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I love these games but the graphics in this one give me a headache. Please tone down the flashing thing a long way; the criss-cross effect between levels does my head in, too.
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Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.
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great game! cool adding multipliers/teleporters!
fave like LM2 and LM2-SP on all game sites i'm on. though because of the badges, i replayed LM2 + SP here for the 3rd time, even i had done all levels where else 2x! if there were badges here too, i'd replay LM3 again!
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A good addition to the LM series, though in my opinion it seemed somehow easier than previous ones, despite the multipliers and teleports and all the other new stuff.
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Badges! (Though the fact that there are no badges drove me to spend the extra time to figure out the puzzle instead of using the walkthrough)
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I found a few bugs, if you put a funnel over some piping that isn't connected to it, any water that flows through gets destroyed, and if you make piping go out of the picture, the whole thing crashes...
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Very nice again - but still missing smthg :
could u had a 'full screen' button ? :)
or at least the possibility to enlarge it ?
great game anyway , even better than the prequels :)
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The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.
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So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....
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In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction
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Weird. If I route the water directly into the wall, the screen goes blank. If I click in the same spot as the start/stop button, everything is restored. Are other folks having this issue?
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for visually more "believable effect" I'd change the yellow squares of portal magic into intersection pipes with the yellow thing on the middle
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Bypass lvl 17 : Put the two 1 bottles at left, one pouring in the other, then going to the tube in the bottom with a funnel.
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There needs to be a speed control so I can go fast on levels that are easy and slow on ones that I need to follow. Also show the end result better with a more noticeable overflow
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Man, I blew through this. I'm normally not all that exceptional at games like this, so I'm assuming that means that this installment was simply easier than usual, which I'd say is probably because most of the levels were a lot like assembling ikea furniture without instructions; sure, some pieces are ambiguous and could go in a number of different places, but in general it's usually fairly obvious where pieces are supposed to go if you have even a vague idea on the shape of what you're making. Thankfully you don't have to take it apart if you missed a piece in this instance. Anyways, hopefully there will be a level pack, what with all these new elements. Oh, and I almost forgot; it would probably be good to *not* have the reset hanging over the playing screen. You don't even have to move your mouse off to hit it, so it's pretty easy to accidentally do so if you aren't careful.
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The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.
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the description for this game made it sound way cooler, something like this with dynamic water physics and stuff would be awesome.
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I noticed a glitch, if you teleport the water in a way that it appears off screen after being teleported the game goes blank.
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@maxereff That was my point. earlier I had posted that the game does not properly accept certain solutions and someone asked for a screenshot of a solution that should work but didn't, claimed that we people who had posted such things must have just missed something. Thus my screenshot was born :)
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4/5. Great levels, especially with the interesting new pipes, but a few things kept it from being 5/5, namely: the flashing effect (in my opinion the one from Liquid Measure 2 was better), the repetitive music (either add another song or make the existing one a little lighter and less distracting), and the intrusive popups when finishing a level. There's no need to put links to the previous games there; linking them on the title screen and/or after the first level will suffice. Likewise, the AppStore ads appear way too frequently. That should be something you see many at the end of the game or after the second level. I also read that the walkthroughs are videos; I don't even look at those, but that's a bit ridiculous if it's true :P Looking forward to more levels!
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Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.
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Turns out this doesn't work for Chrome...just get a black screen with a white horizontal bar. Worked fine on Firefox.
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@Belam I tried the set up of the pic and it's a theoretically a valid solution, but the game doesn't accept it. Which can be confusing, because it's simpler and more intuitive than the standard solution.
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Can't play it due to the flashing, i should imagine no fellow migraine sufferer can play this. Thanks for the agonising pain in my head :/
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@ thisisnotasmile
http://tinypic.com/r/ekn81w/6
Here is a screenshot of a solution that SHOULD work but does not in lvl 18
You can follow the outline pretty easily. But for those that cannot its simple enough.
3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done
4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done
5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done