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I have 2556 ressources, 50 speed, 38 life, 49 sight, 37 land. I have more buildings than lands for harvest ... And villagers have to do 1km to harvest something because there are so much buildings, a solution for this problem ?
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This must be the dullest village in the world, happines is determined by how much dirt you've hauled during your lifetime. Wonderfull.
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Great concept, but the thing that keeps bothering me. Why would the workers want houses if they do nothing but farming their whole life...
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an idea for making life actually worth getting: set up a reverse level up system for happiness/resources, so that the happier they are/more rescources they collect the quicker they grow happiness/recources. that way instead of it being just as effective to make several guys with short lives as it is to make fewer guys with long lives it will allow the longer living guys to gain exponentially more happiness/rescources than the shorter living guys. overall making the whole game easier and faster.
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There is potential here but right now I'm not entirely sure what I'm doing... I've been slowly buying the upgrades and getting an increasing number of guys to higher and higher levels. They've also been slowly developing a settlement of sorts... but I'd like to see a bit more purpose to it. Perhaps give them something more to do, make it so the player actually knows what (and even if) the developments they're building mean something. I have read your posts and I know this isn't finished but I'd say it actually needs a lot of work to be really playable.
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Dragging the soul out and hitting the scrollscreen and then clicking on the spawn will cause the soul to bug over the original making it hard to click the original image
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I think if you change the white text on the light Grey background this would probably achieve a 5/5 from me 4/5 at the momment
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what would be great is another storage tower - one at each end of the town - when you get to a certain level. my guys spend half their lives running past apple trees (if i havent got far enough into the game to get it yet i apologise for being too hasty)
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Perhaps it would be an idea, that at a certain point in the game, they would build a new stash :p It's a fun game for a while :)
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Maybe I'm missing something but there doesn't really seem to be much strategy here. It's a fun simple game - but it just seems to be missing something to really make it interesting. Great start though.
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you should make an easier way of putting souls on the ground rather than drag them my arm hurts after abit when i have loads of them green things
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I realy like the concept, it's something new :) I see that you are planning to give it some more updates, maybe you should make one with which villagers should be able to collect 2 items at the same time?? make it very expensive ofcourse but anyway, 5/5 for the good work
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i like it as it is right now
needs to balance speed (faster resources)
sight/land needs to be balanced so the guys can see resources, and have land for more resources as the town grows
life means a higher max level
in terms of a goal, its basically how high level can you make a char by x amount of minutes
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Also, having 300+ workers and lots of land makes the moving screen very laggy; getting to the other side to deploy more workers for the untapped resources is very difficult and slow.
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Also, once reaching the higher levels, it would be good to have an option of using how many souls for each option, as manually deploying 100 souls is really tiresome.
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This game is more of an idle game than anything else. I support the suggestions of being able to upgrade, as well as being able to choose what types of buildings to build; i.e. ability to assign workers. All in all, really great concept of souls and happiness in productivity. 5/5
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great game-idea!!!
I can't wait to see that game in a later stage.
My Idea: clicking the soul button spawns a person on a random spot / spawn points can be set up.
The game wouldn't be opensource? i would love to see the source-code and maybe work on it a little bit!!
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So simple and silly... And yet a very nice concept, addicting to a point and, if you interpret it, there's a phylosophical side to it! 5/5
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at first look at this game i said what...the hell then i started playing it and just learned everything from there and learned to love it 5/5 for effort 5/5 for keepin it simple and 5 out of freaking 5 just because.
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Interesting concept. Needs hotkeys. I don't like how the farms take up the whole land. Needs to have some ultimate goal, otherwise would get boring very quickly. As usual, more levels, units, upgrades, etc. make a game more intriguing. Life upgrades seems counterproductive, for the same amount of resources you gain diminishing experience, hence it's better to have more lower level units rather than a few high level ones (well, you need high enough to get gold and stones). I'll be playing some more, keep up the good work:)