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Comments for Farm of Souls

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Boytionc

Mar. 19, 2011

Under rating threshold (show) lol reminds me of minecraft

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(4)

Dragonas77

Mar. 06, 2011

Under rating threshold (show) I just noticed this..... why is the sun green???

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(4)

szig

Feb. 25, 2011

Under rating threshold (show) It'd be nice if we could select which buildings could be built like we do which class ups can be chosen from.

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(4)

Juunash

Feb. 20, 2011

Under rating threshold (show) I just love this tune <3

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(4)

Xagran

Feb. 20, 2011

Under rating threshold (show) LOL - Religion Statue - Kongregate Logo! This game really needs achievements and all people should vote again!

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(4)

Shadragon

Feb. 16, 2011

Under rating threshold (show) Wonderful game! I think every member of the Kongregation should play this! 6/5

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(4)

Chronoweaver

Feb. 12, 2011

Under rating threshold (show) Awesome game! I love the concept of making your people happy so they'll have better souls when they die. The class tree was a bit confusing though, like how the people advance through it or what the actual bonuses were for picking them, etc.

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(4)

VaticToxic

Feb. 10, 2011

Under rating threshold (show) I gain 120 people per day, and days take quite a bit less than 30 minutes...so I'm stuck gaining and gaining and gaining more and more and more. I guess I made a bit of a mistake having 1200 life. Probably should have gone for more land/speed/sight instead.

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(6)

Ilfirin666

Feb. 09, 2011

Under rating threshold (show) Why not just make the game leave at least 1 empty field between each building, it would fix the problem about having no room for resources

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(4)

Acejhm

Feb. 09, 2011

Under rating threshold (show) I think I speak for everyone here when I say, the new updates are GREEATTT!!! However, the quick to build buildings need to be fixed, i have almost no space to get resources from. Is it possible to fill up youre current land space with buildings and not have enough souls to get more land? I almost have.

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(4)

omfg13321

Feb. 08, 2011

Under rating threshold (show) you get too many buildings, i thought they would level up like the stash thing

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(4)

Arashmin

Feb. 02, 2011

Under rating threshold (show) Detailed instructions for latest version: ::STATS::Speed = Walking/Gathering speed, Life = How long they last, Sight = How far they can see, and Land = How long of an area you have for them. You get an extra Storage/Orchard/+/Crop/ for ~11 points of land (15 farms at 170, 16 farms at 176)::GAMEPLAY::To create a guy, you can either drag and drop where you want, or double-click/space to spawn just below the soul area. And that's it! Upgrade the above stats, and live many happy, long lives. ::PROTIPS:: Once you get to the higher brackets for how many guys you spawn, it's helpful to use both double click and space to spawn the guys much, much faster. Also, once you get to sight 100, it's pretty much as good as it's gonna get there, because you'll be spawning enough guys to cover the map, most likely. Rate up if you found useful!

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(4)

melaladi

Feb. 01, 2011

Under rating threshold (show) i left my computer on overnight with a weight on the spacebar to get tons of people

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(4)

CCCMistiq

Jan. 30, 2011

Under rating threshold (show) When I get to higher levels (and longer lives) I start to daydream and then forget to reinvest souls when all my workers die. A 'death' sound would be really helpful, or maybe even the music muting when no workers are running around (the music is quite industrious sounding and would be great as a theme that's playing when workers are running around and then mute when there are no workers). As an alternative, if souls harvested after every 10 worker levels that would also help me pay attention and give me something to do instead of just waiting for workers to die.

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(4)

dolton36

Jan. 29, 2011

Under rating threshold (show) ahh I hate hackers ruining the highscores already D: stupid no lifers

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(4)

Thrystblade

Jan. 29, 2011

Under rating threshold (show) Might just be me, but... This game has the BEST MUSIC EVER

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(4)

PureEpicness

Jan. 29, 2011

Under rating threshold (show) 4000 speed... im like; "Why are my people invinsible? O.O"

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(4)

killa226

Jan. 29, 2011

Under rating threshold (show) add other building types like universities to allow for inventions or something. a lot of potenial in this game

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(4)

Granite26

Jan. 28, 2011

Under rating threshold (show) Life seems to suffer from SERIOUS diminishing returns. Since it costs nothing to summon a soul(cost one, returns at least one), having him out longer doesn't really get you anything in a rate of return sense (once he's out long enough to pick up 4-5 things). Unless leveling does something cool besides returning more souls....

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(4)

Allanmcmas

Jan. 28, 2011

Under rating threshold (show) what does upgrading the stash itself do?

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(4)

ParaTheNoia

Jan. 28, 2011

Under rating threshold (show) Been hooked since beginning, and waiting for the daily update is my new joy. Can't wait to see how the game will turn out

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(4)

zeh_cake

Jan. 28, 2011

Under rating threshold (show) Being able to zoom out would be good, wouldnt it'? oh and have so they build more kinds of buildings like houses maybe? makes them happier or something

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(4)

BViertel

Jan. 27, 2011

Under rating threshold (show) Maybe a slider on the bottom to quickly go from one side of the map to the other?

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(4)

xmanickc

Jan. 27, 2011

Under rating threshold (show) You should add a system similar to TD games to select what resources to grab. For example, an option for "Closest" (The one used now), "Rarest in sight" (Sometimes I want my guys to level up faster, and grabbing dirt instead of the gold behind it isn't very efficient) Or maybe "Only Iron", "Only Gold" Etc. But of course with only gold first they will grab what they can to level up to grab gold.

