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manual coin collection is just a bit on the annoying side... :-\ just makes a rather simple game annoyingly tedious. Tower Defense games aren't really big on their interactivity so all the manual work kinda kills it for me.
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I just bought hella of those money makers. Then I get about 10k then I buy the hella of the last tower, Afk and I win o.o
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Like the direction this is going and the core of the income towers, but hate the having to mouse over it to collect it over and over again. 4/5
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I like the concept, but I really hate the money gathering over and over and over again :(
4/5 cause of the money gathering
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good game. graphics are a bit small. too easy. no glitches yet, so good job there. I like td games and this has potential.
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I like your art. Game balance is a problem (too easy). Your stage is too large for everything to be seen in the kongregate window(how much gold do i have??)
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OK game, annoying to mouse over gold (just make it add it straight to your money pool instead of having to collect it >.<).
Lack of more specific info on towers (eg how much each upgrade of the slow tower actually slows the target with).
Oh and the sudden spike in difficulty on the challenges? No fun :P
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It's nice to see a TD game back up here... it IS a tad easy, and picking up the coins is a bore, and the multi-shot cacti are a bit OP. I do love TD games, so 4/5
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way to easy, even on hard. some good ideas so, but gfx is too tiny. crops should be attacked by enemies, not the house. wooden wall ist complete useless, use the guards for mazing...
still has potential, how about some flying, digging and exploding enemies...
3/5