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The first game I played, I got overwhelmed within 10 turns or so, despite spending all my resources on building traps and having almost everyone assigned to guarding the place. The few people I sent out got killed at very low chance of risk.
The second time I played, I only needed one guy with a bat which was sufficient to defend the base until round 50 or so.
And how do I get more space for recruiting people?
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Risk: 0%, guys ask if I'll help them get a generator, sure why not? *sends weakest guy to help* suddenly without warning there's a raid *they broke our perimeter but we managed to repel the attack* ***GAME OVER*** wtf?!
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A lot of balance issues : mood seems to gives a far too big bonus to Defense, It is kind of stupid that you have to scanvenge the same place 4-5 times before it is empty (and safe)
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Survivor: "Leader, is it strange that people are disappearing?" Leader: "Nonsense! I always lock the exit door! wait, is there an exit door?"
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A bunch of survivors build factory and somehow get lots of vans and unlimited amount of gas... "
I don't want to live on this planet anymore..."
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Really needs a tutorial. Not just a ton of pages with text up front, but a walkthrough where I do the task, see what happens, then do the next task. Looks like fun, but I have zero idea what to do, even after reading the instructions.
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I had 10 units... spent about 10 minutes making sure I had their weapons and armor set up the best i could... about 7 days in... lost from the raid.
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My hero seems to just up and vanish about day 50, too. No battles, nothing. He's just gone. More than one game. I've restarted three times because of that.
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as loingelf said, the gameplay is too slow, i see what could be a decent, albeit overused idea, but ill give a 3/5. (max for me is 4/5)
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Not bad, but the raids really hurt. You should either have at least 2 days notice, or else be able to recall your mission teams. I know it's not necessary, but I'm impatient and I don't want to save workers just in case when I could be sending them on missions.
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First, let me say that I really like this game and I think it has a lot of potential! If I didn’t like it I wouldn’t bother to comment like this. ;)
I can't pick a girl? And why do I choose a name when the characters are all already named? 0% danger to the safe house even when there's a huge zombie raid coming? Do we need the running clock EVERY TIME or can it just be the next day? You might want to get someone fluent in English to help out, as well.
I really want to see how you develop this further!
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people die too early in the game the food runs out too fast and recruiting needs to be easier if give this a plus if you agree
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If you guys like this game then you'll like "The Last Stand: Dead Zone." It's one of the best Facebook games out there.
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Like in "rebuilt", you should be warned one day before the raid.
After many atempt, I keep loosing before reaching day 20, sometime without winning to reach the powerplant. The game is really great but maybe too much unbalanced, you can win 15 days easily in a row and boom, a huge raid give you the gameover
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I'd like it very much to be able to save manually instead of the auto-save that will always lead me back to my moment of doom
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Man, I hate this situations where there is 0% of risk and everything goes AFU...
But, thats the point of the game, right?
Yesterday I survived 100th day, today Im unable to get past day 30, maybe it depends on luck, I dunno...
Maybe some difficulty options to turn on/off would make it easier game?
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sooo ... my defenders suddenly dissapeared when I ended my turn ... happened when I got a request for help *though I didnt send anyone cas no one to send* was also attacked by zombies .. but lost nothing suspect a glitch in there somewhere
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Fun yet frustrating loosing people with 0% threat. The scrap seems alot more plentiful than food(problematic early on) seems a little balancing needs to be done.
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Right. Found a tactic. Danger is the chance you'll lose a fight. So watch it and keep it zero for everything you do. This means some days you can take people off guard, also means you never need to send anyone on the rescue. Danger level seems to go up a lot when you build extra rooms or levels, so make sure you have a lot of free soldiers/traps made when you do. Everyone else should be scouting or recruiting/scavenging. Made it to about 80% explored like that until I build level 3 without enough defence.
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I found myself dying and dying, over and over again after barely 20 days. Now I have only tried 7 times so far so I might still be overlooking a strategy, but this doesn't change the fact that it really is hard. Don't get me wrong though, I like a challenging, but it just gets too hard too quickly which is a real shame to an otherwise solid game.
I suggest making raids either less frequent or less powerful, especially in the beginning. That or making resources more easily accessible (in particular food) or making rooms more cheap.
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Well, that title screen was misleading. I thought I was going to have another generic zombieshooter, but then I started a new game and boy, I was surprised, though not always pleasantly...
I really like how this game plays alot like "Rebuild 2" yet still remains its own thing. The small popculture references like Bruce Lie, Dexter's lab,the various equips,etc. blend in perfectly with the game's aesthetic and sometimes genuinely made me chuckle here and there.
But that's not to say this game hasn't got its share of flaws. Now, I'm willing to overlook the various typos and grammar errors since English is not your native language and you're a small indie dev, but that doesn't change the fact that this game is excruciatingly hard.
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This game is HARD! I (and everyone else here it would seem) am either missing a cunning strategy or the dev needs to look at balance here. What's the furthest people have got on this?
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I've noticed something that doesn't make too much sense. I send people on missions where the danger is 0% and I still lose people. Unless that's an intended game gimmick, It's the only bug I have to mention. And about the game...It's pretty hard and well thought out. I can't get pass day 30 or explore more than 23% of the map. If you can make an easy/normal mode and a hard mode in your second game, that would be great.
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The description sounded alot better it SOUNDED like it was going to be like The Last Stand which wouldve been alot better in my opinion
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I like the concept of this, but the starvation is really out of control. My scavengers get 2 or 3 food on a trip that takes multiple days.
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hey if u make a number 2 try this, make the food go down 1 for every 2 survivors and increase the stuff u get from scavenging tht would help maintain a better and easier game
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Good Game! This game is underrated (It's a 4/5, I rate 5/5). But there are some problems: no sound control (only mute/on), no scalable screen (and small).
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I like this game, it really does not add nothing to this kind of games, but its well done. I found myself playing for an hour and still not bored, so it deserves a 4/5 in my opinion. I just hope that i'll find more variety as the game goes on.
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This game has potential I like the concept. The things that seem to not be working properly are: Building a new floor.... I have more than enough resources that are required and it still says not enough resources. 2nd is the food. It seems like it waste way too fast I dont have time to do any scouting because im always having to scavenge because we are always starving. 3rd is more of a personal preference... i wish you could just mouse over the house instead of having to click the 1 2 3 4
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I like the concept, but it appears that when you have survivors build rooms you can't use them again once they finish... Kinda broke