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What is this incredibly lame delay when your target kills something? If my tower hits a creature and just does damage it continues to rapid fire to the next creature. If it kills the creature, it takes a break to contemplate the deep meaning to life and the moral responsibility it takes on by deciding the fate of others?
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This is a pretty cute game. I have issues with the fact that towers on the north side of the river are less effective than towers on the south side, just because of the games perspective angle (3/4 overhead). If the effective zones accounted for this perspective, it'd be fine.
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Gameplay is fairly ok; hard to really go wrong with TDs, samey same upgrade system, with a few small additives which was ok. The range on base towers need to be increased or the river made smaller as in some places the tower cannot shoot the mobs in the river all in all solid but not much is new 3/5
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Hey, at least it submit to Kong :) I've played the game and finish it@gamesfree ^.^ i guess i'm played the beta, for me it's SO HARD.. (i don't know if you had rebalance again) it makes almost 1 weeks to finish the last rounds and the 1st hidden round =P.. but the 'beautiful art and cute animation' make me so persistance to finished the game! :D Great Art&Animation! I Like it! :D but, why the combos system is so similiar to Mushroom Revolution? The map and some of the towers reminds me for 'Monster Mash' too.
I'm waiting for your next game! =D
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Does it matter what comes first of the ingredients? Cause in the combo list, the graphics show oe way, but the text say another way. (All containing milk say milk first -> Milk+x+y when the graphics show some other ingredient first).
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If you cant build towers and you get some flickering animation when you try to do it, hit space - because the game is stuck on space pressed and deselects the tower everytime you try to build one.
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Completely PO'd by the Gemcraft comments - gemcraft creators invented nothing simply refined an old concept like basically all games since the 80s SO STOP WITH GEMCRAFT!
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I must say i am really happy to find another GREAT TD here on kong again after a long time. You pleased my tower heart and for that, I thank you.
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also, the time it takes to build doesn't go up with the time changes, so at 3x speed, your towers build the same as at 1x speed.
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the description for the combos seem to have a 128 char limit.
Upgrading is a little on the expensive side, considering you could get 3 towers for the same price.
i liked the combination system, that was a nice touch. the concept was interesting. if a little shaky, what are the pirates? who are you? the game might do better with a good cut scene at the beginning. the sound is also i little off, and the quality of it is poor. try to get some good free sounds, like on newgrounds or such.
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Woo! This feels like "Mushroom Revolution", but with more tactical skill involved as "selling lives 4 cash" is a great idea!
5/5