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Comments for Liquid Measure 3

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Jokan05

Jan. 09, 2013

Under rating threshold (show) want to turn off the annoying music without turning off all the sound.

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(4)

beeble2003

Jan. 08, 2013

Under rating threshold (show) I love these games but the graphics in this one give me a headache. Please tone down the flashing thing a long way; the criss-cross effect between levels does my head in, too.

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(10)

Hacker1222

Jan. 08, 2013

Under rating threshold (show) I go into infinite loop, it crashed

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(3)

Sthrngunz

Jan. 07, 2013

Under rating threshold (show) Awesome game!

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(1)

kmmio

Jan. 06, 2013

Under rating threshold (show) water multiplier? i don't think so.. check your theories bro *muscleman dixit*

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(2)

deniz99

Jan. 02, 2013

Under rating threshold (show) this game is very good,but some levels very hard

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(-2)

chissi98

Jan. 01, 2013

Under rating threshold (show)

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(-5)

MoratGurgeh

Dec. 28, 2012

Under rating threshold (show) Had to quit at level 11, the flashing gave me a headache. Pity, I loved the first two games. Unrated.

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(4)

OneLiner66

Dec. 24, 2012

Under rating threshold (show) Level 28 has an easier solution than the walkthrough, but it won't accept it.

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(3)

JAAR2012

Dec. 23, 2012

Under rating threshold (show) you good game

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(0)

Jiberish001

Dec. 23, 2012

Under rating threshold (show) Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.

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(3)

portisHeart

Dec. 22, 2012

Under rating threshold (show) great game! cool adding multipliers/teleporters! fave like LM2 and LM2-SP on all game sites i'm on. though because of the badges, i replayed LM2 + SP here for the 3rd time, even i had done all levels where else 2x! if there were badges here too, i'd replay LM3 again!

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(1)

IakKereshna

Dec. 21, 2012

Under rating threshold (show) A good addition to the LM series, though in my opinion it seemed somehow easier than previous ones, despite the multipliers and teleports and all the other new stuff.

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(2)

eternalpunx

Dec. 20, 2012

Under rating threshold (show) Badges! (Though the fact that there are no badges drove me to spend the extra time to figure out the puzzle instead of using the walkthrough)

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(1)

gusreibo

Dec. 20, 2012

Under rating threshold (show) I found a few bugs, if you put a funnel over some piping that isn't connected to it, any water that flows through gets destroyed, and if you make piping go out of the picture, the whole thing crashes...

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(1)

wayrrr

Dec. 19, 2012

Under rating threshold (show) mybe a hint button would be good

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(1)

adamandrik

Dec. 19, 2012

Under rating threshold (show) "the level contains an infinite loop..." Lol

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(-1)

lanzecki

Dec. 19, 2012

Under rating threshold (show) Very nice again - but still missing smthg : could u had a 'full screen' button ? :) or at least the possibility to enlarge it ? great game anyway , even better than the prequels :)

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(0)

skolu

Dec. 19, 2012

Under rating threshold (show) This multiple water element would be handy in real life!

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(5)

GauteR

Dec. 18, 2012

Under rating threshold (show) The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.

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(3)

relet

Dec. 18, 2012

Under rating threshold (show) Teaching kids how physics do not work?

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(0)

troglodytezzz

Dec. 18, 2012

Under rating threshold (show) Loved the last two versions of this game. The flashing on this one is unbearable.

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(3)

OneBurntWitch

Dec. 17, 2012

Under rating threshold (show) The background song reminds me of Mumford and Sons.

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(-2)

jklaryn

Dec. 17, 2012

Under rating threshold (show) So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....

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(2)

boia_faus

Dec. 17, 2012

Under rating threshold (show) In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction

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(2)

skumskilla

Dec. 16, 2012

Under rating threshold (show) Third world countries need this water multiplying technology

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(2)

shroomness

Dec. 16, 2012

Under rating threshold (show) Weird. If I route the water directly into the wall, the screen goes blank. If I click in the same spot as the start/stop button, everything is restored. Are other folks having this issue?

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(0)

nidkid

Dec. 16, 2012

Under rating threshold (show) level 18, filled all the tanks, didn't use all the pipe, still failed me I am disappoint

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(1)

hippariheikki

Dec. 16, 2012

Under rating threshold (show) for visually more "believable effect" I'd change the yellow squares of portal magic into intersection pipes with the yellow thing on the middle

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(-1)

Grizix

Dec. 16, 2012

Under rating threshold (show) Bypass lvl 17 : Put the two 1 bottles at left, one pouring in the other, then going to the tube in the bottom with a funnel.

