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@archerbob It's only because of the non-working GameShell SWF file. Here's a working one: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0010/0779/live/liquidmeasure2dflp.swf?kongregate_game_version=1307602839 (Make sure to copy and paste the whole link, which includes the "supernova" part at the beginning!)
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why is there a walkthrugh at the hint button? why would i watch an entire video for a single level, i mean i could skip to the level i want, but still plus what is more annoying is that they have 2 videos
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like this game but keep having to start at the beginning level on dark water after doing 17 levels and coming back the next day
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2/5 stars. I want more interesting mechanics, not just more levels, this game got boring really quickly. There's also no real difficulty- throughout all 31 levels, it doesn't get any harder at all, everything is pretty easy the whole way through. I was hoping for a lot more from this game.
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It was annoying having to open a game I had completed in 2010 to learn to play this game. Sure, no need to add the very easy tutorial levels but a small reminder that water can't re-enter a pipe and an explanation of how the water splitter works would have solved all my questions. Another annoyance is that many levels have a trivial solution that doesn't use many pieces. Level 29 was the worst offender, I immediately found a solution that uses 3 pipe pieces, I can't even see what the level designer wanted me to use the splitters for. And please, when people click on a button called hint, they expect a small pointer like in Electric Box 2, not a youtube walkthrough.
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if you ever plan making games: dont put a "if you'd like to learn how to play this game, play another game!" you dont know how your player have come across your game, if he doesnt want to you just lost a player. Oh and by hint do INGAME HINTS not video answers!
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Too many puzzles where the one intended solution is obvious, and too many puzzles where the intended solution can be avoided too easily.
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I like how when you make an infinite loop the music randomly repeats (which is weird since it's obviously trying to reset the level but why the music as well is anyone's guess) but it's fun to make the infinte loop and hear multiple versions on top on each other but after looping it like 20 or so times it sounds more scary than cool like most music does when it randomly gets stacked on each other
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I swear these puzzles would be so much easier if there was a part of the interface where you can put not yet placed parts. The fact that they are strewn amidst the fixed parts creates visual confusion and sometimes even straight out chaos, until I have arranged them differently.
...Then again, maybe this is a problem specific to me because of how my mind seems to work: "... therefore the only logical way for this pipe to connect... OHH NEED TO LOOK AT THIS BLINKING GREEN PIPE INSTEAD OF FINISHING THOUGHT"