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Some more advice to would-be survivors: When recruiting: send 2 people for best results, not 1. More scouting = Harder Base defense, be careful. Save your self time/clicks, send 5 people on 1 scavange mission. They bring the same as 5 small missions. Keep an extra 2~5 people in your guard, for when you need to send rescue missions. Infact if you put people in your guard due to a Horde/Raid, just leave them in there unless you can not spare them. Also remember to readd them back if you happened to send them on a rescue mission. remember that any scavenging mission done on a Mission spot(Hospital/Generators) will need backup and plan accordingly. And for those who want to know what the locked characters are: Singer(0/0/0/100)+entertainment Boxer(100/0/0/50)+figher Chef(100/0/0/100)+Cooking (The Fighter seems more +Traps then fighting, if the flavor descriptions actually mean anything)
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(Cont...)
To secure a location you must salvage all scrap and food and recruit all survivors. You don't even need to scout to perform these tasks. If you simply work to secure each location, the zombies will have little chance to overwhelm you. By securing locations, my guard duty never got above four people for normal guard duty and eight for raids, at least until I revealed the final map location. But by then you should have fifty or sixty survivors.
Pick the priest as your leader. He will save you from doing boring micromanagement healing. I defeated the final battle with an 8, 8, 7, 7, and 6. I ended days repeatedly to level my team for the fight.
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Alright, sense there are so many complaints on Difficulty, might as well put up some help. The first thing you should go about doing is getting the supplies to build a factory and entertainment area, destroy the factory and build a kitchen there instead. Now the hardest part of the game is the start, you can't be garenteed to get through the begining with out a little luck. But as long as you keep your people equiped you will get a chance. After getting a Kitchen just keep some people working at it and /mass scout/recruit/ sometimes it fails and says your size is limited. This is a (of many) error in the text, you can have up to 20 people per floor. Just try again and send more people to recruit.
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It says I dont have enough resources When I have over the amount you need , Is it lag or what but its annoying because You cant build any rooms , Hit + So the Creator can see this and fix it.
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The game itself is fine, but i have to critizise that the difficulty is based on hidden information. It should be mandetory to tell the player that when you empty a sqare totally it becomes "secured"... on my first try i didnt need the remaining food so i didnt scavange the rest but you should and you have no way to know. Also one should be told that you get attacked stronger when you scout more of the map and get better items when you search with more people. So basicly if one scouts only if everything unscouted is secured or has some people working on it and you only scavange with 5 people the game is REALLY easy. If you try to go for more power or the medical room quickly witch is encouraged by showing shiny icons on the map your f***ed. Still 5/5 great game but difficulty by tricking the player thats messed up.
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Heres some tips that might work for you.After each scavangue misson look at youir inventory AND at the armour.If you send 2 people on 2 scavange missons you will have 2x the chance of finding good items.Also please note that these work for me and might not work for you sometimes.If you dont want to lose survivors to misson at danger rate 0% then have them above level 0 or 2 so they dont die.If your goinging to have a melee gaurd then equip him with melee armour.If you want a balenced gaurd put the batman mask on him.These are just good tips for you to play better
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This game is buggy to the point that's it unplayable.
-Survivors will be unavailable if you build or destroy a room with them in it or around it for no reason half the time.
-Your electricity usage goes down if you destroy a room only sometimes and never goes down if it is raided.
-The Risk % is literally a random number. You'll find yourself losing 5 people with 0% risk and winning flawless battles with 98%
-For some reason it takes 6 Fully armed men with over 80 points in their respective combat skills to go down to 99% danger. But once there.... A unarmed priest brings it down to a 80.... WHAT?!?!?!?!?!?
-If more than one thing happens during a raid night. you can skip the fight. Yeah. Just hit next. No one dies. Nothing happens.
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Awesome... Set every single one of my survivors to defend the safehouse and ended up with 0% danger. What happens next?
Survivors lost: 4
Rooms destroyed: 1
Zombies Killed: 0
Seriously? At 0% danger? Sorry but this is a pass for me.
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It would be cool if we knew when there will be another raid 2 or 3 days before it happens. I lost two times because I sent everyone to scavenge missions the day before the raid...
