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Comments for Farm of Souls

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drulludanni1

Jan. 24, 2011

Under rating threshold (show) gets really laggy when 500 people lol

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(2)

ilpalazzo64

Jan. 24, 2011

Under rating threshold (show) Got bored with it after about 10 min. I like the concept though.

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(4)

OrOchit

Jan. 24, 2011

Under rating threshold (show) I have 2556 ressources, 50 speed, 38 life, 49 sight, 37 land. I have more buildings than lands for harvest ... And villagers have to do 1km to harvest something because there are so much buildings, a solution for this problem ?

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(18)

Moonschild

Jan. 24, 2011

Under rating threshold (show) game saves would be nice....

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(12)

Alex6015

Jan. 24, 2011

Under rating threshold (show) Resources available: poop, New York, a mallet, gold and a CD. Let's do this shhyeat

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(7)

TenderVittles

Jan. 24, 2011

Under rating threshold (show) Definitely one of the best dirt-hauling simulators I've played this week.

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(21)

reddragon2k1

Jan. 24, 2011

Under rating threshold (show) I like this game has plenty of potential. 4/5 for now

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(3)

Gorthag

Jan. 24, 2011

Under rating threshold (show) This must be the dullest village in the world, happines is determined by how much dirt you've hauled during your lifetime. Wonderfull.

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(5)

mrnnr1

Jan. 24, 2011

Under rating threshold (show) Great concept, but the thing that keeps bothering me. Why would the workers want houses if they do nothing but farming their whole life...

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(7)

loftwyr

Jan. 24, 2011

Under rating threshold (show) What is the purpose of this game? How do you win or is that irrelevant?

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(2)

ultimakewl

Jan. 24, 2011

Under rating threshold (show) an idea for making life actually worth getting: set up a reverse level up system for happiness/resources, so that the happier they are/more rescources they collect the quicker they grow happiness/recources. that way instead of it being just as effective to make several guys with short lives as it is to make fewer guys with long lives it will allow the longer living guys to gain exponentially more happiness/rescources than the shorter living guys. overall making the whole game easier and faster.

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(4)

sheepish999

Jan. 24, 2011

Under rating threshold (show) Don't forget to buy land!

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(3)

Illucoran

Jan. 24, 2011

Under rating threshold (show) There is potential here but right now I'm not entirely sure what I'm doing... I've been slowly buying the upgrades and getting an increasing number of guys to higher and higher levels. They've also been slowly developing a settlement of sorts... but I'd like to see a bit more purpose to it. Perhaps give them something more to do, make it so the player actually knows what (and even if) the developments they're building mean something. I have read your posts and I know this isn't finished but I'd say it actually needs a lot of work to be really playable.

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(3)

Quad

Jan. 24, 2011

Under rating threshold (show) Dragging the soul out and hitting the scrollscreen and then clicking on the spawn will cause the soul to bug over the original making it hard to click the original image

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(-1)

sheepish999

Jan. 24, 2011

Under rating threshold (show) I think if you change the white text on the light Grey background this would probably achieve a 5/5 from me 4/5 at the momment

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(2)

heojong

Jan. 24, 2011

Under rating threshold (show) btw forgot to tell it is really nice gaming concept

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(2)

heojong

Jan. 24, 2011

Under rating threshold (show) you should add female souls maybe or souls to summon humans with more ability

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(2)

bardie

Jan. 24, 2011

Under rating threshold (show) what would be great is another storage tower - one at each end of the town - when you get to a certain level. my guys spend half their lives running past apple trees (if i havent got far enough into the game to get it yet i apologise for being too hasty)

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(3)

dikjuh

Jan. 24, 2011

Under rating threshold (show) Perhaps it would be an idea, that at a certain point in the game, they would build a new stash :p It's a fun game for a while :)

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(2)

Desdinova85

Jan. 24, 2011

Under rating threshold (show) I dont get the game...whats the point?

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(3)

solarcafe

Jan. 24, 2011

Under rating threshold (show) It there an end goal? good concept, but there needs to be a point to all this!

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(1)

DrMalvado

Jan. 24, 2011

Under rating threshold (show) After you reach 30+ life, it basicly becomes an IDLE game.

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(4)

hattori_hansi

Jan. 24, 2011

Under rating threshold (show)

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(-3)

zoidfrybennib

Jan. 24, 2011

Under rating threshold (show) It lags with over 300 farmers lol. It's nice being able to just click the souls.

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(4)

Srexy

Jan. 24, 2011

Under rating threshold (show) Maybe I'm missing something but there doesn't really seem to be much strategy here. It's a fun simple game - but it just seems to be missing something to really make it interesting. Great start though.