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(-1)

tiailds

Dec. 16, 2012

Under rating threshold (show) There needs to be a speed control so I can go fast on levels that are easy and slow on ones that I need to follow. Also show the end result better with a more noticeable overflow

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(0)

endplanets

Dec. 16, 2012

Under rating threshold (show) The earlier levels are significantly harder than the later levels.

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(0)

uberpenguin

Dec. 16, 2012

Under rating threshold (show) Man, I blew through this. I'm normally not all that exceptional at games like this, so I'm assuming that means that this installment was simply easier than usual, which I'd say is probably because most of the levels were a lot like assembling ikea furniture without instructions; sure, some pieces are ambiguous and could go in a number of different places, but in general it's usually fairly obvious where pieces are supposed to go if you have even a vague idea on the shape of what you're making. Thankfully you don't have to take it apart if you missed a piece in this instance. Anyways, hopefully there will be a level pack, what with all these new elements. Oh, and I almost forgot; it would probably be good to *not* have the reset hanging over the playing screen. You don't even have to move your mouse off to hit it, so it's pretty easy to accidentally do so if you aren't careful.

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(1)

hevadela

Dec. 16, 2012

Under rating threshold (show) FINALLY! Faster water!

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(0)

r3xm0rt1s

Dec. 16, 2012

Under rating threshold (show) Good, all levels completed. Now add the damn badges so I can have my points.

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(1)

eternalpunx

Dec. 15, 2012

Under rating threshold (show) The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.

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(3)

OhhhYouKnow

Dec. 15, 2012

Under rating threshold (show) Why are all 5 of the top comments negative ones?? Overall, this is an awesome game! Stop whining! Start thanking!

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(0)

OhhhYouKnow

Dec. 15, 2012

Under rating threshold (show) Love this style of game! Very fun ... (with the sound off)

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(3)

master54100

Dec. 15, 2012

Under rating threshold (show) the description for this game made it sound way cooler, something like this with dynamic water physics and stuff would be awesome.

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(1)

Theorules

Dec. 15, 2012

Under rating threshold (show) I noticed a glitch, if you teleport the water in a way that it appears off screen after being teleported the game goes blank.

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(4)

Belam

Dec. 14, 2012

Under rating threshold (show) @maxereff That was my point. earlier I had posted that the game does not properly accept certain solutions and someone asked for a screenshot of a solution that should work but didn't, claimed that we people who had posted such things must have just missed something. Thus my screenshot was born :)

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(0)

MKDanP

Dec. 14, 2012

Under rating threshold (show) 4/5. Great levels, especially with the interesting new pipes, but a few things kept it from being 5/5, namely: the flashing effect (in my opinion the one from Liquid Measure 2 was better), the repetitive music (either add another song or make the existing one a little lighter and less distracting), and the intrusive popups when finishing a level. There's no need to put links to the previous games there; linking them on the title screen and/or after the first level will suffice. Likewise, the AppStore ads appear way too frequently. That should be something you see many at the end of the game or after the second level. I also read that the walkthroughs are videos; I don't even look at those, but that's a bit ridiculous if it's true :P Looking forward to more levels!

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(6)

uknownada

Dec. 14, 2012

Under rating threshold (show) Is a video walkthrough really necessary? This is a type of game where pictures can suffice.

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(4)

zaxXxen

Dec. 14, 2012

Under rating threshold (show) Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.

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(3)

twist010

Dec. 14, 2012

Under rating threshold (show) Turns out this doesn't work for Chrome...just get a black screen with a white horizontal bar. Worked fine on Firefox.

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(0)

p0x0rz

Dec. 14, 2012

Under rating threshold (show) I could not finish this because the flashing effect hurts my eyes. :(

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(4)

Maxerff

Dec. 14, 2012

Under rating threshold (show) @Belam I tried the set up of the pic and it's a theoretically a valid solution, but the game doesn't accept it. Which can be confusing, because it's simpler and more intuitive than the standard solution.

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(0)

yblad

Dec. 14, 2012

Under rating threshold (show) Can't play it due to the flashing, i should imagine no fellow migraine sufferer can play this. Thanks for the agonising pain in my head :/

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(6)

ktesedale

Dec. 14, 2012

Under rating threshold (show) *Please* give an option to turn the flashing off! It's distracting and a little painful on the eyes.

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(5)

Belam

Dec. 14, 2012

Under rating threshold (show) @ thisisnotasmile http://tinypic.com/r/ekn81w/6 Here is a screenshot of a solution that SHOULD work but does not in lvl 18 You can follow the outline pretty easily. But for those that cannot its simple enough. 3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done 4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done 5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done

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(3)

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