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5/5. Do you think you can make a slider or some way to adjust how many people you can reincarnate at a time? When your maximum population gets over 1000, it takes a few minutes to reincarnate everyone.
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@ QuantumChaos24 When you click on either sode of the map it only brings you to the edge of what has buildings on it, not to the edge of the map.
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Alright, so far the only addition that I would like to see is a hotkey to snap to the farthest reaches of your map. At the (ludicrous) size of my land, even with shift scrolling is takes most of a minute to get from one side to the other, and there is not very much to do in the civilized middle area. I realize that most people probably won't expand as much as I have... but I think it would be a helpful and easy feature to implement.
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I was playing something else or a while. Then I looked back at this game, which had been playing by itself for a while, and realized : Wow, they sure have evolved while I was gone!
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Would be nice if your people would go to the best Rec place. I have people jumping around at the level 1 rec building instead of the level 3 zoo...
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did anyone else make one guy with shit tons on life and then make everybody else last for about a couple of minutes so the long lasting guy could watch them all just turn into a green blobs and float to heaven without him :l
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idk if this is a bug on kong or game i won a badge and i leveled up to 4 it said i did and it still said level 3 1 more point to level up i restarted page it said i didnt have the badge and no level if this is because of kong fix it and game fix it too
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There should be small things that increase how long they live. Such as them upgrading class should boost their health a little so they live longer for being better.
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Here's my math. ((( points in life * 1.5 ) /180 (day) ) * people per day) means that I can currently support 455 people without playing @current stats. :)
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Interesting game, very neat once you understand how it works. But might I suggest adding a better tutorial or walkthrough because the game isn't very clear.
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I just played this game (it's been linked to on the new incremental_games Reddit board!) and it's pretty fun, but I can just leave a weight on my spacebar and go away for a while. I'd like to suggest some kind of random event that gives you choices so you've got to pick one before you can go on.
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everything about this game screams wtf?? if you play long enouph you can make them live for up to a day thats kinda messed up
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Worker 1: "Sir! There's a gold deposit here! Let's grab it before somebody else takes it!" Worker 2: "Nah, we should grab ALL THE DIRT NEAR IT first. THEN we'll take the gold." Worker 1: "That's a really good idea! Let's do that."
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I would like to have some control over what they build, or at least the kind of building. Right now we have a stretch of land dedicated mostly to education and enrichment, but not a lot of people can live there because there aren't a lot of supply buildings.
Otherwise, this is a fun little idle game.
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Hmm... might be a good game. Might not. No idea; can't work out exactly what I'm supposed to be doing. Some proper instructions wouldn't go amiss; just saying.
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Some Advice: Step 1; Upgrade lifespan and develop to high soul limit. Step 2; sell all lifespan stat. Step 3; continue to farm souls at a high rate. Step 4; Buy many stat levels. Step 5; Repeat for every time you play $.$
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What i do is reincarnate everbody at once, and when just one resource spawns, mind you, The whole crowd runs to gather it
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Land size determine your building limit. So if you see that there is no additional building built, upgrade land size.
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@Persia111 You build a town through having people get resources for you. The people can be upgraded using souls, which is the games "Currency" so that they are more effective at gathering (Sight and life are important to get early, land allows for more resources to spawn but sight is needed to see, speed helps when you expand enough land). More people at once means more resources gathered but less people with higher levels (The number next to their heads, higher numbers give more souls when they die). This is good early but not as much later when you start getting classes.