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Alien_queen1

Jul. 27, 2012

Under rating threshold (show)

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(-5)

SouthernPride

Jul. 27, 2012

Under rating threshold (show) This game isnt that hard. Scavenge a whole lot until you get a Kitchen and then it gets easy

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(1)

Gadzooks

Jul. 27, 2012

Under rating threshold (show) Mobile version please

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(0)

Mohawkman09

Jul. 27, 2012

Under rating threshold (show) i haven't played this game enough to know much about it, but honestly to me, it is just trying to compare itself to rebuild. but no offense it is still ok game to me and a great game to others.

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(1)

Imbulletproof

Jul. 27, 2012

Under rating threshold (show) great game, just please PLEEEASE do a spell check 3:

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(3)

RamonIce26

Jul. 27, 2012

Under rating threshold (show) this games pretty good like rebuild ill give it 5 stars

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(0)

BronzeWolf

Jul. 27, 2012

Under rating threshold (show) and we went out and saved some survivors and one of the is a borg?

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(0)

paladinsponge

Jul. 27, 2012

Under rating threshold (show) I enjoyed it, gave it a four. I liked the art. I think I also liked the ending, but it played too quickly for me to read all of it. Got the gist, kinda came out of left field due to lack of plot development. Overall, good game. A couple suggestions, in order of priority: 1) Needs a better organizing/listing system, especially for late game. Tools to sort who's hurt, who's got the best work skill, highest level, that sort of thing. It is tedious, the bad sort of gaming difficulty, to have to mouse over 70+ names to find the one guy who needs medical aid, send him over to the unassigned list, then find him again and put him in the clinic. 2) I recommend you rethink how you utilize the reinforcement pool. I can't discuss this one in detail due to the character limit. Basically, make the unassigned characters the ones who get tapped for rescues. 3) fewer clicks to impose my will. I elaborated in my first draft, but hit the character limit.

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(9)

Mallachey

Jul. 27, 2012

Under rating threshold (show) i think this is a pretty good game... (i don't want to sound like a dumbass) but how do i save or is it auto save?

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(0)

Developer response from smallfarm

it is autosave

RafV

Jul. 27, 2012

Under rating threshold (show) Finished it! Awesome game :D Only too bad the end game cutscene goes way too fast to read the text. Big 5 rating from me!

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(0)

Developer response from smallfarm

wow cool. thank you :)

Zanduken

Jul. 27, 2012

Under rating threshold (show) Nice little game... reminds me of another game called ''indecision'' or something like that. You have to slow down the ending though, I didn't have time to read the captions... plus, we cannot get the final 2 achievements since it skips right to the final scene. 4/5

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(1)

Dylanarm

Jul. 26, 2012

Under rating threshold (show) what do i do if i run out of mood and i have not got a entertainment building yet? because entertaiment needs 10 mood to be built

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(5)

Developer response from smallfarm

when you do scavange or recruit, sometimes you got mood bonus

crasherdog

Jul. 26, 2012

Under rating threshold (show) I can be bruce lee?

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(3)

guineapigman

Jul. 26, 2012

Under rating threshold (show) guys, the game is not very hard. all of you guys are baby's! and if you think its hard, play rebuild 2. bug: even though i have 40 electricity, and i need 25 to make a turret, it wont let me build.

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(-2)

furrymessiah

Jul. 26, 2012

Under rating threshold (show) I just got hit with three raids, three days in a row. This killed my game, which up til that point, I had full food, mood, a two-story house, and 20 survivors. This game is dildos.

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(-2)

mmwmmw

Jul. 26, 2012

Under rating threshold (show) One suggestion: A warning when you move on to the next turn without having perfect defence... because it's very easy to play for a looooong time and then to not notice the red "raid" sign and have all your guardians killed.

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(3)

pimp555

Jul. 26, 2012

Under rating threshold (show) This game just got to annoying for me

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(0)

Pwn3r117

Jul. 26, 2012

Under rating threshold (show) The game would be a lot more enjoyable if you used proper english... When my scouts say "We detected this resources at Old Warehouse" or "And we could not find any survivor" It gets annoying very quickly.

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(2)

HadrianK

Jul. 26, 2012

Under rating threshold (show) nice side effect/bug: police helm says 1h +30, but actually gives 1h +10 and 2h +30 (haven't restarted since some of the fix so this might already be fixed...) Cool game!