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I find sometimes Raids being too extreme. I have like 12 pro guys at defense with 0% danger on one day and next day there's raid and I have 100%.
Well who would be afraid of 100% I ask myself? I add 6 more guards with weapons, build two laser traps and 1 turret and... 66%? WTF?
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From what I can tell, this is basically just a Rebuild clone. The art style is pretty nice, but the interface is clumsy and the gameplay is unbalanced. As many others have pointed out, 0% should mean absolute safety, and is very misleading. 3/5 at best.
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So, I lose two guards from a random assault whn there was 0% danger. Then I lose a five person scavenge team on a mission with 0% danger. How does that make sense? Is this like Civilization 4 where there is a .01%chance to lose any and all fights and that .01% chance will come up 25% of the time?
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In-game achievements = Impossible.
Last Fight = Auto lose.
Unlockable Characters = Worse than the 3 you start with.
Seriously... The last level of the building requires 100 people... I have 88 and the only thing left is the impossible boss level. To scout the entire map would require the last level being scout-able, at this moment it is not. Besides all that, like others have said the 0% danger issue something is wrong with your programming. When you "win" the game the last scene you should be having a stop(); command so people can read the text. Overall, 2/5. Copied the Rebuild idea without successfully pulling it off and making a less functional game.
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i sent a survivor to recruit it was unsuccessful. Then i sent three survivors to scavenge the same building like "now what bitch my boys done took all yo food and scrap now what you gonna do." then i sent two survivors to recruit the same house and the mission was successful.
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MEGASPOILERS AHEAD!
First off, this game is super simple if you have patience. Do not make the error of thinking this is a game against the clock. The zombies DO NOT get stronger after so many days. What makes the zombies get stronger is having more UNSECURED locations on the map, so if you go all out scouting and trying to recruit more people but not securing any locations, then you will eventually be overwhelmed.
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You know Restrick its not about the percent it is because of your days the more days you survive the more zombies will attack and more stronger than ever
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Great Game!! Love the open objective design. Just right amount of resource to manage, not overwhelming, doesnt get bored.
1. If you unequip chef's weapon (or swap out), it become police hat, a serious bug that ruin the inventory page: you can not get anymore new weapons.
2. Autosave on quiting game. When you have 60+ survivors, there are times when I am halfway distributing equipment and task when either flash clash (browser's fault) or I have to go off. If I don't start the battle, progress wont be saved.
3. Small warning when from certain day onward, you will be swarmed/ambushed during mission. Seasoned players already roughly know when they should keep a rescue squad on guard duty. Its still an unforgetable nasty surprise when I first played.
4. Show the risk amount during rescue missions. Currently I am only doing rough guessing when sending out rescuers.
5. When displaying survivors, allow sorting according to stats. The most important stats to sort (I guess) is 'Work'.
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I secure almoust all map. I canot scout 'pillow yart' wen i send 3 armor i chave 0% dangerous. But they die. I sent in that place more that 5 groups with full armour and guns (1,2,3,4,5 number of person send in groups) they always die. When i try scav or recrute dangerous is more that 5500% with 5 full armor players. i cannot finish game :(
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what do i do if i run out of mood and i have not got a entertainment building yet? because entertaiment needs 10 mood to be built
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why do you need to get all the food and scrap before claiming an area?You should get it when you claim it or just scavange...
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so they attacked my base the first time i had 90 % chance of defeat and i won but the second time they attacked my base with a 2 % chance of defeat and i lost WTF!!!!
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If all the bugs were worked out of this game it would be an awesome game, but sadly when all my people simply disappear for apparently no reason at all or when my people fail at missions with a 0% risk it just takes the fun out
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ok lost all my men with no danger i swear theres either an invisible zombie somewhere or they triped got knocked out then later were eatn by zombies... dam the odds dam the odds to heeeeeelllllll
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why can't those two guys saying "hello mate" join us? they say the have a group, so why don't we we come together, we dominate the zombies
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Can't really play it well, I managed to play it once with everything working correctly until day 38, when suddenly my scrap count became "151" out of a max of 150, and didn't let me build anything, had to restart. Now everytime I try to start a new game the map appears with all the areas constantly changing difficulties and glitching. Kinda awkward.