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(4)

Ashenan

Jan. 27, 2011

Under rating threshold (show) It would be nice if the storage places were farther away, im at a point where there are only 3-4 resources in between the orchards that grew out

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(4)

Cynder95

Jan. 27, 2011

Under rating threshold (show) Simple,And yet addicting!

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(4)

skyroskus

Jan. 27, 2011

Under rating threshold (show) you get 1 extra soul for every 2 lvls the worker is above 1, thus, while 5 lvl-3 workers will yield 10 souls, 1 lvl-21 worker will yield 10 also.... several workers vs a few long living ones

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(4)

rocketman70433

Jan. 26, 2011

Under rating threshold (show) Maybe there should be an option to downgrade a stat too (for the same cost it would be to upgrade). It might be useful when experimenting with different settings & strategies.

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(4)

CheeseyBacon

Jan. 26, 2011

Under rating threshold (show) it would be awesome if there was a zoom out function so i can see my entire town at once.

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(4)

max9183

Jan. 26, 2011

Under rating threshold (show) great idea with great potential but here are my ideas for what could be added 1. cosmetic upgrades. idk how this could work it being 8 bit and all but maybe every so much in an upgrade there appearence changes. *every so much life they turn from stick figure into a god among men stuff like that 2. make it a centralized town that gets bigger better and cooler. i mean the 4 building town loses its appeal after i have about 10 of them basically give us something to work toward to besides seeing hundreds of men running like coyotes on crack

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(4)

supersonicguy

Jan. 26, 2011

Under rating threshold (show) Hey... I have an idea. What if you don't upgrade your health at all, and upgrade everything else? Then just hold down the space bar, and the characters will still collect a fair amount of resources due to the speed. The max characters you can have on screen with a health level of 10 (the lowest) is about 440. They get you about 2-4 souls each time, so you'll get a lot if you just use something heavy to weigh down the space bar. Also, make sure that your computer is fast and has almost no lag, because the game will lag out on the best of the computers.

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(4)

Dameron

Jan. 26, 2011

Under rating threshold (show) The game is obviously unfinished, but I think there might be some merit to it. The biggest thing it lacks right now is a purpose. There is no definable goal, no reason to continue on. Timi2 said his farm was 207 land, so obviously he wanted to expand as far as he could. I personally wanted cheetahs on crack, so I have 200 speed.

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(4)

gaminglegend0

Jan. 26, 2011

Under rating threshold (show) I think maybe a monitor to show how much of each resource we have. Possibly a decision on how to spend the resources, like which building to upgrade and how. Maybe different characters like for example you could buy a farmer for 1 soul. but then you could buy a farmer+ for 3 souls.

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(4)

readrboy2009

Jan. 26, 2011

Under rating threshold (show) how does a better stash help?

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(4)

xXMindFreakXx

Jan. 26, 2011

Under rating threshold (show) Very good concept and game :D 5/5 Oh, and you can upgrade Speed, Life, Sight and Land if you hold down 1,2,3 or 4...Very useful after a while :)

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(4)

coolrox95

Jan. 25, 2011

Under rating threshold (show) 100 life is a disaster, don't do it!

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(4)

spyfox72

Jan. 25, 2011

Under rating threshold (show) 100+ doesnt show up properly.

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(4)

natban

Jan. 25, 2011

Under rating threshold (show) need the ability to direct people to a specific stash to bring their resources to

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(4)

nightkiller66

Jan. 25, 2011

Under rating threshold (show) it needs more types of resources, more buildings, plus some bonus features like achievements that give power ups

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(4)

Mervin

Jan. 25, 2011

Under rating threshold (show) Zoom out would be great

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(4)

krathar

Jan. 25, 2011

Under rating threshold (show) 300 human at one time in a large land. Lags. The result? Light speed human. Darn I love this game. Waiting for the save feature.

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(4)

mikkyd656

Jan. 24, 2011

Under rating threshold (show) does the game ever end?

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(4)

andalite78

Jan. 24, 2011

Under rating threshold (show) So thats what a soul looks like eh?

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(4)

Delmoroth

Jan. 24, 2011

Under rating threshold (show) While this is an ok game, without some kind of goals it gets dull pretty quickly. You need short term gaols/rewards to keep people interested.

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(6)

henry94567

Jan. 24, 2011

Under rating threshold (show) There should be other ways for them to die. Like monsters, or something.

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(4)

Azgara

Jan. 24, 2011

Under rating threshold (show) well the greatest flaw of any game is the lack of a winning condition. if you can't win (or lose) then it's not really a game. i mean, after you discover everything in a game, if there's not a winning condition, then what's the point in playing ? Anyway, i rated it 5/5 because i think it has potential but i still think it's really early steps for this game

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(4)

Shman15

Jan. 24, 2011

Under rating threshold (show) i feel like this should be one of those semi-afk games. What i mean is this: the people should either breed or players should put in an "auto use souls as humans" and let them farm on thier own while your afk

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(4)

Skorpionss

Jan. 24, 2011

Under rating threshold (show) the village expands way too much... should make some buildings upgradeable in stead of just making more of them... also main building could use some more upgrades... overall good anti-idle like game :)

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(4)

diffy3

Jan. 24, 2011

Under rating threshold (show) ooh goddie you just need to click the soul thingy

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(4)

gameninjaofhell

Jan. 24, 2011

Under rating threshold (show) been waiting i good 30 min for my farmers to die

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(4)

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