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Have you ever even heard of playtesting? This game REEKS of being untested. It's very unbalanced. The enemies build lightning fast, while your building is slow. They have no income problems, while your only source of income is killing. They have insane range, you have to close and lose half of your soldiers trying to get into range. Until the balance issues are fixed, 2/5. It has potential, but it's like you just threw it together without ever trying to play it.
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Even on easy, this is extremely difficult. I couldn't even get past level 5. The ranged enemies seem extremely overpowered.
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3/5 Making the enemy as the only income (interest is to low to count) while the enemy has yet again infinite funds is not really a good design..
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For those having trouble will level 5, you can go back and redo some of the earlier levels and get more skill points. I'd recommend improving all the soldier types you can use too.
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sometimes my guys make a nice line. sometimes they bunch up and get killed all at once by an area attack. sometimes they're able to shoot at enemies a mile away. sometimes they can't. MAKE UP YOUR MIND ALREADY
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good game but there is a glitch when i drag all units to a spot it lagged on me and my drag click rectangle glitched and it stayed and i couldnt pick up all my units at the same time.... can you fix the problem
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For level 5 just wait you killed the boss before you advance, and be careful to the flying monsters, they're very dangerous !
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@solman: use rocket turret as many as you can, if enemies attack it, sell your turret before enemies destroy it, so you had a little extra money to build another turret or train soldier
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I like this one, specially beacuse i love sideview games :P i like the fact that you can queue soldiers, even if you haven't got any money
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Level 15 is impossible. Any hints?
BTW to everybody who complains that snipers are useless, and to everybody who complains that their units shoot farther:
Snipers shoot SIX levels. They are amazingly useful against ranged units and towers.
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I dig the game - it could use some polishing. The key to the harder level is getting through the first few waves where you can start generating $. Set up turrets in the right area where they can cover more than one level. Back them up with the right men. Keep your barracks low with checkpoints higher up on the map - that way you can fall back when necessary. Good luck!
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OK game. Controls get in the way. Every time a marine shoots an enemy, he forgets where he was going, so you have to constantly tell marines to advance.
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I timed it, with the game already cached it takes 30 seconds before I can click anything. Speed that up; I want to start playing!
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So, wait. My men decide to bunch up into a tiny ball to shoot at an area-attack enemy, then refuse to retreat? Is everybody in this army suicidal?
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Severe balance issues (level1-4 6&7, 1 try each, level 5 about 10 attempts, level 8 I quite after ~30 attempts)...and the way 'range' works is totally screwed.
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Decent, but not too impressive a game that is derived from Starship Troopers. Would like more visibility- and statistic options and some propaganda storyline.
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The fact that your guys can't shoot anything, and stop moving before they get to position makes the 5th challenge too difficult to be enjoyable. Nice graphics, but needs some game-play tweaks. 3/5
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Nice game but..
soldiers shouldn't stop after attacking an enemy while advancing to their rallypoint. How much more damage does a level 2 and 3 unit do? How far is floor range 2? I would like to see it when clicking on the unit. same for turrets. How about an "all advance" and an "all retreat" button or at least a "select all units" shortcut? Is there a point in using the lower turrets after getting the pulse cannon or the bio mortar? they seem to just take up turret capacity.
liked it 4/5
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Range/view of units is utterly unpredictable/random. If the game was at least consistent, i'd give it a 3/5 or 4/5 even, now it's 2/5