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Some of these are very obvious, while as others are not. The hard ones for me are the one that have moving tank things.
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if I had a company and some worker came with an idea like this to organize whatever liquid we have, he would be fired right away. 5/5
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would be fun to be allowed to see the solution we were supposed to give to the puzzles. sometimes i think i did something the author wasn't counting on >_>
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Link to the correct walkthrough, divided by level. http://www.dopiephilippines.com/2010/12/liquid-measure-2-dark-fluid-level-pack.html
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I critically wish
1) the START button isn't so close to the RESET button.
2) the MOVABLE pieces weren't so similar to IMMOBILE pieces.
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I swear these puzzles would be so much easier if there was a part of the interface where you can put not yet placed parts. The fact that they are strewn amidst the fixed parts creates visual confusion and sometimes even straight out chaos, until I have arranged them differently.
...Then again, maybe this is a problem specific to me because of how my mind seems to work: "... therefore the only logical way for this pipe to connect... OHH NEED TO LOOK AT THIS BLINKING GREEN PIPE INSTEAD OF FINISHING THOUGHT"
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If working at a water company was this easy, then there would be no need for people... There would be a code that would handle everything, but then, what would clean the dark fluid? and how would the water be there?
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I agree with Nerded: a hint is NOT a solution. It would be nice if the "get a hint" would tell you where one of the pieces go or something like that.
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I think LM2 was often more challenging because so much is placed here that there's only one solution (or two closely related ones).
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a lot of the levels suffer from "mysterious hole" syndrome, where there is a hole in the existing design that fits exactly the piece you have only one of.
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This is the first puzzle game i've played where i have to start thinking at level 1, and i love it!
This game is fantastic! :)
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if you ever plan making games: dont put a "if you'd like to learn how to play this game, play another game!" you dont know how your player have come across your game, if he doesnt want to you just lost a player. Oh and by hint do INGAME HINTS not video answers!