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I was so fast I could charge on my first turn and one shot my opponent! awsome!
all that speed and power really pays off
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Needs better accuracy. I have pretty high accuracy and I had to play a game for almost twenty minutes with almost no hits.
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At least, decrease the rewards and lower the costs (not too much btw, for example 1st items 75k, 1st reward 15/16k) and make the enemies harder to kill and based on a better strategy... and also, I would like to see more parts to buy and a way to personalize more my robot. :) oh, and ofcourse a multiplayer server with many arenas (for example 1° arena type= 2vs2; 2nd = 4vs4; and something like 1vs2 to test your skills.
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Does this game ever end? 60 battles without losing. I admit that I love being able to own this, but c'mon... really. I generally don't have 2 days straight to get to the end of a game.
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wow trained power to 20 and put every point after into agility... haven't been hit once and i dont miss and only crit. Hooray for killing enemy bots in one hit!
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after getting to fight 50 with everything and no losses, I quit. The idea has potential, but this difficulty... doesn't.
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my robot build:power 41 presision 65 defence 6 grit 34 chrome 49 its a good build hope it help some noobies that need help too the game ;)
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found a bug... when very close to enemy press "Tab" and pess "Enter" and "Enter" and "Enter" and "Enter" and "Enter" and "Enter"... it will fast forward... if you have enough speed to charge at the enemy in the first turn press "Tab" 5x and press "Enter" and just after hitting the enemy with charge press "Enter" again... These tips will help you finish the enemy faster...
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Omg miss miss again miss miss that happned to be on stage 18 or 19 i died becasue the other robot kept hitting me while i kept missing -_- 2/5
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who does not love math games? we have great RPG's all around and im sorry, i find a 2/5 on this for several math based reasons making it TOO easy for a player to just gloat at how powerful they are, first, chrome, USELESS EXP WASTE. Second, HP gain, you get 100 hp and 1% heal at the start, that is 1 hp gain per heal a total of 5 in combat. useless, now upgrade it to something like 1000 and 10%? woah, 100 hp, how about 50 invested points? 50k hp and 50% hp gain. i dont know about this, but getting 4 strength is useless when hp goes up by 100's. precision is good early, get hp, then MASS agility when you get a safe hp, the dodge crits are easily the reason why damage matters, beyond that STR, move speed, chrome all are useless while you just get MORE hp heal each usage, good concept but scaling is just THAT bad for half the stats.
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It would be cool if the enemy was in a certain health you could do a ridiculously brutal finishing move, like in Mortal Kombat