.

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Nabb

Jan. 11, 2008

Under rating threshold (show) Oh yeah I decided I'd have dinner later xD. Tass: Well I found out that it did that early (before the update to instructions), and simply made my strategy adding the fillers to the upper left corner as long as I can (if you do it right, you can practically make huge ones - comparatively - when on high levels even like 60 or 65). If you look at this screenshot: http://teh.nab.googlepages.com/filler64.PNG you can see that there's only a third of the balls there anyways, and the rest are trapped (unintentionally). I suppose trapping the balls all underneath would be a good strategy, but given the large quantity of balls (and lives) you get on later levels (probably need to be fixed), it would make it almost too easy. Anyways, wasn't the goal of the game to fill up the screen, not to trap the balls? ;) Oh yeah, FFR is awesome.

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Roughrider

Jan. 11, 2008

Under rating threshold (show) Easy got all badges first play Fun maybe ill play it again 5/5

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Nabb

Jan. 11, 2008

Under rating threshold (show) http://teh.nab.googlepages.com/fillersuicide.PNG and http://teh.nab.googlepages.com/filler.PNG (bloody 500mb of RAM? - And you thought Idle had memory leaks.)

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Nabb

Jan. 11, 2008

Under rating threshold (show) Suicided (god it took ages). Pics in a bit, dinner first.

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joye

Jan. 11, 2008

Under rating threshold (show) Changing instructions to make a bug a feature is lame. 1/5

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hero1996

Jan. 11, 2008

Under rating threshold (show) 11 level 20000 point hard and nice game

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thejazzman32

Jan. 11, 2008

Under rating threshold (show) Great work! Very creative and well done. And the people who complain about the balls reappearing... you don't have to punish him by giving him a 1 out of 5. It's still a great game.

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Tasselfoot

Jan. 11, 2008

Under rating threshold (show) Nabb: my main strategy was to continue to attach the upper left and upper right corners, making balls to knock the balls away, then repeating in the newly created empty space. But, it's REALLY helpful to be able to trap the balls. Makes it easy. And is, in fact, a strategy to intentionally trap the balls. But if you work to trap them, and they magically re-appear outside the trap... you are actually worse off than you were before trying to trap. Not to mention, it completely takes away the ability to produce balls in the upper right corner, because too often you try to make one, and a magic crushed ball appears out of nowhere, popping your ball-in-progress. I'm with Creed on this all the way. Either make it so the balls remain trapped when crushed (aka, pushed to one side or the other, but still in the same spot, basically) or have them disappear altogether when crushed, which would make sense as well.

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The_3lder

Jan. 11, 2008

Under rating threshold (show) Good game. I played a game like this on a mobile phone few years ago :] 4/5

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Nabb

Jan. 11, 2008

Under rating threshold (show) Urg, how does it kill strategy or anything like that? I've just passed level 60. It hasn't affected me at all in the 60 levels.

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meras

Jan. 11, 2008

Under rating threshold (show) Good game 4/5

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CreedP

Jan. 11, 2008

Under rating threshold (show) In other words, rather than fix the code so the player isn't punished for strategically trapping his opponents, its now being claimed as a 'feature' with an edit to the instruction box. Still 1/5, thanks anyway.

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sprint45_45

Jan. 11, 2008

Under rating threshold (show) This game is awesome, simple and lots of fun. The only thing i dont like is how you can crush the balls and they reappear in the top right.

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Tasselfoot

Jan. 11, 2008

Under rating threshold (show) great game.... except for the fact that 50% of the time that you trap balls, they get "crushed" and wind up re-spawning in the upper right corner. Which I have to assume is a major glitch, because it completely kills strategy throughout. Makes it rough to get huge percentages at lower levels, and makes it rough to pass leves beyond 20.

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roet

Jan. 11, 2008

Under rating threshold (show) BADGES !!!!!

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Benstone85

Jan. 11, 2008

Under rating threshold (show) after u hit 40K you have to kill yourself to get the badge

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Nabb

Jan. 11, 2008

Under rating threshold (show) Er... it's only getting hard because of the lag :P

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Nabb

Jan. 11, 2008

Under rating threshold (show) 52 beaten, it's *starting* to get hard, but not really. Because I still have like 40 balls and lives if I need them.

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MssngrDeath

Jan. 11, 2008

Under rating threshold (show) Dear CreedP, Here is a quote from the instructions on this page: "If you squash a bouncing ball, it will reappear at the top right corner." Love, SD

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pleb

Jan. 11, 2008

Under rating threshold (show) yeah i didn't get my 3 badges in 1 game either. what a freaking crock

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istand1337

Jan. 11, 2008

Under rating threshold (show) Pretty good game. Got to 42k, still didn't give the badge for passing level ten or passing 40k :/

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CreedP

Jan. 11, 2008

Under rating threshold (show) Thanks for the "help" SimianLogic, surely you're only trying to defend your game - but there's nothing in the instruction explaining why we trap a ball only to have it spit back out of the upper right corner. THAT, sir, is a bug. Sad, too, the game has a good feel and a great look, even if it gets repetitive after a dozen levels or so... Still - its bugged, bottom line.

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DoberDog

Jan. 11, 2008

Under rating threshold (show) to get badge, you need to end game, i mean - to loose in the end.

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sullimart

Jan. 11, 2008

Under rating threshold (show) Strike three badges! Sweeeeeeeet game!!!

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boywonder187

Jan. 11, 2008

Under rating threshold (show) dam i got 36,517

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guffawer

Jan. 11, 2008

Under rating threshold (show) Seriously...

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Konnetikut

Jan. 11, 2008

Under rating threshold (show) Now that's just not fair. I get over 40,000 points and it says my best is 1,249? Where's my BADGE?

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guffawer

Jan. 11, 2008

Under rating threshold (show) Great game though

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master54100

Jan. 11, 2008

Under rating threshold (show) currently in 3rd place all time high scores and my game still going so might make 1s if im lucky

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SimianLogic

Jan. 11, 2008

Under rating threshold (show) The "bug" is mentioned in the instructions. =].

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(0)

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