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This theater features a one minute version of hamlet the entire cast goes on the stage half of them immediately died ~ Farm of Souls
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peasant: Hey boss there is a gold block there. Should i take it? me:naah take the dirt quick!!! ...Some days later... me:common you dumb soldiers take that gold!!!
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so my swarm of villagers are looking for stuff and they find the "new" clay...but not the old gold haha great game though
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@FrozenDude101 buy more land, they'll build over only 60% of it, leaving the other 40% untouched for I assume better rescoure spawning, unfortunatly, you can not PICK what they build.
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I can't lie, this game is hella' addictive. I enjoy watching my city running around like new york inthe day fast forwarded x1500, seeing them scrambling around like their all on crack.
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I came back to enjoy this game again, and it just lags too much once you get to any point at which stuff gets super fun (for an idle game). A little love from the developer would make this game great.
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Stuff like gardnes and theaters make idle people gain ex, so why an extra stat. Especialy since religion boosts your soul gain!
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Some things I wish were in the game:
[1] Buildings would be upgrades more frequently, rather than just adding more buildings whenever possible.
[2] AI wouldn't all run to the same resource. Total waste of time. Only one should run to an available resource while the others stay at a recreational area to gain xp.
[3] People would collect what they INTENDED to collect. It infuriates me when someone is going to collect some gold, and then a piece of dirt spawns and they take that instead, meanwhile the gold despawns.
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Cool game, would be nice to know what resources I have, and maybe some control over what buildings are popping up, then again it is an idle game lol.
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I think a really useful add on would be to be able to press the little man on the bottom right corner of the box that says how many people are on the land and how many you can have in total to max out an evenly distributed amount of people over the entire land. It causes a bit of lag after around 250 total people on the field when I hold the space bar down, so this would be very helpful even if it pauses the game for a few seconds to process the whole thing.
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@vvincenzo
Each life upgrade adds 1.5 seconds of life, (this means that each life lasts 15 seconds on a brand new save), and each earth day* lasts 86164 seconds.
*One full revolution is actually just under 24 hours, and ill be using this shorter day for the calculation.
To calculate the number of life upgrades needed for the lifespan to equal a certain amount of time, one would do t/1.5=n, t being time in seconds, and n being the number of upgrades. When you punch 86164 as t, n equals 57442.666. As you cannot buy 2/3's of an upgrade, you would round up to 57443 upgrades.
TL;DR: You need 57443 life upgrades for one person to live one day.
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@zackman: I could have told you right away that the game will break at that number: 2,147,483,647 is also known as 2^31 - 1. "long" or "long int" is known to have a range of -2^31`to 2^31 - 1. And remember, nobody likes cheaters.
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I got really bored and used Cheat Engine to go find the exact number the game breaks at. The largest number of souls you can have is 2,147,483,647. One number larger than that makes the counter go into the negative numbers.
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250 speed, 500 life, 500 sight, and 150 land. I remember when i first started I was thinking "this isnt much of an idle game".....Now I don't even have to look at it =P
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Once you start getting apartments you pretty much won the game. I walked away from the game for about 30 min after getting apartments and see that i have somewhere around 10000 souls and my pop is maxed.