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Comments for Liquid Measure 3

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Hacker1222

Jan. 08, 2013

Under rating threshold (show) I go into infinite loop, it crashed

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(3)

Jiberish001

Dec. 23, 2012

Under rating threshold (show) Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.

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(3)

Mercutia

May. 18, 2014

Under rating threshold (show) The walkthrough button is busted, here's a walkthrough link: http://armorgames.com/news/liquid-measure-3-walkthrough

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(4)

spiritlancer07

Jan. 29, 2013

Under rating threshold (show) on 19 if you place a funnel 2 above the teleporter (bottom 1) the water magically goes into there from the pipe

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(3)

uknownada

Dec. 14, 2012

Under rating threshold (show) Is a video walkthrough really necessary? This is a type of game where pictures can suffice.

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(4)

fongus5555

Dec. 13, 2012

Under rating threshold (show) great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.

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(4)

wild88

Dec. 12, 2012

Under rating threshold (show) Good game, not a fan of the flashing blocks, feel like they are going to give me a headache :S

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(10)

HiUShallDye

Sep. 25, 2019

Under rating threshold (show) 17 is so weird, leftovers everywhere!

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(4)

p0x0rz

Dec. 14, 2012

Under rating threshold (show) I could not finish this because the flashing effect hurts my eyes. :(

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(4)

omadawn

Apr. 07, 2013

Under rating threshold (show) lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.

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(3)

McFerrari

Dec. 11, 2012

Under rating threshold (show) the blinking of movable elements is too fast.

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(9)

gambel

Nov. 28, 2014

Under rating threshold (show) Dont bomb the teleporter. The game doesnt like it...

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(3)

OneLiner66

Dec. 24, 2012

Under rating threshold (show) Level 28 has an easier solution than the walkthrough, but it won't accept it.

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(3)

RabidLightning

Apr. 24, 2013

Under rating threshold (show) I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.

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(3)

najata

Jan. 20, 2013

Under rating threshold (show) Please add the option for turning off the "flashing" effect. The game is completely unplayable for me in this form.

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(6)

Sleepingpill

Jul. 04, 2013

Under rating threshold (show) Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)

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(3)

Sleepingpill

Jul. 04, 2013

Under rating threshold (show) Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.

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(3)

MrGlobal

Nov. 22, 2014

Under rating threshold (show) Too gadgetey. Misses the spirit of the previous installments. Still like those a lot ;-)

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(3)

ckszy

Jan. 27, 2017

Under rating threshold (show) @Gadrill I blew up a teleporter and the game did NOT crash...

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(3)

bajsanerdig

Aug. 17, 2020

Under rating threshold (show) Everything was spot on except all the flashing.

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(3)

darsh97

Dec. 12, 2012

Under rating threshold (show) LOL @ Taureor who complains about Archimedes principle not being respected while saying nothing about teleportation or matter (water) creation...

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(7)

cleanbrain

Dec. 11, 2012

Under rating threshold (show) lol piece that splits water, 1 sides goes into teleporter to keep feeding it water, the other facing somewhere else = infinate water

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(7)

Katatobia

Dec. 11, 2012

Under rating threshold (show) nice game, but the blinking green colour gets irritation quite fast

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(7)

kschooner

Dec. 13, 2012

Under rating threshold (show) Ya know, this used to be a nice puzzle game that was simple, but still challenging. Now there are just way too many gimmicks to keep up with. I really hate all the new "tools"...I feel like it strays too far from the original concept of these games. 3/5.

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(2)

Johntaon

Dec. 11, 2012

Under rating threshold (show) ummm...Why does a plumber have a anti-matter bomb?

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(2)

Pimpinabox

Dec. 11, 2012

Under rating threshold (show) I broke the game on lvl 19. the stuff vanished off screen and water was spouting out of the bottom of the level.

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(2)

Azgara

Dec. 11, 2012

Under rating threshold (show) I think it's excellent as it is. Good job. 5/5

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(2)

neonights

Jan. 16, 2013

Under rating threshold (show) I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.