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(3)

noxnight

Jan. 24, 2011

Under rating threshold (show) to wilk123 +> just click on the green thing on the body will appear without having to drag and drop

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(1)

kake99

Jan. 24, 2011

Under rating threshold (show) looks promising. keep on developing

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(5)

iltis23

Jan. 24, 2011

Under rating threshold (show)

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(-4)

Desdinova85

Jan. 24, 2011

Under rating threshold (show)

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(-5)

GreenDragoon

Jan. 24, 2011

Under rating threshold (show)

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(-3)

wilk123

Jan. 24, 2011

Under rating threshold (show) you should make an easier way of putting souls on the ground rather than drag them my arm hurts after abit when i have loads of them green things

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(3)

HeatherMiller

Jan. 24, 2011

Under rating threshold (show) other than upgrading i dont really understand what im doing?

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(19)

stickman10

Jan. 24, 2011

Under rating threshold (show) I realy like the concept, it's something new :) I see that you are planning to give it some more updates, maybe you should make one with which villagers should be able to collect 2 items at the same time?? make it very expensive ofcourse but anyway, 5/5 for the good work

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(4)

Rixkpoelwijk

Jan. 24, 2011

Under rating threshold (show) This really wasn't what I expected

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(1)

JuJuManMarquis

Jan. 24, 2011

Under rating threshold (show) to be honest im confused what the lil guys are doing

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(3)

diabwolf

Jan. 24, 2011

Under rating threshold (show) This game really brings out the meaning of (With great power comes great responsibility )

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(3)

kozinc

Jan. 24, 2011

Under rating threshold (show) So, the scrolling could be faster.

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(3)

Tomblerone

Jan. 24, 2011

Under rating threshold (show) After having 1000 resources, what to do now... Really waiting for the update, this concept is great!

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(3)

wooli

Jan. 24, 2011

Under rating threshold (show) i like it as it is right now needs to balance speed (faster resources) sight/land needs to be balanced so the guys can see resources, and have land for more resources as the town grows life means a higher max level in terms of a goal, its basically how high level can you make a char by x amount of minutes

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(2)

AlmightyBurnout

Jan. 24, 2011

Under rating threshold (show) A great concept, can't wait to see the finished product.

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(1)

Melxx

Jan. 24, 2011

Under rating threshold (show) Also, having 300+ workers and lots of land makes the moving screen very laggy; getting to the other side to deploy more workers for the untapped resources is very difficult and slow.

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(1)

kozinc

Jan. 24, 2011

Under rating threshold (show)

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(-4)

Sater

Jan. 24, 2011

Under rating threshold (show) At this state, it's still a great idle game...

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(2)

Melxx

Jan. 24, 2011

Under rating threshold (show) Also, once reaching the higher levels, it would be good to have an option of using how many souls for each option, as manually deploying 100 souls is really tiresome.

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(1)

Melxx

Jan. 24, 2011

Under rating threshold (show) This game is more of an idle game than anything else. I support the suggestions of being able to upgrade, as well as being able to choose what types of buildings to build; i.e. ability to assign workers. All in all, really great concept of souls and happiness in productivity. 5/5

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(1)

ZnaH

Jan. 24, 2011

Under rating threshold (show) great game-idea!!! I can't wait to see that game in a later stage. My Idea: clicking the soul button spawns a person on a random spot / spawn points can be set up. The game wouldn't be opensource? i would love to see the source-code and maybe work on it a little bit!!

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(2)

EddySc

Jan. 24, 2011

Under rating threshold (show) So simple and silly... And yet a very nice concept, addicting to a point and, if you interpret it, there's a phylosophical side to it! 5/5

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(1)

kN1ghtofdarkness

Jan. 24, 2011

Under rating threshold (show) at first look at this game i said what...the hell then i started playing it and just learned everything from there and learned to love it 5/5 for effort 5/5 for keepin it simple and 5 out of freaking 5 just because.

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(2)

diabwolf

Jan. 24, 2011

Under rating threshold (show) Adding an arrow keys scroll would be so awesome wouldn't it ?

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(0)

vice123

Jan. 24, 2011

Under rating threshold (show) Interesting concept. Needs hotkeys. I don't like how the farms take up the whole land. Needs to have some ultimate goal, otherwise would get boring very quickly. As usual, more levels, units, upgrades, etc. make a game more intriguing. Life upgrades seems counterproductive, for the same amount of resources you gain diminishing experience, hence it's better to have more lower level units rather than a few high level ones (well, you need high enough to get gold and stones). I'll be playing some more, keep up the good work:)

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(3)

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