Comments for Wasted Colony

avatar for Chubawuba
Chubawuba

Jul. 24, 2012

Under rating threshold (show) I just lost 4 people, on 2 missions with 0% danger. Somehow that just doesn't make sense.

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(425)

avatar for TrueWolves
TrueWolves

Jul. 26, 2012

Under rating threshold (show) Some more advice to would-be survivors: When recruiting: send 2 people for best results, not 1. More scouting = Harder Base defense, be careful. Save your self time/clicks, send 5 people on 1 scavange mission. They bring the same as 5 small missions. Keep an extra 2~5 people in your guard, for when you need to send rescue missions. Infact if you put people in your guard due to a Horde/Raid, just leave them in there unless you can not spare them. Also remember to readd them back if you happened to send them on a rescue mission. remember that any scavenging mission done on a Mission spot(Hospital/Generators) will need backup and plan accordingly. And for those who want to know what the locked characters are: Singer(0/0/0/100)+entertainment Boxer(100/0/0/50)+figher Chef(100/0/0/100)+Cooking (The Fighter seems more +Traps then fighting, if the flavor descriptions actually mean anything)

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(189)

avatar for caleetay
caleetay

Jul. 24, 2012

Under rating threshold (show) why do i keep losing people on 0%

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(295)

avatar for TrueWolves
TrueWolves

Jul. 25, 2012

Under rating threshold (show) Alright, sense there are so many complaints on Difficulty, might as well put up some help. The first thing you should go about doing is getting the supplies to build a factory and entertainment area, destroy the factory and build a kitchen there instead. Now the hardest part of the game is the start, you can't be garenteed to get through the begining with out a little luck. But as long as you keep your people equiped you will get a chance. After getting a Kitchen just keep some people working at it and /mass scout/recruit/ sometimes it fails and says your size is limited. This is a (of many) error in the text, you can have up to 20 people per floor. Just try again and send more people to recruit.

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(175)

avatar for davidcd
davidcd

Jul. 28, 2012

Under rating threshold (show) (Cont...) To secure a location you must salvage all scrap and food and recruit all survivors. You don't even need to scout to perform these tasks. If you simply work to secure each location, the zombies will have little chance to overwhelm you. By securing locations, my guard duty never got above four people for normal guard duty and eight for raids, at least until I revealed the final map location. But by then you should have fifty or sixty survivors. Pick the priest as your leader. He will save you from doing boring micromanagement healing. I defeated the final battle with an 8, 8, 7, 7, and 6. I ended days repeatedly to level my team for the fight.

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(102)

avatar for Niiro
Niiro

Jan. 23, 2013

Under rating threshold (show) This game is buggy to the point that's it unplayable. -Survivors will be unavailable if you build or destroy a room with them in it or around it for no reason half the time. -Your electricity usage goes down if you destroy a room only sometimes and never goes down if it is raided. -The Risk % is literally a random number. You'll find yourself losing 5 people with 0% risk and winning flawless battles with 98% -For some reason it takes 6 Fully armed men with over 80 points in their respective combat skills to go down to 99% danger. But once there.... A unarmed priest brings it down to a 80.... WHAT?!?!?!?!?!? -If more than one thing happens during a raid night. you can skip the fight. Yeah. Just hit next. No one dies. Nothing happens.

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(6)

avatar for BoQuA
BoQuA

Jul. 30, 2012

Under rating threshold (show) Great game! Horrible grammar..

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(7)

avatar for Almarane
Almarane

Jul. 30, 2012

Under rating threshold (show) It would be cool if we knew when there will be another raid 2 or 3 days before it happens. I lost two times because I sent everyone to scavenge missions the day before the raid...

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(6)

avatar for jonathanyan
jonathanyan

Jul. 29, 2012

Under rating threshold (show) I thought from the title that the whole colony was wasted

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(6)

avatar for erikem
erikem

Jul. 26, 2012

Under rating threshold (show) I find sometimes Raids being too extreme. I have like 12 pro guys at defense with 0% danger on one day and next day there's raid and I have 100%. Well who would be afraid of 100% I ask myself? I add 6 more guards with weapons, build two laser traps and 1 turret and... 66%? WTF?