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(0)

nightowl1982

Jul. 26, 2012

Under rating threshold (show) Sometimes when i do a scavenge mission looking for scrap it says i get 30 scrap but it doesnt increase in my safehouse it goes down by that amount. I once had 126 scrap and done a scavenge mission came back and i had less than 20 scrap left I never built anything. Other than that this game is good

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(-1)

Scorch12

Jul. 26, 2012

Under rating threshold (show) Is that a Gantz ball in the entertainment room?

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(0)

Tivar

Jul. 26, 2012

Under rating threshold (show) Do the risk numbers actually mean anything? When I lose 6 rooms because my walls are demolished with a 0% (or some tiny %) number, it's annoying. Why are my defenders super killers against 1 attack and unable to kill anything in the next? Why does a scout mission attack automatically result in a base attack? Why do my turrets go away?? Are the zombies eating them?

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(1)

Sierra112

Jul. 26, 2012

Under rating threshold (show) Umm yea, we are back from the military base... all we found was a magicians hat ^^

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(0)

jefo11

Jul. 26, 2012

Under rating threshold (show) Scouting generates attacks and risk, not time or anything else. Only scouting. Once you've cleared our a section the risk is removed, therefore you can beat this entire game with basically a single defender if you take it slow.

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(2)

TrueWolves

Jul. 26, 2012

Under rating threshold (show) Some more advice to would-be survivors: When recruiting: send 2 people for best results, not 1. More scouting = Harder Base defense, be careful. Save your self time/clicks, send 5 people on 1 scavange mission. They bring the same as 5 small missions. Keep an extra 2~5 people in your guard, for when you need to send rescue missions. Infact if you put people in your guard due to a Horde/Raid, just leave them in there unless you can not spare them. Also remember to readd them back if you happened to send them on a rescue mission. remember that any scavenging mission done on a Mission spot(Hospital/Generators) will need backup and plan accordingly. And for those who want to know what the locked characters are: Singer(0/0/0/100)+entertainment Boxer(100/0/0/50)+figher Chef(100/0/0/100)+Cooking (The Fighter seems more +Traps then fighting, if the flavor descriptions actually mean anything)

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(423)

stefano19827

Jul. 26, 2012

Under rating threshold (show) i love it ! its unbelievable how evergreen is the zombie scenario ! :)

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(0)

erikem

Jul. 26, 2012

Under rating threshold (show) I find sometimes Raids being too extreme. I have like 12 pro guys at defense with 0% danger on one day and next day there's raid and I have 100%. Well who would be afraid of 100% I ask myself? I add 6 more guards with weapons, build two laser traps and 1 turret and... 66%? WTF?

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(6)

XxSyCxX

Jul. 25, 2012

Under rating threshold (show) the danger percentage seems to be the chance of losing if you get attacked, not your chances of getting attacked

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(2)

armorfiend

Jul. 25, 2012

Under rating threshold (show) The 'danger' seems completely out of whack- and if ANY of the missions get attacked, the base ALWAYS gets attacked afterwards. If it's GOING to happen, you could at LEAST show the base danger rating as I'm pulling off guards to send to the rescue. But seriously, why do 0% danger missions get attacked and NEED rescue? Also, why can't the survivors level unless I *watch* them in combat? Why can't they get XP from a successful mission if they don't need to be rescued?

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(2)

Anon00

Jul. 25, 2012

Under rating threshold (show) There are many improvements that can be done: the option to sort by skill would be VERY handy, a difficulty settings to reach the requirements of every gamer (someone wants it hard, someone prefers it easy), the chance to produce more than just traps (weapons, for example), and more random events. These are just the first things that come in my mind, i'm sure there's much more that can be done. All in all, is a good game, congratulations!

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(7)

Makua

Jul. 25, 2012

Under rating threshold (show) I liked this game. A lot like Rebuild and Rebuild 2. Couple of comments for you. 1) It would be great if we could sort the survivors by level or skill. Would make it easier to pick and equip them. 2) When I pick survivors for a mission, please let me pick 5 at once instead of having to go back and forth. At the end, it is tiresome. 3) The ending animation goes to quick to read and there is no way for me to see it again after I have finished. 4) Give us some idea of what levels up a survivor and what benefit that does. 5) If a survivor uses a specific weapon, do they become more proficient with it? Thanks.

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(15)

Karyuudan

Jul. 25, 2012

Under rating threshold (show) Great game , to bad noobs can't appreciate it , and then give a bad rate. 5/5. Good game.

