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Comments for Liquid Measure 3

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MarcDevol

Dec. 11, 2012

Under rating threshold (show) I hate blinking things - the different colors are enough!

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(5)

goldenshadow12

Dec. 11, 2012

Under rating threshold (show) Please make the blinking pieces less obnoxious.

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(5)

eirene21

Dec. 12, 2012

Under rating threshold (show) STOP THE BLINKING!

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(8)

Fidodo

May. 31, 2013

Under rating threshold (show) The new style looks great, but like others have said, too much flashing!

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(4)

DJCrovley

Dec. 11, 2012

Under rating threshold (show) Blinking elements during setup make it unplayable

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(93)

ScreaminMime

Dec. 13, 2012

Under rating threshold (show) I guess making MORE water than needed to pass a level gets you failed?

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(3)

zaxXxen

Dec. 14, 2012

Under rating threshold (show) Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.

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(3)

TodayIsGoodbye

Dec. 12, 2012

Under rating threshold (show) I came up with a different solution for level 18 but it says fail. The instructions say overflow should fall out of the strainers but according to the numbers nothing should overflow but it does

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(3)

Belam

Dec. 14, 2012

Under rating threshold (show) @ thisisnotasmile http://tinypic.com/r/ekn81w/6 Here is a screenshot of a solution that SHOULD work but does not in lvl 18 You can follow the outline pretty easily. But for those that cannot its simple enough. 3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done 4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done 5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done

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(3)

eternalpunx

Dec. 15, 2012

Under rating threshold (show) The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.

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(3)

OhhhYouKnow

Dec. 15, 2012

Under rating threshold (show) Love this style of game! Very fun ... (with the sound off)

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(3)

troglodytezzz

Dec. 18, 2012

Under rating threshold (show) Loved the last two versions of this game. The flashing on this one is unbearable.

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(3)

GauteR

Dec. 18, 2012

Under rating threshold (show) The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.

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(3)

randomdragoon

Dec. 11, 2012

Under rating threshold (show) the flashing hurts my eyes :(

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(3)

Toxictears

Dec. 11, 2012

Under rating threshold (show) the flashing is so annoying im not even going to go past 2nd level -.-

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(3)

twist010

Dec. 12, 2012

Under rating threshold (show) I've tried several websites but all I get is a black screen with a white horizontal line. Kinda sucks cause I liked the first two.

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(7)

Hacker1222

Jan. 08, 2013

Under rating threshold (show) I go into infinite loop, it crashed

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(3)

Jiberish001

Dec. 23, 2012

Under rating threshold (show) Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.

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(3)

Mercutia

May. 18, 2014

Under rating threshold (show) The walkthrough button is busted, here's a walkthrough link: http://armorgames.com/news/liquid-measure-3-walkthrough

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(4)

spiritlancer07

Jan. 29, 2013

Under rating threshold (show) on 19 if you place a funnel 2 above the teleporter (bottom 1) the water magically goes into there from the pipe

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(3)

uknownada

Dec. 14, 2012

Under rating threshold (show) Is a video walkthrough really necessary? This is a type of game where pictures can suffice.

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(4)

fongus5555

Dec. 13, 2012

Under rating threshold (show) great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.

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(4)

wild88

Dec. 12, 2012

Under rating threshold (show) Good game, not a fan of the flashing blocks, feel like they are going to give me a headache :S

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(10)

HiUShallDye

Sep. 25, 2019

Under rating threshold (show) 17 is so weird, leftovers everywhere!

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(4)

p0x0rz

Dec. 14, 2012

Under rating threshold (show) I could not finish this because the flashing effect hurts my eyes. :(

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(4)

omadawn

Apr. 07, 2013

Under rating threshold (show) lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.

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(3)

McFerrari

Dec. 11, 2012

Under rating threshold (show) the blinking of movable elements is too fast.

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(9)

gambel

Nov. 28, 2014

Under rating threshold (show) Dont bomb the teleporter. The game doesnt like it...

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(3)

OneLiner66

Dec. 24, 2012

Under rating threshold (show) Level 28 has an easier solution than the walkthrough, but it won't accept it.

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(3)

RabidLightning

Apr. 24, 2013

Under rating threshold (show) I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.

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(3)

najata

Jan. 20, 2013

Under rating threshold (show) Please add the option for turning off the "flashing" effect. The game is completely unplayable for me in this form.

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(6)

Sleepingpill

Jul. 04, 2013

Under rating threshold (show) Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)

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(3)

Sleepingpill

Jul. 04, 2013

Under rating threshold (show) Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.

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(3)

MrGlobal

Nov. 22, 2014

Under rating threshold (show) Too gadgetey. Misses the spirit of the previous installments. Still like those a lot ;-)

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(3)

ckszy

Jan. 27, 2017

Under rating threshold (show) @Gadrill I blew up a teleporter and the game did NOT crash...

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(3)

bajsanerdig

Aug. 17, 2020

Under rating threshold (show) Everything was spot on except all the flashing.

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(3)

darsh97

Dec. 12, 2012

Under rating threshold (show) LOL @ Taureor who complains about Archimedes principle not being respected while saying nothing about teleportation or matter (water) creation...

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(7)

cleanbrain

Dec. 11, 2012

Under rating threshold (show) lol piece that splits water, 1 sides goes into teleporter to keep feeding it water, the other facing somewhere else = infinate water

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(7)

Katatobia

Dec. 11, 2012

Under rating threshold (show) nice game, but the blinking green colour gets irritation quite fast

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(7)

kschooner

Dec. 13, 2012

Under rating threshold (show) Ya know, this used to be a nice puzzle game that was simple, but still challenging. Now there are just way too many gimmicks to keep up with. I really hate all the new "tools"...I feel like it strays too far from the original concept of these games. 3/5.

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(2)

Johntaon

Dec. 11, 2012

Under rating threshold (show) ummm...Why does a plumber have a anti-matter bomb?

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(2)

Pimpinabox

Dec. 11, 2012

Under rating threshold (show) I broke the game on lvl 19. the stuff vanished off screen and water was spouting out of the bottom of the level.

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(2)

Azgara

Dec. 11, 2012

Under rating threshold (show) I think it's excellent as it is. Good job. 5/5

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(2)

neonights

Jan. 16, 2013

Under rating threshold (show) I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.

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(5)

wickett3458

Dec. 13, 2012

Under rating threshold (show) Level 23 put the water cloner between the teleporters and you get an infinite loop

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(2)

chanlin

Dec. 11, 2012

Under rating threshold (show) Like another commenter I found a solution for level 18 that the game will not accept as valid. The math is correct and the same as the math shown in the walk through, but it fails every time.

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(2)

PJ6211

Dec. 12, 2012

Under rating threshold (show) I wish there was an 'I don't own any Apple products' checkbox to disable all in-game App Store adverts.

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(2)

Android2137

Dec. 11, 2012

Under rating threshold (show) Glitch: Funnels activated, even when above a pipe they are not actually connected to. So if above a corner pipe, instead of the water flowing left or right, it flows straight down.

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(2)

boia_faus

Dec. 17, 2012

Under rating threshold (show) In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction

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(2)

jklaryn

Dec. 17, 2012

Under rating threshold (show) So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....

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(2)

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