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plz make it a higher quality.... I dont like like it as much as i could b-cuz the quality
but it is still 1 of my top games
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i like it very much!
something like "fokus on update this building" would be nice.
and a "this building needs XX of this to update" help thingy
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I'd like to have a list of buildings that are available (like all those that i've gained through achievements) and especially a little overview how many resources of which type are needed until the next building shows up. That would make the decision which classes I allow easier.
Other than that I really like the game and the things that have improved since the last update.
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+this so people know
YOU CAN SELL BACK THE SOULS YOU PUT INTO STATS, JUST PRESS CTRL AND CLICK
now i can go back and forth between idling and active playing by buying and selling life
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Recommendation to the new players, if your not going to strictly idle the game then i suggest leaving the life stat pretty low. the faster your people die the sooner 1 soul turns into 5 or 10
but if you like spawning as many people as you can and then doing something else for 10 minutes then life is great for you. Lets your people have plenty of time to level up
Great game 5/5
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Don't use control as shortcut. Mac users will find that it bring up a menu instead of selling, option/alt works though.
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The lag is definitely an issue when you hit a certain mass. A few potential fixes I noticed: Being able to just type in how many of what skill you want to buy would save a lot of time, or possibly making a hotkey which buys in the hundreds or thousands instead of just tens. It also seems the more land you buy, the more dead space there is at the ends of both sides. I have 4000 land and a huuuge chunk on both left and right ends of the map are just empty of people, resources just laying about, and nothing is buildable.
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My suggestion: make everything smaller so you can have more souls on one screen/tile.
should also decrease lag when you've got over 100 souls per tile. OH YEAH BRINGIN IT BACK.
also, I'VE CREATED SCIENCE!
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The game needs a built in timer so that when its lagging like a *****, you can tell how much time is going by relative to reality...
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The theatre is so funny "This theatre features second-long version of Hamlet: The entire cast walks onto stage, half of them immediately die." HA
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This game has really come along! One suggestion...certain aspects are a little confusing, such as the character tree. It seems rather self explanatory for some, but others might not understand what the whole x1, x2, upgrade resources and other terms mean. Can't wait to see what you come up with next!
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Okay, so great game for one. I have one hang up and it's only because 1/5th of the game seems to be devoted to this. Classes? Where is this "class tree"? And How can you tell if anybody is a "class", considering everybody gathers resources anyways?
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I'd love it if you could somehow set the focus for what you want your workers to build. Like you could set them to prioritize houses or religious buildings or whatever instead of others. Other types of buildings would still be built, just not at as high a rate as the prioritized building.
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anyone who is wondering why no kill all button once you get late into the game a level 1 soul when dead could give you 2 souls.
You could just keeep spawning and kill alling in addition to the ones that spawn units.
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@66jarjar66: The "burning souls" means spending them on stats. @GoDoFwAr321: You can only wait for them to die or save and refresh your browser, killing all your workers.
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What does +5 souls per 100 levels mean? When we reach hundred markers on person level or for every 100 levels of total gathered souls?
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You can change the adjust how many people you create when you hold spacebar by configuring you keyboard repetition rate.