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When you have both a hospital for a base because of your survivor count AND enough lightsabers to recreate the republic.
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the more people you send to recruit, the more you can have join, allocate everyone (else) to guard duty before starting to build a room, because you can't choose who gets assigned, only leave free the people you want to build with. work skill definitely raises the output of kitchen and entertainment rooms.
melee weapons seem low damage next to the 2 handed ones (30 vs 70-100)
i tend to leave a lot of people as guards whenever i send out multiple risky missions, as guards are the only place you can pull from if your mission runs into trouble (you can exceed the 5 person limit)
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to get a generator you need to fully scavenge a building with a green label on it. best to scout first, then when you fully scavenge it the label goes and then you can build generator
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pillow city zero, another by the developer of this game, is like the last stand union city, and may be based off of it. it has graphics, inventory, and other things like it.
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The fact that my mission with 0% danger and with full geared team of survivors failed 2 times in a row is absolutely absurd.
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Seriously.. i made my politican build an factory and hes like 'Wooyah fo' america' woo yah woo yah' and making people build..
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The game is nice. But we should be able to send also unassigned people to support the generator getting not only people on guard. And perhaps also people working as entertainers.
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i freaking finish the game the ending story was so bad all my areas on the map is secured but not the freaking boat place were all our last hope of escape is gone because the zombies ate our last hope of escape
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all area secured in the city but not the freaking boat place our last hope of escape was freaking waste all the peoples were eaten
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so
i have a perfect team
strong survivor
but the strong survivor is busy
only have 2 gruard
and 1 day some of anonymouse call for help and I help them with all of my gruad and they die
after that the zombie attack the safe house
game over
I am done with this game
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Tips:If the mission on big buildings that you attack have 50 percent and put another survivor with weapon then the danger go low like 10 percent,your survivors will be dead,add more
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Sends team to scout, 0% danger. Ends day, team comes back, my tea died. What I was thinking at the time: WHAT IN THE FREAKING HELL.
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everyone left because somehow my mood went from 107 untill i built a second floor in which my mood just dropped to 7 and everyone but my active guards left