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(6)

avatar for Xmas123456
Xmas123456

Aug. 10, 2012

Under rating threshold (show) The game itself is fine, but i have to critizise that the difficulty is based on hidden information. It should be mandetory to tell the player that when you empty a sqare totally it becomes "secured"... on my first try i didnt need the remaining food so i didnt scavange the rest but you should and you have no way to know. Also one should be told that you get attacked stronger when you scout more of the map and get better items when you search with more people. So basicly if one scouts only if everything unscouted is secured or has some people working on it and you only scavange with 5 people the game is REALLY easy. If you try to go for more power or the medical room quickly witch is encouraged by showing shiny icons on the map your f***ed. Still 5/5 great game but difficulty by tricking the player thats messed up.

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(6)

avatar for Valestro
Valestro

Aug. 1, 2012

Under rating threshold (show) Awesome... Set every single one of my survivors to defend the safehouse and ended up with 0% danger. What happens next? Survivors lost: 4 Rooms destroyed: 1 Zombies Killed: 0 Seriously? At 0% danger? Sorry but this is a pass for me.

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(6)

avatar for JayStrapzy97
JayStrapzy97

Jul. 30, 2012

Under rating threshold (show) wow this game has some great ideas but they just dont come together

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(6)

avatar for LoaferS
LoaferS

Jul. 28, 2012

Under rating threshold (show) Really bad grammar...

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(11)

avatar for davidcd
davidcd

Jul. 28, 2012

Under rating threshold (show) MEGASPOILERS AHEAD! First off, this game is super simple if you have patience. Do not make the error of thinking this is a game against the clock. The zombies DO NOT get stronger after so many days. What makes the zombies get stronger is having more UNSECURED locations on the map, so if you go all out scouting and trying to recruit more people but not securing any locations, then you will eventually be overwhelmed.

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(11)

avatar for destroytron
destroytron

Aug. 5, 2012

Under rating threshold (show) so they attacked my base the first time i had 90 % chance of defeat and i won but the second time they attacked my base with a 2 % chance of defeat and i lost WTF!!!!

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(4)

avatar for vainne
vainne

Dec. 3, 2012

Under rating threshold (show) If all the bugs were worked out of this game it would be an awesome game, but sadly when all my people simply disappear for apparently no reason at all or when my people fail at missions with a 0% risk it just takes the fun out

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(3)

avatar for omerbey
omerbey

Aug. 2, 2012

Under rating threshold (show) too intimidating. I'd prefer if the game held my hand and walked me through first couple of levels.

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(4)

avatar for Sniperlord
Sniperlord

Jul. 29, 2012

Under rating threshold (show) I think I find a Bug, for some reason I have 161 Scrap and when I want to build anything the scrap resource appear in red and it don´t let me build.

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(4)

avatar for xandramas
xandramas

Jul. 27, 2012

Under rating threshold (show) Your engrish is nice

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(4)

avatar for Dylanarm
Dylanarm

Jul. 26, 2012

Under rating threshold (show) what do i do if i run out of mood and i have not got a entertainment building yet? because entertaiment needs 10 mood to be built

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(4)

Developer response from smallfarm

when you do scavange or recruit, sometimes you got mood bonus

avatar for 88nightmare
88nightmare

May. 13, 2013

Under rating threshold (show) Is it me or this game is all about luck and rage?

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(3)

avatar for jonnyguy
jonnyguy

Nov. 20, 2012

Under rating threshold (show) Great Game!! Love the open objective design. Just right amount of resource to manage, not overwhelming, doesnt get bored. 1. If you unequip chef's weapon (or swap out), it become police hat, a serious bug that ruin the inventory page: you can not get anymore new weapons. 2. Autosave on quiting game. When you have 60+ survivors, there are times when I am halfway distributing equipment and task when either flash clash (browser's fault) or I have to go off. If I don't start the battle, progress wont be saved. 3. Small warning when from certain day onward, you will be swarmed/ambushed during mission. Seasoned players already roughly know when they should keep a rescue squad on guard duty. Its still an unforgetable nasty surprise when I first played. 4. Show the risk amount during rescue missions. Currently I am only doing rough guessing when sending out rescuers. 5. When displaying survivors, allow sorting according to stats. The most important stats to sort (I guess) is 'Work'.

