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Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.
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I came up with a different solution for level 18 but it says fail. The instructions say overflow should fall out of the strainers but according to the numbers nothing should overflow but it does
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@ thisisnotasmile
http://tinypic.com/r/ekn81w/6
Here is a screenshot of a solution that SHOULD work but does not in lvl 18
You can follow the outline pretty easily. But for those that cannot its simple enough.
3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done
4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done
5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done
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The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.
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The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.
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I've tried several websites but all I get is a black screen with a white horizontal line. Kinda sucks cause I liked the first two.
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Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.
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great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.
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lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.
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I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.
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Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)
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Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.
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LOL @ Taureor who complains about Archimedes principle not being respected while saying nothing about teleportation or matter (water) creation...
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lol piece that splits water, 1 sides goes into teleporter to keep feeding it water, the other facing somewhere else = infinate water
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Ya know, this used to be a nice puzzle game that was simple, but still challenging. Now there are just way too many gimmicks to keep up with. I really hate all the new "tools"...I feel like it strays too far from the original concept of these games. 3/5.
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I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.
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Like another commenter I found a solution for level 18 that the game will not accept as valid. The math is correct and the same as the math shown in the walk through, but it fails every time.
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Glitch: Funnels activated, even when above a pipe they are not actually connected to. So if above a corner pipe, instead of the water flowing left or right, it flows straight down.
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In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction
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So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....