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Why do plants and dog houses sprout up but the main building doesn't really get anymore build...Looking forwards to alot of updates when possible. This looks like it has alot of potential.
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This game accidentally but accurately captures a socioeconomic phenomenon (law of diminishing marginal productivity/returns): as you have more workers, the efficiency of gathering resources initially increases but eventually decreases. With too many workers and houses (civilization & technology), gathering resources become harder and are left for a certain group of people (poor working class). Others stay home, play on Kongregate, or get rich with ads on Kongregate. xD
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This game accidentally but accurately captures a socioeconomic phenomenon (law of diminishing marginal productivity/returns): as you have more workers, the efficiency of gathering resources initially increases but eventually decreases. Good job. xD
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will the finished product have any sort of 'fail condition' or end point? I'm having fun as is but without a real 'goal' to work towards the fun won't last... I'm giving this 3/5 but from the sound of things the finished version will be 5/5 for sure
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perhaps as speed is upgraded the people begin building vehicles, as life is upgraded the buildings improve to reflect the better quality of life, so on and so forth. good concept and with a bit more work it could be a great game. looking forward to seeing the complete game
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I LOVE it! Very addicting! Can't wait until it's finished! :D Got all upgrades to level 50 lol. Now i'm spamming souls and my farm is freaking huge. Found another bug: Whenever your farm gets big and there isn't that much land the resources start spawning on one another and sort of flash. >_> Maybe you can make the code check to see if there's a resource there already... thanks for teh free game though! :D
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People are starting to solve the multiple entries trick by voting 1 star for anything that isn't the final product. So please don't be dissuaded by my 1 star rating. I think you have a clever beginning here and look forward to the finished game, which I expect to rate rather highly.
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Simple and fun.
When you make your updates I would add things like a resource guide and building guide.
So it can tell you what the resources are and what they are used for and the same for the buildings.
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This game is good, but could become a great game. THough one thing that could help is when you scroll through the land, it's pretty slow. WHen the GiTD is over try and make the scroll speed faster. Oh and more buildings
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i think its a little glitchy whilst playing on a laptop, i have about 10 souls which i cannot pick up and it says i am on 0, ok, thts all
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If people are wandering in the middle, give them more sight. If the game is going slow for you, upgrade speed. And yes, life up is not really a good thing right now, will change later.
The odd flowers and trees make resources spawn MUCH faster, and are automatically built when your guys build up enough resources. It'll make more sense when the other buildings are put in--they'll make a small town but won't venture out and become happy until you upgrade their sight. Sight does not suck for an upgrade, don't be fooled.
A help system (more like a tooltip system, it'll use up all that unsightly blank space and will get rid of the ugly instructions screen I threw together) will tell you all of this once I can put it in.
TO SUMMARIZE: Hold on, guys, this game isn't complete. I used eight days to get it to this point so I could submit it for the GiTD contest, it'll take a month to actually bring to a finished state probably. I didn't really expect people to like this.
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Seems to me that there's a bunch of useless people with levels 4-6 in the middle, doing nothing, walking back and forth.... I need a zapper tool to make them do something!
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I think something that should be changed when you can is have limited amount of buildings so that the buildings don't cover half of a giant map and make it harder for workers to find materials and be happy. Maybe make it so that the buildings get upgraded when there are enough materials and you can choose what to upgrade, and the upgraded buildings could provide bonuses like increasing the starting level of workers and such.
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the reason the buttons dont work and there no menu or end point is cause the game isent fully made yet so stop posting these comments
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To answer everything: Yes, the interface is stretched and ugly, I'll be fixing that once the Game in Ten Days voting is over. I can't touch it for now, and had to upload it as-is. Yes, continuous backbreaking labor for their short 30 second lives and carrying poop around (it's dirt actually) makes them happier, don't question their judgment and get back to making them happy. And there are no saves yet, sorry, that will be implemented as soon as voting is over as well as music (so the mute button has some effect) and pausing. The quality button is the only right-hand button that works for now, though lowering the quality of a pixel game isn't really noticeable.
Thanks for the feedback, everyone! Updates will come as soon as I can actually update it.
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Awesome game, IMO.
One thing though, how does backbreaking labor make them happy? I would've liked to see a but more developement than the same building over and over again. Other than that, an endpoint I'm trying to reach would be nice too.
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At first, I thought those weird brown piles were poop, because I saw one appear right behind one of the souls, but then that same soul picked it up and became happier...this farm is creeping me out.
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maybe a smoother look and a menu, oh and there's a bug with selecting souls to produce, sometimes they stick to your mouse and prevent clicking.