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(4)

avatar for Fanatic4500
Fanatic4500

Jul. 25, 2012

Under rating threshold (show) Yeah, when it says 0% danger, you shouldn't be able to lose people.

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(10)

avatar for steeleb
steeleb

Aug. 11, 2012

Under rating threshold (show) ok lost all my men with no danger i swear theres either an invisible zombie somewhere or they triped got knocked out then later were eatn by zombies... dam the odds dam the odds to heeeeeelllllll

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(4)

avatar for NewWorldFool
NewWorldFool

Jul. 24, 2012

Under rating threshold (show) Honestly, while I like the graphics, sounds, and game design, I find the difficulty just too hard.

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(36)

avatar for paladinsponge
paladinsponge

Jul. 27, 2012

Under rating threshold (show) I enjoyed it, gave it a four. I liked the art. I think I also liked the ending, but it played too quickly for me to read all of it. Got the gist, kinda came out of left field due to lack of plot development. Overall, good game. A couple suggestions, in order of priority: 1) Needs a better organizing/listing system, especially for late game. Tools to sort who's hurt, who's got the best work skill, highest level, that sort of thing. It is tedious, the bad sort of gaming difficulty, to have to mouse over 70+ names to find the one guy who needs medical aid, send him over to the unassigned list, then find him again and put him in the clinic. 2) I recommend you rethink how you utilize the reinforcement pool. I can't discuss this one in detail due to the character limit. Basically, make the unassigned characters the ones who get tapped for rescues. 3) fewer clicks to impose my will. I elaborated in my first draft, but hit the character limit.

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(9)

avatar for lycian1983
lycian1983

Sep. 5, 2012

Under rating threshold (show) Game could be fun needs a sorting system, sorely

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(3)

avatar for Makua
Makua

Jul. 25, 2012

Under rating threshold (show) I liked this game. A lot like Rebuild and Rebuild 2. Couple of comments for you. 1) It would be great if we could sort the survivors by level or skill. Would make it easier to pick and equip them. 2) When I pick survivors for a mission, please let me pick 5 at once instead of having to go back and forth. At the end, it is tiresome. 3) The ending animation goes to quick to read and there is no way for me to see it again after I have finished. 4) Give us some idea of what levels up a survivor and what benefit that does. 5) If a survivor uses a specific weapon, do they become more proficient with it? Thanks.

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(15)

avatar for shwb1
shwb1

Aug. 27, 2012

Under rating threshold (show) errrmmmm i had 2 giant rare machines guns and 5 peope with bats and lost? errrmmmm how?

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(3)

avatar for VKP_Riskbreaker
VKP_Riskbreaker

Aug. 25, 2012

Under rating threshold (show) OMG...THE GREEN BAR IS XP AND NOT HP... i always kept the guys that seemed to be dying out of danger so they could heal...hahaha

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(3)

avatar for asdfdirect
asdfdirect

Aug. 22, 2012

Under rating threshold (show) I can't build a generator, when I went scavenge for the first time, I didn't know you could click on reports. NOw the problem is: how do I build a generator? I'm day 125!

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(3)

avatar for Seizan_7
Seizan_7

Aug. 16, 2012

Under rating threshold (show) Idea and key elements are rip-off of Rebuild 1 & 2, except with poorer execution. 1/5 for complete lack of originality.

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(3)

avatar for piewarlord101
piewarlord101

Aug. 3, 2012

Under rating threshold (show) Errm, this City isn't comforting enough to be called Pillow City.

