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So, wait. My men decide to bunch up into a tiny ball to shoot at an area-attack enemy, then refuse to retreat? Is everybody in this army suicidal?
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Severe balance issues (level1-4 6&7, 1 try each, level 5 about 10 attempts, level 8 I quite after ~30 attempts)...and the way 'range' works is totally screwed.
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Decent, but not too impressive a game that is derived from Starship Troopers. Would like more visibility- and statistic options and some propaganda storyline.
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The fact that your guys can't shoot anything, and stop moving before they get to position makes the 5th challenge too difficult to be enjoyable. Nice graphics, but needs some game-play tweaks. 3/5
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Nice game but..
soldiers shouldn't stop after attacking an enemy while advancing to their rallypoint. How much more damage does a level 2 and 3 unit do? How far is floor range 2? I would like to see it when clicking on the unit. same for turrets. How about an "all advance" and an "all retreat" button or at least a "select all units" shortcut? Is there a point in using the lower turrets after getting the pulse cannon or the bio mortar? they seem to just take up turret capacity.
liked it 4/5
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Range/view of units is utterly unpredictable/random. If the game was at least consistent, i'd give it a 3/5 or 4/5 even, now it's 2/5
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my main 2 areas which i dislike: the price of things rising when you upgrade it, and the fact that every enemy that can shhot seems to be able to shhot far further then your men can :/
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A better solution would be that flash player itself has a mute option so you can mute even if programmer forgets to include that option.
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agreed with you lobstermobster. in some games there are horrible sounds... or i want to listen to music but there is no mute...
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Why is there no mute? Why is that so hard for developers to remember? Just add a damn mute button. Your sound and music isn't so brilliant that it MUST be heard.
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@BenderIsGreat the more you upgrade things, they shouldn't stay the same or get lower in price, it's simply the main thing people put in games: the more you want to upgrade and get better dmg the more it should cost
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Couple other things. I do not like the fact when I ask a unit to move they stop & shoot instead of move. If I tell them to move they should go there before tehy shoot. Also not to keen on the idea of units costing more when I upgrade them.
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@Tasteflavored you do know that if you hold left click and scroll over your units you can select them... and the max level is shown before you do the level on the main screen so... no I don't see bugs
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wow this is just full of bugs: wave 6 stopped after the first ramp then more waves started something but the counter stayed on 6. maybe try play testing this...
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boring -you set the waypoint and your guys quit going to that point once they are attacked - then you have to send them each there w/ a tedious method -needs tweaks -alot -listen to the other ones as well 1/5
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Needs a SPEED button & a NEXT WAVE button bad. Sitting arounfd waiting makes me loose interest. Would rate higher 3/5
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I'm not sure how fair it is to yank a game and resubmit to get the cash rewards, but I'm not completely versed in the rules on that.
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if the monsters only defend, you should really implent a speedup button, otherwise let them should attack only, so that you don't have to wait decades for more gold...
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@Smallfarm: I wasnt intelligent enough to understand that that will get me out. Maybe "Back to map" or "quit to map" would be better. I somehow had the feeling that it would give me some kind of in level map.