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(1)

HadrianK

Jul. 25, 2012

Under rating threshold (show) please do not dumb down a good, hard game. I want to be able to beat it as it was originally created

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(3)

Fanatic4500

Jul. 25, 2012

Under rating threshold (show) Yeah, when it says 0% danger, you shouldn't be able to lose people.

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(11)

BigBlueBang

Jul. 25, 2012

Under rating threshold (show) why did the mood jump down from 92 to 22? all my missions were succesful and we have more than enough food...

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(2)

Developer response from smallfarm

if you build some room, it consume survivor moods too. please check the build room requirement when you build a room. thank you

RafV

Jul. 25, 2012

Under rating threshold (show) I just found a nice bug: I stopped playing yesterday (without losing) and having about 23% or so explored. I came back today and... 100% explored!

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(3)

TrueWolves

Jul. 25, 2012

Under rating threshold (show) Alright, sense there are so many complaints on Difficulty, might as well put up some help. The first thing you should go about doing is getting the supplies to build a factory and entertainment area, destroy the factory and build a kitchen there instead. Now the hardest part of the game is the start, you can't be garenteed to get through the begining with out a little luck. But as long as you keep your people equiped you will get a chance. After getting a Kitchen just keep some people working at it and /mass scout/recruit/ sometimes it fails and says your size is limited. This is a (of many) error in the text, you can have up to 20 people per floor. Just try again and send more people to recruit.

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(295)

CarlR

Jul. 25, 2012

Under rating threshold (show) oh,this being ona Raid that ends up killing me each time where i get "GameOver"

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(2)

CarlR

Jul. 25, 2012

Under rating threshold (show) 23% danger, with 10 restarts you would think at least ONE of them would manage to survive... nope... fails on all of them...

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(1)

ShadowMan2009

Jul. 25, 2012

Under rating threshold (show) The fact that we lose people on 0% ruins this game being as 0% Danger means THERE IS NO DANGER not that you're not going to tell us the damm danger

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(0)

jefo11

Jul. 25, 2012

Under rating threshold (show) "Work" score above 50 = automatically recruit if you have space. Below 50 = auto fail. Amount of space = 20 per level of the house. Starving or mood will cause even 0 risk missions to lose people. "scouting" seems to be the best way to gain mood. "Raids" are completely random. Explored the whole town and saw nothing that could trigger a victory, Although at the docks in the NE corner something killed all my scouting parties, even when I sent my 5 best fighters. Some clear cut instructions on how to win before the raids eventually become overwhelming would make sense.

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(3)

Grandork

Jul. 25, 2012

Under rating threshold (show) Just beat the game, kinda lame how the system works, you never scout before scavenging everything, takes some time, but you will keep the Danger level to the lowest.

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(2)

Azgara

Jul. 25, 2012

Under rating threshold (show) bug? I started the (first) game with 5 survivors and whenever i tried to recruit someone it said i didnt have enough space and needed another floor. Fair enough but the next floor needs 5. So i would always lose (due to 100% danger). Now second game, i start with 7 ( ?? ) survivors, built second floor, recruited 3 more, and then 2 got killed. So i had 8 now. I tried to recruit 2 more and it said i needed a 3rd floor. I don't get it, and the "max survivors reached" is nowhere to be seen.

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(1)

Developer response from smallfarm

you can see the maximum capacity of your safehouse at the survivor list panel.

Oficinaman

Jul. 25, 2012

Under rating threshold (show) I have a bug with the Shelter score... In a day I lost 2 men, then on aonther 1, and the score droped forever to 3 points. Now, in a new game, no matter how many floors my house has, Shelter never goes more than 7...

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(1)

gsanta1

Jul. 25, 2012

Under rating threshold (show) 7 AM "Your survivors is starving" message and then it just froze. *BUG*

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(0)

gsanta1

Jul. 25, 2012

Under rating threshold (show) No warning for raids, so everybody is out on missions and I can't get them back

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(1)

InTaco

Jul. 25, 2012

Under rating threshold (show) Fantastic game! But you should get someone to look through the Engrish mistakes. And the ending comic is a bit too fast - couldn't read all of it.

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(1)

Karyuudan

Jul. 25, 2012

Under rating threshold (show)

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(-4)

Wingrap

Jul. 25, 2012

Under rating threshold (show) loading very slow: ok, lets get some snack loading stucks at 90%: sigh, reload the page i guess... loading stucks at 95% after refresh: FFFFFFUUUUUUUU fully loaded after 15 min: zomg, finally

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(-2)

zamroc8

Jul. 25, 2012

Under rating threshold (show)

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(-3)

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