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(3)

avatar for HappySeaGoat
HappySeaGoat

Aug. 1, 2012

Under rating threshold (show) Found bug - when rooms are destroyed electricity still counts as used(same for traps).

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(3)

avatar for Ropalx
Ropalx

Jul. 31, 2012

Under rating threshold (show) Can't really play it well, I managed to play it once with everything working correctly until day 38, when suddenly my scrap count became "151" out of a max of 150, and didn't let me build anything, had to restart. Now everytime I try to start a new game the map appears with all the areas constantly changing difficulties and glitching. Kinda awkward.

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(3)

avatar for Rastille
Rastille

Jul. 30, 2012

Under rating threshold (show) Was that supposed to be a tutorial there at the beginning?

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(3)

avatar for Moradin10
Moradin10

Jul. 30, 2012

Under rating threshold (show) I secure almoust all map. I canot scout 'pillow yart' wen i send 3 armor i chave 0% dangerous. But they die. I sent in that place more that 5 groups with full armour and guns (1,2,3,4,5 number of person send in groups) they always die. When i try scav or recrute dangerous is more that 5500% with 5 full armor players. i cannot finish game :(

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(3)

avatar for Zachbrew
Zachbrew

Jul. 29, 2012

Under rating threshold (show) Lots and lots of typos, but still fun.

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(3)

avatar for esran
esran

Jul. 28, 2012

Under rating threshold (show) ending sucks

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(3)

avatar for BennyGreen
BennyGreen

Jul. 28, 2012

Under rating threshold (show) I thing there is a big problem with scraps. I had about 190 scraps. I just collected 120 + 40 scraps (2 scavenging missions). But now it says i have only 226 scraps, even though i had to waste only 20 scraps and 5 food to send a rescue mission.. There is definitely a problem...

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(3)

avatar for Anubiso
Anubiso

Jul. 28, 2012

Under rating threshold (show) just played through the game. Was overall a really great experience BUT! WARNING SPOILER !!! I warned you! The Comic in the end is way to fast, couldn't even read the last part. Please fix this

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(3)

avatar for bgmatwie
bgmatwie

Jul. 28, 2012

Under rating threshold (show) bugs regarding scrap, I have 78 in scrap but cannot build anything as it says i dont have the resources, but i clearly do, cannot advance because of this. Also cannot equip armour items onto recruits. Another bug.

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(3)

avatar for xandramas
xandramas

Jul. 27, 2012

Under rating threshold (show) Might want to tone down the difficulty of this game. Its pretty much impossible.

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(3)

avatar for crasherdog
crasherdog

Jul. 26, 2012

Under rating threshold (show) I can be bruce lee?

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(3)

avatar for mmwmmw
mmwmmw

Jul. 26, 2012

Under rating threshold (show) One suggestion: A warning when you move on to the next turn without having perfect defence... because it's very easy to play for a looooong time and then to not notice the red "raid" sign and have all your guardians killed.

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(3)

avatar for HadrianK
HadrianK

Jul. 25, 2012

Under rating threshold (show) please do not dumb down a good, hard game. I want to be able to beat it as it was originally created

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(3)

avatar for RafV
RafV

Jul. 25, 2012

Under rating threshold (show) I just found a nice bug: I stopped playing yesterday (without losing) and having about 23% or so explored. I came back today and... 100% explored!

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(3)

avatar for jefo11
jefo11

Jul. 25, 2012

Under rating threshold (show) "Work" score above 50 = automatically recruit if you have space. Below 50 = auto fail. Amount of space = 20 per level of the house. Starving or mood will cause even 0 risk missions to lose people. "scouting" seems to be the best way to gain mood. "Raids" are completely random. Explored the whole town and saw nothing that could trigger a victory, Although at the docks in the NE corner something killed all my scouting parties, even when I sent my 5 best fighters. Some clear cut instructions on how to win before the raids eventually become overwhelming would make sense.

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(3)

avatar for ericko55
ericko55

Jul. 23, 2012

Under rating threshold (show) You know, every week, a good game comes in here, and this is it!

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(22)

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