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(5)

wickett3458

Dec. 13, 2012

Under rating threshold (show) Level 23 put the water cloner between the teleporters and you get an infinite loop

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(2)

chanlin

Dec. 11, 2012

Under rating threshold (show) Like another commenter I found a solution for level 18 that the game will not accept as valid. The math is correct and the same as the math shown in the walk through, but it fails every time.

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(2)

PJ6211

Dec. 12, 2012

Under rating threshold (show) I wish there was an 'I don't own any Apple products' checkbox to disable all in-game App Store adverts.

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(2)

Android2137

Dec. 11, 2012

Under rating threshold (show) Glitch: Funnels activated, even when above a pipe they are not actually connected to. So if above a corner pipe, instead of the water flowing left or right, it flows straight down.

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(2)

boia_faus

Dec. 17, 2012

Under rating threshold (show) In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction

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(2)

jklaryn

Dec. 17, 2012

Under rating threshold (show) So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....

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(2)

Panqui_99

Dec. 12, 2012

Under rating threshold (show) Im sorry but the blinking parts when you are building are going to make me go mad sooner or later... please change that.

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(2)

animejosse

Dec. 12, 2012

Under rating threshold (show) I wish there was a way to turn off the flashing. It's already obvious what pieces you can and can't move.

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(2)

Sebre

Dec. 12, 2012

Under rating threshold (show) Oh good lord, thanks for the mute button.

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(2)

joko2958

Dec. 11, 2012

Under rating threshold (show) The movable pieces should have a colored outline rather than flash. Also, it would be great if there was an option to switch music, I personally prefer the mellowness of the title page song to any of the other ones.

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(2)

Crowzero

Dec. 11, 2012

Under rating threshold (show) I love this series, however my only complaint so far is the blinking pipes you can move, drives me crazy, perhaps you could shade them a different color or something?

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(2)

kmmio

Jan. 06, 2013

Under rating threshold (show) water multiplier? i don't think so.. check your theories bro *muscleman dixit*

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(2)

IakKereshna

Dec. 21, 2012

Under rating threshold (show) A good addition to the LM series, though in my opinion it seemed somehow easier than previous ones, despite the multipliers and teleports and all the other new stuff.

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(2)

cjhildy76

Dec. 11, 2012

Under rating threshold (show) Not sure why people complaining about it crashing since it works fine and every level can be beaten. Also, people complaining about Level 18 that it says failed, I tired it and completed it using 3 different solutions.

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(2)

lol5lol5lol5

Aug. 19, 2016

Under rating threshold (show) why should i care about wasting water if i can multiply it?

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(6)

Calidron

Dec. 13, 2012

Under rating threshold (show) Flashing is terrible, the reset is NOT a reset (water keeps going so you fail anyway, the whole reason you pushed the reset to begin with), and the music...oh God, the music. Your other games were MUCH better than this. WTH smartcode?

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(4)

BurnBoy250

Jul. 03, 2013

Under rating threshold (show) you could just make the movable objects a little brighter instead of giving us seizures by spamming the flashing!

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(2)

Fidodo

May. 31, 2013

Under rating threshold (show) The antimatter bomb shadow should be fixed to the grid.

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(2)

Cavlery

May. 28, 2013

Under rating threshold (show) This game would drive my fluids teacher up the wall... love it though :L

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(2)

Jeanmiwan

May. 16, 2013

Under rating threshold (show) The flashing effect is annoying. Teleporting, disintegrating, water multiplying... the one who made this game is crazy. I went to the end of the game, so I must be at least as crazy as Smartcode. Very good game !

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(2)

Jokan05

Jan. 09, 2013

Under rating threshold (show) want to turn off the annoying music without turning off all the sound.

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(4)

JennyLouSamael

Dec. 12, 2012

Under rating threshold (show) Please stop blinking, it make my eyes bleed and my head burn

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(5)

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