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Interesting concept and great humour, but the storyline implies that the puzzle should be at least half whodunnit. However, that part is left completely out of the player's hands, so the ending is pretty abrupt and unfulfilling and the replayability implied by the murderer being different every time, doesn't exit.. Just a suggestion to the dev - if you can put in a way of recording clues for the player to review, and finish off by letting players work out for themselves who the culprit is, with some kind of consequence if they guess wrong, that would make it really replayable.
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I don't know if you guys found this funny its outside of the game. I laughed at the Radical dog production's mascot. haha ahhh math jokes, makes me shed a tear each time.
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Interesting game, few too many bugs though, a lot of the time you randomly flip to a direction you're not meant to go and there are random "pits" in some of the boxes.
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YOU KILLED HIM!!!! *5minutes later* wanna get some pizza? why is our skyscraper filled with puzzles? lol 5\5 I liked it.
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A very odd game. Challenging puzzles, mind-blowing physics and very jazzy music. Just about as much fun as you can have with invisible trousers.
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le gasp- "le" is being used.. everywhere.... i dont know where it started but it wuz on funnyjunk. mighta came from there
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The idea is a ripoff, and platforming is very annoying when you can't see your legs. Good execution in terms of music and style though. 3/5
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Did anyone else think the "It must have been an inside job" line was a pun? As in, it must have been one of the detectives, but it also had to take place indoors. Because he was in the room.
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Fun game... at the beginning i thought it was an investigation game... but, it's a really addictive puzzle! The music is GREAT, THE BEST! And the humour it's amazing! 5/5
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On level ten, if you run from the top right, and hold up and run to the top left, you will go into the wall to the left, upside down..
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Spike traps in the detective agency... I'm gonna go out on a limb and say Johnny had an inevitable workplace accident
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It's the sign of a bad storyline when you beat the game without even having paid attention to the story because it's not entirely obvious you're being given vital storyline information. I assumed the rooms where there was not platforms were just a breather room, didn't even stop to read the information. You might want to consider restricting movement in those rooms until all information is given, forcing the player to read.